Armorer Guildmage

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Armorer Guildmage

Creature — Human Wizard

, : Target creature gets +1/+0 until end of turn.

, : Target creature gets +0/+1 until end of turn.

brokendwarf on 1-drop Cube - feels like …

8 years ago

I was originally running the other slivers, but then it was the problem of you need most of them for them to be good. I kept Galerider only because it gave itself flying (and Mothdust Changeling, which I think is strictly worse and I'm not running a lot of tribal/tapping matters stuff, so that'll probably be cut first). So for the blue creature spot it looks like either Trickster Mage, Nephalia Smuggler, Reef Shaman (it's Tideshaper Mystic but during either player's turn), or Vortex Elemental (I've been considering this).

As much as a like how Fever Charm looks, yeah there are better options. Thanks for the help and input by the way.

Thoughts on any of these:

Have (1) ajmcnulty
Want (0)