Caller of Gales


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Zendikar (ZEN) Common

Combos Browse all

Caller of Gales

Creature — Merfolk Wizard

, : Target creature gains flying until end of turn.

Caller of Gales Discussion

Pheardemons on Blue Tron Karnage

1 year ago

Iron_eye2 - I just want to let you know those interactions don't work the way you are wording them. Sleep targets the player, not the creatures. Archetype of Imagination doesn't target any creatures at all. Those are "world" effects that affect the board, but do not specifically target. You'd want an effect like Jace, Telepath Unbound where his uptick will give you whatever creature, or something like Caller of Gales. Anything that is consistent and actually targets.

Karzalar on Vorel's Hydra Ramp

3 years ago

I don't know if it's because you want to make it budget (if that's the case, well done! 60$ is pretty good budget for a commander) but there's a LOT of cards that could be switched.

Let's start with creatures (and to switch to better alternatives) :

Amphin Pathmage -> Thassa, God of the Sea : Indestructible enchantment for 3 mana, can become an indestructible creature with devotion, and has the same effect as the pathmage. And you can scry!

Battlefront Krushok -> Nylea, God of the Hunt : Yet again an indestructible enchantment that gives trample and buff creatures.

Caller of Gales -> Levitation : I know, that's an enchantment, but that's the effect you want. Coralhelm Guide -> Wingcrafter : Gives good evasion.

Dirgur Nemesis -> Khalni Hydra : Since you want more hydras for your commander.

Gladehart Cavalry -> Mistcutter Hydra : Uncounterable hydra.

Living Totem -> Oran-Rief Hydra : Another hydra.

Noble Quarry -> Gyre Sage : Evolving mana rock!

Siren of the Fanged Coast -> Control Magic : Because people will anyway pay the tribute : it's easier to remove a 4/4 flying that to comeback from having your commander stolen, in most cases.

Now, let's continue with non-creature spells :

I'd remove Culling Mark, Epic Confrontation, Hunt the Weak, Incremental Growth, Predatory Rampage, Wild Instincts, Mutant's Prey, Curse of the Bloody Tome, Sheltered Aerie, Verdant Haven and Slip Through Space.

That makes 11 cards to add some kind of removal effects that are better than ''target creature fights another target crature'' because a Pacifism effect can screw you over.

I'd suggest some of these cards : Beast Within, Krosan Grip, Disperse, Cyclonic Rift, Garruk, Primal Hunter, Kiora's Follower (Untap your commander to double the effect!), Kiora, Master of the Depths, Boomerang, Kiora, the Crashing Wave, Garruk, Caller of Beasts, Capsize, Vapor Snag, Into the Roil, Repeal...

If you want some more suggestions, i'd be glad to help.

mookman288 on Dimir Unblockable

3 years ago

Consider trading in a few one-cost creatures, for things like Ukud Cobra or Akroan Horse.

Caller of Gales

Skywatcher Adept

Vampire Bats


Egann on Help my oddball Intet, The ...

3 years ago

I'm making a strange politics-control deck with Intet, the Dreamer and I wanted input because I haven't seen any deck like it. The idea is to use wither to reduce Intet's power to a negligible one or two, letting you swing with her to get triggers without players bothering to respond. In exchange, you support their decks until you can assemble a win-con in exile.

Intet's Lullaby

Commander / EDH* Egann


Specifically, I'm looking for advice on cards which let me selectively support another deck. Currently, all I have is Vodalian Illusionist, Caller of Gales, and Coralhelm Guide. I don't think this is enough, but I don't know what to add.

GamingDownPat on Ezuri's Many Mini Minions

3 years ago

I really like the idea of this deck. Seems like it would be fun to play. I would suggest trying to scale your mana curve back closer to one cost.
Stuff like Birds of Paradise, Bond Beetle, Caller of Gales, Caustic Caterpillar, Druid Lyrist for utility.

Cosi's Trickster because of the format.

Essence Warden, Overrun, Gaea's Anthem, Overwhelm, Predatory Rampage, Superior Numbers, Triumph of the Hordes, Tower Above just to frustrate people.

Blue Sun's Zenith, Telling Time kind of stuff for card draw.

If you are going deathtouch for removal, cards that allow you to dictate blockers could help alot. Hunt Down - Irresistible Prey - Provoke. That kind of thing.

Also you might want to consider using bounce effects as limited removal. Peel from Reality - Evacuation Seems like that would play in nicely with the commander's theme.

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