Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
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2 months ago
In one on one matches the deck currently is a force to reckon with. The group game will be much trickier since counterspells can't stop everything. As is things are always interesting, just wanting better cantrips, lands, and counterspells. Anoint, for instance, is possibly better subbed in for either Bandage or Heal. It's up to finding and adding these cards. Thanks again for any and all help.
2 months ago
I'd say all those instants and sorceries are good (Bandage is a nice touch - I would run 4X, because drawing bunches of cards when you target Zada is awesome).Though in this context, Emerge Unscathed or Gods Willing is probably better than Apostle's Blessing.
Hero of Bladehold is a good 2-of. Zada is Zada (but again, I'd up to 4- because you can draw bunches of cards, redundant copies aren't that bad - If you're really worried about it, add 1-2 Crimson Wisps, so you make sure Zada refills your hand). I don't know about Court Street Denizen. I might rather have a Soul Warden or Soul's Attendant most of the time.
The enchantments are the weak point. You probably want to play more tokens before casting Zada, and those cards will rarely help you with that. You might consider token producers like Lingering Souls (though that would require black mana, and I assume you're keeping this fairly budget), or Spectral Procession, Krenko's Command, Dragon Fodder, and Hordeling Outburst. If you want a couple enchantment tricks, Impact Tremors, Intangible Virtue, and maybe 1-2 Purphoros, God of the Forge would work (though you don't want too many 4-mana spells.
If you wanted to try something a bit different (and slightly more expensive), you might think about 4X Young Pyromancer, 3-4X Monastery Mentor, plus Zada, with the rest being primarily instants and sorceries, with maybe 4-5 enchantments.