Authority of the Consulate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Authority of the Consulate

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

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Authority of the Consulate Discussion

AgentGreen on The Consulate is still in control here!

2 weeks ago

Copy cat combo isn't going to be an issue in this deck (Authority of the Consulate).

But Stasis Snare....WOW, I completely overlooked that, and it is such a brutal removal spell. I'm going to go dig through my collection to retrieve what I have

SpiritKing on Treva Enchanted

3 weeks ago

Not a commander i see every day...but nice to see some of the 3colored dragons get played.

What i could suggest right now would be some minor upgrades/updates...

Astral Cornucopia can potentially be a better Manalith

Authority of the Consulate and Pristine Talisman can help you out getting your lifepoints up for Souvereign or Test of Endurance, while also providing lots of triggers for your Ageless Entity, Well of Lost Dreams, Drogskol Reaver.

mean_green_machine on Monowhite silly infinite combo

1 month ago

I've added in four Authority of the Consulate, it's mono whites way of stopping the crazy cat lady.

adanlaj on W/B WIP

1 month ago

I like the aggro nature of the deck. What about adding an Authority of the Consulate to the main board for two reasons. The first is that it will help with the aggro strategy. Any creature your opponent plays will not be able to block that turn. The second is that it helps you against the saheeli twin.

There is also Hidden Stockpile, which might make way for an aristicrat approach. Especially when used with Zulaport Cutthroat and Ayli, The Eternal Pilgrim.

I am interested in your choice of running Grasp of Darkness over Fatal Push. Grasp hits everything with 4 or less toughness but requires double black. Push can hit 4 cmc creatures if you have a good set up for revolt, which it looks like you do. You have Ayli, The Eternal Pilgrim, Aethergeode Miner, and Thraben Inspector that can all lead to a permanent leaving the battlefield to trigger revolt.

What about Deadeye Harpooner? As stated earlier, I think you have enough for a revolt mechanic. This might allow you to get some removal attached to a decent body.

Why is Gideon not mainboarded? He is a perfect finisher. Unless you plan to play game 1 as an aggro and then go game 2 for a control. I think the better set up is to go control game 1, then go aggro game 2. Game 2 is always faster.

Also, what about splashing green for Renegade Rallier? I know it's a third color, but all of your creatures are currently under 2 cmc and this would allow you to pull back any of them.

Shwang on The Crew

1 month ago

Looks cool. Seems like you can get rid of your hand really quickly for Lupine Prototype! Not sure how I feel about Authority of the Consulate, as it doesn't really speed up your deck as much as it just inhibits the other, and if you're playing against control or mid-range, it's just annoying to them and not necessarily damaging. I like Sram's Expertise... seems like it could be a good card! Let me know how it goes.

greensaleen on Esper Control

1 month ago

numn2nutts Cool I'll look at your stuff when I can some time this weekend. As for Authority of the Consulate I am main decking it for:A. Life gain and let me have a few more turns to take control of the board. B. To stop the Felidar Guardian + Saheeli Rai Combo.

numn2nutts on Esper Control

1 month ago

Oh, for some reason once you click on a link it adds "URL" to the end, if you delete that then it works out just fine. Any ways, sorry for the spam, lookforward to tweaking cards with you!

I'm not to big of a fan of Authority of the Consulate since you are not trying to swing past their blocker. It might as well just say gain one life when an enemy plays a creature. I dont think that is a worth while affect. I used to be high on this card until I realized it didnt make them miss a combat step, well unless they have haste.

Flytrigreen on

1 month ago

You could always do with a few copies of Angel of Invention instead of Serra Angel.

Also, if you're going to run Animation Module, you might as well run the other two (Decoction Module and Fabrication Module).

You will want to replace Impeccable Timing with another Gideon's Reproach (same cost, but does more dmg).

You have an ally sub-theme but I don't really think it works for this deck for 2 reasons. 1) There's not enough allies and 2) The effects only benefit the allies, not your entire deck. I would replace some of them with Aerial Responder (it's the white version of Vampire Nighthawk.)

Value/Good cards: Authority of the Consulate (just good), Collective Effort (good for removal, and pump) Dazzling Reflection (who doesn't love gaining life), Fairgrounds Warden (removal), if you have the money, Gisela, the Broken Blade+Bruna, the Fading Light (Gisela is better).

What to Remove: Things that don't fit (Ally synergy cards, Hedron Blade (if your roomates don't play Eldrazi, it's useless)

Other: Try and have more than one copy if each card, consistency is better than the possibility of getting something.

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