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Beacon of Destiny
Creature — Human Cleric
Tap: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
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Beacon of Destiny Discussion
10 months ago
I am focusing the deck further on life gain with the hope of getting Ayli, Eternal Pilgrim online sooner with that in mind I will be making the following changes:
While both these choices are generally underwhelming on there own, they offer 3 life for or 6 life for if I sacrifice them. They also serve as good early blockers helping keep my life total up. I think they synergize better with Ayli overall with their high toughness to cost and is more effective life gain with Lifeline as well.
1 year ago
1) This belongs in the Rules Q&A linked in the top bar.
2) No, because Beacon of Destiny isn't modern legal.
3) No, because Beacon of Destiny dies after it blocked. Due to Arcbond, it deals 20 damage to each other creature and each player. The game attempts to redirect the damage you would get to Beacon of Destiny, which isn't on the battlefield any more. There is no redirection, you get 20 damage.
614.9. Some effects replace damage dealt to one creature, planeswalker, or player with the same damage dealt to another creature, planeswalker, or player; such effects are called redirection effects. If either creature or planeswalker is no longer on the battlefield when the damage would be redirected, or is no longer a creature or planeswalker when the damage would be redirected, the effect does nothing. If damage would be redirected to or from a player who has left the game, the effect does nothing.
1 year ago
I'm not sure if this works out. (I'm new to modern)
Scenario:I got Beacon of Destiny on my board and I want to block a 20/20 attacking creature. I cast Arcbond on my Beacon of Destiny and tap him for his ability. I call Beacon of Destiny as source of my choice.
After damagecalculation, my creature will deal each player 20 damage with Arcbonds trigger.
Will my damage get redirected to Beacon of Destiny?
1 year ago
Remove these creature cards: Whipgrass Entangler, Skirsdag High Priest,Rotlung Reanimator, Pulsemage Advocate, Pontiff of Blight, Order of Whiteclay, Edgewalker, Drana's Emissary, Celestial Gatekeeper, Cabal Archon, Beacon of Destiny, Battletide Alchemist, Banisher Priest, and maybe even Athreos, God of Passage.Most of them are in the deck to create a cleric subtheme, and provide little benefit by themselves. You could replace them with much more useful cards, either for threat generation, comboing out, reanimation, or filtering through your deck. Once they're out of the deck Door of Destinies stops being worth the slot. Profane Prayers is also an iffy card that only plays on a subtheme that is dragging down the deck.Vivid Marsh and Vivid Meadow are slowing your deck down, since they only tap for one color of mana and provide no interaction with other cards in the deck they're not worth the cost of coming in tapped. Westvale Abbey Flip is not worth the cost to transform it, essentially 6 mana, 5 creatures, and sacrificing a land for a creature that doesn't change the game that much is very iffy. And using it to create creature tokens is even more iffy.
Cards like Animate Dead, Necromancy, Victimize, Nim Deathmantle, Mimic Vat, Phyrexian Delver, Marshal's Anthem, and Sheoldred, Whispering One can set you up with a nice reanimation package and help to maximize your card advantage.
As for replacing some of your creatures Reveillark is a very good add, and his best friend Karmic Guide feeds into a reanimation package and allows for you to go infinite.Leonin Relic-Warder can generate infinite ETB and LTB effects when it's reanimated by Animate Dead or Necromancy (not the temporary exile effect though, that's used on the enchantment used to reanimate it). And it can be killed off by Ayli to permanently exile and pesky artifacts or enchantments your opponents have out there.Blood Artist makes an opponent less likely to boardwipe out of fear of taking a bunch of damage, and it can be abused to kill everyone off fairly easily.Vizkopa Guildmage is an absolute powerhouse. He combos, he synergizes, he's decent by himself. A wise opponent will use their valuable removal getting rid of this guy, a less wise opponent will learn to fear him after he costs them a couple of games.Tree of Perdition by itself this card will reduce a single opponent's life total to very little. You can then gain a bunch of life by sacrificing the tree. With Vizkopa Guildmage, Sanguine Bond or a similar effect out can kill everyone off by sacrificing this tree. And if all you do is a gain a bunch of life and almost kill off a single opponent, the life gain will enable you to exile permanents with Ayli's second ability.Felidar Sovereign is a card that an Ayli deck can easily win with, but that a lot of people have problems running. It's really good, and it wins games, but I get if you choose not to use it.Grim Haruspex is a card you should run, drawing a lot of cards is good and with a couple of infinite death combos in the deck you can draw until you get what you need.Smothering Abomination pretty much the same reasons as the Haruspex.Kokusho, the Evening Star this dragon does a lot. It gains you a lot of life, and it hurts all of your opponents. Slap your Gift of Immortality on him and watch as your opponents scramble to find an answer to the 5 life a turn, every turn (even theirs).Sidisi, Undead Vizier is a nice tutor that you can use multiple times through reanimation. And black excels at reanimation.
My Ayli deck runs pretty smoothly, and you might get some ideas from it.