Enchantment — Aura
Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward.
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|Commander / EDH||Legal|
Artifact Ward Discussion
4 years ago
Those are some well thought out suggestions, and I think I'll split Oppressive Rays with Guard Duty, and run 2 of each. The only reason I don't want to get rid of Oppressive Rays completely is that cost increase for activated abilities. It adds the cost to even free to activate abilities, and that can really hurt a lot of creatures. I do, however, like that Guard Duty is non-negotiable.
I have considered Hyena Umbra quite a bit, but as a budget deck, I just can't do it. It costs almost 10x more than any other card in the deck. I ran Guildscorn Ward in an early version of this deck, and it just didn't pay off often enough to be worth it, as most removals are still single color, even in a multi-color deck.
Some artifact defense/destruction WOULD be nice, I'm looking into the cost/legality of Artifact Ward, but in the meanwhile I was considering Seal of Cleansing for that duty, since it would still buff my Ethereal Armor until I needed it to destroy something for me.
Thanks again for your +1 and for the excellent suggestions!
4 years ago
Hey! Nice deck!
I do have some suggestions though. Gelid Shackles is better than Oppressive Rays. Not sure if it's pauper legal though. If it is not, then I would recommend replacing Oppressive Rays with Kirtar's Desire or Guard Duty, because they can't block you anyways.
For more protection you could run Hyena Umbra (saves you from murder and such), Artifact Ward, Guildscorn Ward, Mask of Law and Grace and Shield of Duty and Reason. Those are all situational (except Hyena Umbra) and I'm also not sure if the mask and shield are legal, but they would make a good edition to your deck/sideboard nonetheless!
Again, great deck! +1