|Commander / EDH||Legal|
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Creature — Beast
Kicker (You may pay an additional as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
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Baloth Gorger Discussion
1 week ago
In this case it is accurate, as the kicker effect of Baloth Gorger is a replacement effect that alters how it enters the battlefield. Panharmonicon will double effects of Kicker that start with "when," such as that of Caligo Skin-Witch.
1 week ago
That is, do I get to put six +1/+1 counters on the Baloth Gorger?
2 weeks ago
i think you should start by formatting your deck description a bit better, and linking the cards. right now its just a wall of text.
I also think you need to be a bit more realistic about how much mana you're going to have. a lot of your cards cost 8 or more mana if you want to pay the kicker. the problem with that is that even if you have a Llanowar Elves and an Elfhame Druid both on the field, those cards become turn 5 plays. if one of your mana dorks gets destroyed (which an opponent will kill them on sight when they realize how badly you need them) then you have to wait even longer to kick those spells. you're also relying on a land drop every turn which you might not get with only 22 lands.
4 weeks ago
Cut the following:
Save it and let me look at it after.
4 weeks ago
These cards are bad and make zero sense to add, especially a vanilla creature like Primordial Wurm.
There are far too few lands with too many high end creatures, along with very little ramp - hard ramp or soft ramp - along with very little removal for threats to your game plan. This deck needs Selesnya Signet and Gruul Signet. It also needs cards like Farseek and Kodama's Reach. You can also use Hour of Promise too. You should also find something like Blasphemous Act, Bonfire of the Damned, or maybe the new legendary out of Dominaria. At worst, it can burn all three of your opponents or the three biggest threats. Finally, Krosan Grip should be in just about every green deck, along with Decimate these are important because they fight through counters or remove multiple threats all at once.
As far as creatures, there are far superior choices to many of the cards here. Druid of the Anima is better than both Llanowars, any ramp spell is better, such as Burgeoning being better than scout, and will net you more land drops or better mana quality. If you can't afford a Birds of Paradise, consider Sylvan Caryatid. It does the same thing and is harder to remove.
Samut needs creatures that matter. Creatures that will impact the board in some meaningful way. I get this feeling that you're leaning too heavily on the power of Piper to cheat the big guys out there. I hate to say it but those types of creatures or effects, i.e. Quicksilver Amulet, draw a lot of hate very quickly.
Her untap ability works well with some of the exert creatures like Champion of Rhonas, and being able to attack multiple times in a turn is always a good thing. So look at Aurelia, the Warleader, Relentless Assault and World at War.
Finally, have any "I win" button. Sometimes large creature beats won't get the job done. I am not opposed to Infect as a last resort so look into Triumph of the Hordes and Grafted Exoskeleton. Actually, look into more equipment in general and Mirri, Weatherlight Duelist is a great card in an aggro deck.
I hope these suggestions help and look forward to the second draft. Best regards.
1 month ago
I have decided after pre-release I absolutely hateBaloth Gorger with all my guts especially when kicked that guy is just so annoying to get rid of in . I was still happy with how I did besides going 1-3 if only because I got Karn. Super excited for dominaria drafts!