Bloodhill Bastion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

legendofa on March of the Machine

1 year ago

Nah, the other planes can be invaded, although I'm curious to see what happens in Lorwyn. So it really does affect every set-centric plane.

My next list is the unvisited Planechase planes (not including whatever new material I haven't seen): Kephalai, Kolbahan, Equilor, Luvion, Belenon, Muraganda, Moag, Fabacin, Pyrulea, Valla (if it's not too similar to Kaldheim, which it's apparently a broken-off chunk of), Mongseng (not going to return, completely replaced by Tarkir), Azgol, Arkhos (thematically replaced by Theros), Karsus, Regatha, Naar Isle, Bolas's Meditation Realm (oh no), Serra's Realm (seen in bits and pieces), Xerex, Kinshala, Iquatana, Segovia, Kyneth, Vryn (briefly seen in Magic Origins), Ergamon, and Ir.

I'd like to see Belenon avoid the conflict. Between Windriddle Palaces and Edge of Malacol, it's not going to be a one-note Earth-adjacent plane. Equilor also has two cards, with Bloodhill Bastion and The Eon Fog, but that one looks less diverse and interesting. I'm willing to be proven wrong, since it shows up in one of the novels, but it's basically described as old and forgotten, where Urza's arrival was the only thing to happen in hundreds of thousands of years.