Creature — Hellion
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
Printings View all
|Alara Reborn (ARB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Blitz Hellion Discussion
8 months ago
Kazierts - Really appreciate the insight. Glad that someone has had the same issue I'm currently having lol!
Akroma, Angel of Fury - I'm with you on this one. I recently threw her back in there just for fun. I have no problem taking her out, as generally by the time she gets out, the game is already over, or I've casted her for her morph cost, and she's dead already, so that's an easy one there.
Blitz Hellion / Reality Smasher - I've always personally been a fan of the Blitz Hellion, it's seem to have served me well when I've played the deck before, so I'm kind of on the fence. You do raise a good point regarding the lack of protection. I like the Reality Smasher as well, however, sometimes I do feel that I am starved without the Rogue's Passage, and thus renders them useless, so those may come out as well.
Kiln Fiend - I've never had any issues with this card previously, and it always tends to get big based on the proc from instants and sorcery cards in the deck. One Temur Battle Rage and it's a 4/2 with Double Strike and Trample.
Rakdos Shred-Freak - I'm curious to see what your reasoning behind this card is. Personally I can take it or leave it. I do have some other suicidal bombs I can put in it's place, such as Hell's Thunder / Hellspark Elemental
8 months ago
Well, I kinda also had this problem recently, where I also felt my deck was kinda off. I just asked if you wanted to keep it aggro because I like to respect the idea of the person who build the deck, unless the deck is completely disfunctional, which is not your case.
Since it's an aggro deck, you must always pressure your opponent and leave him/her on the defensive side. So, preferrably, you should use small and fast creatures. However, your concept of using suicidal bombs, like Spark Elemental , is a very good one, a lot of burn decks, if I can recall correctly, use this strategy. But first, I'll go over a bit of the problems to hopefully help you to understand what's wrong.
Akroma, Angel of Fury is an excellent card. Huge body, can't be countered and has good protection against removal in white and blue. All in all a great way to pressure your opponent... but it's too expensive. By time you can cast it, you should probably have won the game already, if you managed to survive long enough for that is what I mean.
On a similar note are Blitz Hellion and Reality Smasher . Reality Smasher is a staple card in think all Eldrazi deck since it hits hard and is difficult to deal with. But, here it seems out place, specially considering you only have 4 lands that enable you to cast it, them bein Rogue's Passage . One of the reasons it's a staple in Eldrazi decks is Eldrazi Temple which can potentially enable a Turn 3 Reality Smasher . In Blitz Hellion 's case... it's just bad. It's not fast and has no protection. The Blistering Firecat is better than the Hellion, but I'll explain that later.
Kiln Fiend is a great card for spell heavy decks, not necessarily control decks, just spell heavy, which is not the case of your deck since you have way more creatures. It also does not have trample and having only two in the deck doesn't help much.
The only thing I'll probably owe you more help is the instants and sorceries, I really don't much of what to say.
I think I'll let you read this first so I can rest a bit after writing so much, then based on what you think I'll make the suggestions.
2 years ago
Thank you for the +1 and suggestionsSilverdrake. I will tinker around with Blitz Hellion and Deity of Scars. However I feel like Thunderblust has too many red symbols to be reliable enough to work. In either case I appreciate you taking time to comment and voting. Thank you!
2 years ago
2 years ago
Your deck is all over the place, so it's really hard to give suggestions. It would all work a lot better (and be easier to give advice) if you'd focus on one thing: aggro, stompy (big creatures), ramp, some sort of creature value deck (that's the vibe I got from Cream of the Crop and the mainboard Reclamation Sage), etc. As it is right now, there are too many 2-ofs that are trying to do different things for me to really know what to focus on.
But the general advice that I can give you is that your deck is far too slow for modern. The goal is to consistently kill your opponent by turn 4 or be capable of stalling the game until you can kill them. Judging by your hubs you want an aggro deck, so probably make the goal to win by turn 4, and cut cards accordingly; without any ramp spells, I suggest cutting any creature over 4 mana and only having a few that are 4 mana.
There are also a bunch of cards in here that are pretty sub-par, such as Tattermunge Maniac and Blitz Hellion. Before suggesting better cards, though, I'd like you to focus your deck first (aggro, ramp, midrange, or value) so I can better understand what you want out of it. Here are some thoughts I had when I first looked at your deck:
Cream of the Crop and Mul Daya Channelers made me think valuetown. For a second I thought Cream of the Crop returned creatures from the graveyard and I was like "oh that makes sense with the Bloodrush" but then I read it and was confused again
obviously the big spells made me think you were going for ramp, except there really wasn't any
If you want help focusing your deck once you decide on what you want to go for, feel free to ask me for help and I'll suggest some cards. I'm pretty good at that type of stuff.
3 years ago
I think that most opposing aggro decks will kill you before you can kill them with island walk, like you pointed out, or just general damage. I would say take out 2 of the Blitz Hellion for 2 more Timbermare. if you really felt spicy, you could turn this into a mono-green ramp/aggro deck with Primal Surge as the finisher, since everything has haste and you would vomit like half your deck at once
3 years ago
Happy i could help :)
Kitchen Finks is a great card and the perfect creature for your needs. Eternal Witness is just as fitting, but limiting yourself to 1-2 copies seems right, since drawing too many of them can be become awkward with nothing meaningful to return. It's just a 2/1, so its ability really has to deliver. Unfortunately, Eldritch Evolution exiles itself upon resolution. (However, there are matchups where it's quite powerful to have Eternal Witnesses returning eachother in a loop whenever one of them dies. But those matchups are too infrequent to justify more than 2 copies in my opinion.)
As for other 3-drop creatures to sacrifice, i am not really sure what the best options are for your colors. Troll Ascetic is a good card for sure, but usually you don't really want to sacrifice it. Wolfir Avenger and Yasova Dragonclaw i'm not a big fan of, both require quite a bit of mana, otherwise they aren't all that great. Carven Caryatid is good if you sacrifice it or not, but such a defensive creature unfortunately doesn't fit well into your strategy. Tuktuk the Explorer can be insane if you can make him die, otherwise it's a 3 mana Raging Goblin. Goblin Ruinblaster seems really good, but it usually requires 4 mana. Rishkar, Peema Renegade, Borderland Ranger or Filigree Familiar might be okay, with the Familiar being the best of the three in my opinion.
As for 5-drops, i like the dragons and Thragtusk a lot, Blitz Hellion i don't have any experience with so i can't judge it, but Urabrask the Hidden isn't quite on the same level as the others i believe. An interactive card like Acidic Slime might be better, since that solves problems the other cards can't handle (like Ensnaring Bridge or Oblivion Stone). A total of 8 five mana creatures seems okay, but i would rather go down than up in number.
Maybe you could fit a Kessig Wolf Run into your mana base, it's quite a nice mana sink. 22-23 lands total seems right though.
I think i would sideboard Forked Bolt to beat aggressive decks, Ancient Grudge against Affinity etc, Magus of the Moon to punish greedy mana bases, and Burning-Tree Shaman to shut down some combo decks.
1-2 Reclamation Sage and the Thragtusk can definitely stay in the sideboard, and Loaming Shaman and Guttural Response can be good tools as well, the other cards i don't think you really need.
3 years ago
Yup, MTG cards are written like computer code, and for good reason. There should never be room for interpretation, and most words have very specific meanings in said "code". In the example with the Nightmare, the word "you" in "number of swamps you control" refers specifically to the person who controls the creature. "You" always refers specifically to the controller of the spell/permanent/effect, not the original owner of the card. If a card does refer to the owner, it will specify "owner" like in Unsummon, or Blitz Hellion.
FNM is generally Standard or Modern, and moderately competitive. You'll want to do some research into what's legal in each format if you plan on doing any FNMs.
If you want to be playing MTG in a similar fashion to things like Chess, then maybe you'd be interested in a more control-oriented playstyle. At the very least you probably want to run some hard removal. Cards like Go for the Throat, Hero's Downfall, Reckless Spite, etc.