Authority of the Consulate
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Authority of the Consulate Discussion
1 week ago
I like that you found yet another card the shuts down 4c combo, but why not just play Authority of the Consulate? It's cheaper, and shuts it down. And I'd side Declaration in Stone or main it for threats. For something like the colossus deck or UR emerge. But cool looking deck!
2 weeks ago
If you want it to be faster, I would highly suggest trimming the average CmC closer to 3.0 as you said you have little in the ways of ramp. Are all the Praetors off the table? Because Urabrask the Hidden is looking mighty fine, mass haste for you and tapped blockers for them. Among the praetors, I'd say he's the "nicest" to play against. On that note: Authority of the Consulate and Blind Obedience would work well in here as well, the latter hating on mana rocks and artifact combos. You may want to tech some land hate to avoid being shut down by an annoying Maze of Ith sitting across the table, I suggest running the "deal with all's" In your colours; Chaos Warp and Beast Within. Lastly, I cannot recommend True Conviction more, double strike means Saskia's effect does 4x damage opposed to double, and you gain all the life for all the damage dealt, it is a force to be reckoned with.
3 weeks ago
First FNM Result 1/2.
Round #1 vs UB control 0/2. Both games on the play, mulled to 6, probably probably should have mulled to 5. Slow starts allowed op to setup. Both games died to a combination of Ob Nix ultimate and Torrential Gearhulks.
Round #2 vs BW vampires/control 2/0. Game #1 Started out with 2 Hidden Stockpiles, removed kalitas with Fatal Push and drana with Deadeye Harpooner, before playing Call for Unity and Angel of Invention to finish off. Game #2. Creatures kept getting removed until we were both top drawing. Opponent had Noxious Gearhulk, Gifted Aetherborn and 2 Authority of the Consulates. I had at least 3 untapped servos, 3 Hidden Stockpiles and Yahenni, Undying Partisan. Each turn I'd double block the gearhulk with yahenni + servo, then block the aetherborn with a servo and sac before damage. Each turn I'd get my servo's back and scry, with op gaining 6 life. Op cast Fumigate, I saced to scry a creature to topdraw, yahenni became a 4/4. Op on ~50 life; I'm on 8. Cast creature then saced to get servos, removed an authority with Angelic Purge then found a Call for Unity and managed to grow my servos to 4/4s just in time before op drew Yahenni's Expertise.
Round #2 vs UW spirits 0/2. Round #1 racing until op played Always Watching and could block all my servos. Played Angelic Purge to remove the enchantment, but got countered by Mausoleum Wanderer. Round #2 swinging with Aethergeode Miner and Aether Poisoner to create servos each turn. Op got Always Watching . I had Eliminate the Competition, which would have been great if op didn't have Selfless Spirit in play.
1 month ago
Copy cat combo isn't going to be an issue in this deck (Authority of the Consulate).
But Stasis Snare....WOW, I completely overlooked that, and it is such a brutal removal spell. I'm going to go dig through my collection to retrieve what I have
1 month ago
Not a commander i see every day...but nice to see some of the 3colored dragons get played.
What i could suggest right now would be some minor upgrades/updates...
Authority of the Consulate and Pristine Talisman can help you out getting your lifepoints up for Souvereign or Test of Endurance, while also providing lots of triggers for your Ageless Entity, Well of Lost Dreams, Drogskol Reaver.
2 months ago
I've added in four Authority of the Consulate, it's mono whites way of stopping the crazy cat lady.
2 months ago
I like the aggro nature of the deck. What about adding an Authority of the Consulate to the main board for two reasons. The first is that it will help with the aggro strategy. Any creature your opponent plays will not be able to block that turn. The second is that it helps you against the saheeli twin.
I am interested in your choice of running Grasp of Darkness over Fatal Push. Grasp hits everything with 4 or less toughness but requires double black. Push can hit 4 cmc creatures if you have a good set up for revolt, which it looks like you do. You have Ayli, The Eternal Pilgrim, Aethergeode Miner, and Thraben Inspector that can all lead to a permanent leaving the battlefield to trigger revolt.
What about Deadeye Harpooner? As stated earlier, I think you have enough for a revolt mechanic. This might allow you to get some removal attached to a decent body.
Why is Gideon not mainboarded? He is a perfect finisher. Unless you plan to play game 1 as an aggro and then go game 2 for a control. I think the better set up is to go control game 1, then go aggro game 2. Game 2 is always faster.
Also, what about splashing green for Renegade Rallier? I know it's a third color, but all of your creatures are currently under 2 cmc and this would allow you to pull back any of them.
2 months ago
Looks cool. Seems like you can get rid of your hand really quickly for Lupine Prototype! Not sure how I feel about Authority of the Consulate, as it doesn't really speed up your deck as much as it just inhibits the other, and if you're playing against control or mid-range, it's just annoying to them and not necessarily damaging. I like Sram's Expertise... seems like it could be a good card! Let me know how it goes.