Arashi, the Sky Asunder
Legendary Creature — Spirit
, : Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel - , Discard Arashi: Arashi deals X damage to each creature with flying.
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Arashi, the Sky Asunder Discussion
3 weeks ago
Almost got it in three hours, I'm only like 20 minutes late.
Assuming a 6 tier system:
To be moved from T5 to T6: (Rationale: french-vanilla, overcosted with no pay-off, or just vitually no effect on the game.)
Akuta, Born of Ash, Anthousa, Setessan Hero, Baron Sengir, Bartel Runeaxe, Boris Devilboon, Cho-Manno, Revolutionary, Arcades Sabboth, Atogatog, Chromium, Circu, Dimir Lobotomist, Cloudhoof Kirin, Commander Greven il-Vec, Crovax the Cursed, Dakkon Blackblade, Daughter of Autumn, Gabriel Angelfire, Gallowbraid, Gosta Dirk, Grandmother Sengir, Haakon, Stromgald Scourge, Halfdane, Hazduhr the Abbot, Hivis of the Scale, Huang Zhong, Shu General, Hunding Gjornersen, Ihsan's Shade, Irini Sengir, Ishi-Ishi, Akki Crackshot, Iwamori of the Open Fist, Jacques le Vert, Kei Takahashi, Kentaro, the Smiling Cat, Lady Caleria, Liu Bei, Lord of Shu, Livonya Silone, Lord Magnus, Ma Chao, Western Warrior, Marhault Elsdragon, Morinfen, Myojin of Cleansing Fire, Myojin of Life's Web, Orim, Samite Healer, Palladia-Mors, Pang Tong, "Young Phoenix", Pavel Maliki, Princess Lucrezia, Purraj of Urborg, Rashida Scalebane, Rashka the Slayer, Reveka, Wizard Savant, Riven Turnbull, Rohgahh of Kher Keep, Shimatsu the Bloodcloaked, Sima Yi, Wei Field Marshal, Soraya the Falconer, Spirit of the Night, Stangg, Taniwha, Tarox Bladewing, Telim'Tor, Tuknir Deathlock, Tuktuk the Explorer, Ur-Drago, Vaevictis Asmadi, Veldrane of Sengir, Xun Yu, Wei Advisor, Yukora, the Prisoner, Zhang Liao, Hero of Hefei, Zhao Zilong, Tiger General, Zhou Yu, Chief Commander, Zuberi, Golden Feather.
(I left out Ramirez DePietro because I just didn't have the heart to be the one to demote him. I mean, come on, he's a pirate. Pirates should get their own tier...)
Moved from T4 to T5: (Rationale: mediocre voltron stats w/ limited defensive or evasion abilities, effects that don't have a strong effect on the game.)
Arashi, the Sky Asunder, Adamaro, First to Desire, Alexi, Zephyr Mage, Atalya, Samite Master, Autumn Willow, Ayumi, the Last Visitor, Balthor the Stout, Bounteous Kirin, Cabal Patriarch, Cao Ren, Wei Commander, Chandra, Fire of Kaladesh Flip, Commander Eesha, Daghatar the Adamant, Diaochan, Artful Beauty, Dong Zhou, the Tyrant, Eron the Relentless, Fumiko the Lowblood, Geist of Saint Traft, Gerrard Capashen, Ghost Council of Orzhova, He Who Hungers, Heidar, Rimewind Master, Higure, the Still Wind, Iizuka the Ruthless, Iname as One, Iname, Life Aspect, Isao, Enlightened Bushi, Infernal Kirin, Jareth, Leonine Titan, Jedit Ojanen of Efrava, Jiwari, the Earth Aflame, Kamahl, Pit Fighter, Karona, False God, Kami of the Crescent Moon, Kaysa, Kazuul, Tyrant of the Cliffs, Kiyomaro, First to Stand, Kiku, Night's Flower, Kodama of the North Tree, Kumano, Master Yamabushi, Korlash, Heir to Blackblade, Kuon, Ogre Ascendant, Lady Evangela, Lady Sun, Latulla, Keldon Overseer, Linessa, Zephyr Mage, Llawan, Cephalid Empress, Lovisa Coldeyes, Masako the Humorless, Masumaro, First to Live, Munda, Ambush Leader, Ob Nixilis, the Fallen, Oyobi, Who Split the Heavens, Oriss, Samite Guardian, Pianna, Nomad Captain, Pharika, God of Affliction, Polukranos, World Eater, Radiant, Archangel, Ragnar, Rakdos the Defiler, Rayne, Academy Chancellor, Rorix Bladewing, Ruhan of the Fomori, Sensei Golden-Tail, Shauku, Endbringer, Shisato, Whispering Hunter, Silvos, Rogue Elemental, Slobad, Goblin Tinkerer, Sosuke, Son of Seshiro, Squee, Goblin Nabob, Starke of Rath, Sun Ce, Young Conquerer, Sunastian Falconer, Tahngarth, Talruum Hero, Tajic, Blade of the Legion, Takeno, Samurai General, Thriss, Nantuko Primus, Tymaret, the Murder King, Vhati il-Dal, Vorosh, the Hunter, Zhang Fei, Fierce Warrior, Zurgo Bellstriker.
Moved from T4 to T6: (Rationale: a combination of the last two. These guys really didn't belong in T4 in the first place.)
Guan Yu, Sainted Warrior, Hakim, Loreweaver, Hikari, Twilight Guardian, Kodama of the Center Tree, Kuro, Pitlord, Kongming, "Sleeping Dragon", Maga, Traitor to Mortals, Mannichi, the Fevered Dream, Meng Huo, Barbarian King, Nagao, Bound by Honor, Obzedat, Ghost Council, Patron of the Nezumi, Patron of the Kitsune, Tivadar of Thorn, Zhang He, Wei General, Zuo Ci, the Mocking Sage.
Moved from T3 to T4: (Rationale: Just basing this off of my experience with the commanders and the synergies available to them. Trying to split into Good Tier and Average Tier. Priorities for Good Tier: commanders that have built in methods of dodging removal and disruption (e.g. Thrun, the Last Troll), and commanders who's strategies quick swing the board out of proportion if left unchecked (e.g. Rakdos, Lord of Riots).)
Adun Oakenshield, Akroma, Angel of Fury, Anafenza, Kin-Tree Spirit, Angus Mackenzie, Anowon, the Ruin Sage, Athreos, God of Passage, Balthor the Defiled, Baru, Fist of Krosa, Borborygmos Enraged, Bosh, Iron Golem, Crovax, Ascendant Hero, Dragonlord Atarka, Dragonlord Dromoka, Dragonlord Silumgar, Dralnu, Lich Lord, Drana, Kalastria Bloodchief, Endrek Sahr, Master Breeder, Erebos, God of the Dead, Ertai, Wizard Adept, Feldon of the Third Path, Gahiji, Honored One, Garza Zol, Plague Queen, Godo, Bandit Warlord, Heliod, God of the Sun, Homura, Human Ascendant, Iname, Death Aspect, Isperia, Supreme Judge, Jace, Vryn's Prodigy Flip, Jenara, Asura of War, Jin-Gitaxias, Core Augur, Jolrael, Empress of Beasts, Jori En, Ruin Diver, Kaervek the Merciless, Kalemne, Disciple of Iroas, Kalitas, Traitor of Ghet, Karrthus, Tyrant of Jund, Kaseto, Orochi Archmage, Keranos, God of Storms, Kodama of the South Tree, Kolaghan, the Storm's Fury, Kothophed, Soul Hoarder, Kozilek, the Great Distortion, Kresh the Bloodbraided, Lavinia of the Tenth, Lazav, Dimir Mastermind, Liliana, Heretical Healer Flip, Lin Sivvi, Defiant Hero, Mangara of Corondor, Marrow-Gnawer, Mayael the Anima, Mirri the Cursed, Mogis, God of Slaughter, Molimo, Maro-Sorcerer, Nahiri, the Lithomancer, Nin, the Pain Artist, Nissa, Vastwood Seer Flip, Niv-Mizzet, Dracogenius, Norin the Wary, Nylea, God of the Hunt, Ob Nixilis of the Black Oath, Olivia Voldaren, Patron of the Akki, Patron of the Orochi, Pia and Kiran Nalaar, Radha, Heir to Keld, Reki, the History of Kamigawa, Sapling of Colfenor, Skullbriar, the Walking Grave, Surrak Dragonclaw, Surrak, the Hunt Caller, Sygg, River Cutthroat, Tariel, Reckoner of Souls, Thalia, Guardian of Thraben, Thraximundar, Thromok the Insatiable, Toshiro Umezawa, Trostani, Selesnya's Voice, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Ulasht, the Hate Seed, Urabrask the Hidden, Varolz, the Scar-Striped, Vendilion Clique, Venser, Shaper Savant, Visara the Dreadful, Vorinclex, Voice of Hunger, Wrexial, the Risen Deep, Xira Arien, Yasova Dragonclaw, Yeva, Nature's Herald, Yisan, the Wanderer Bard, Zada, Hedron Grinder, Zo-Zu the Punisher, Zurgo Helmsmasher.
Sorry for the lack of spoilers. They don't seem to work on my browser, and I don't want to just type in code and hope for the best.
1 month ago
Answers to Iona in edh Show
The list is by no means complete, but it gets the idea across.
1 month ago
The thing about Reap and Sow though is that early game it's ramp but late game gives you options. I would much rather draw a mid to late game Reap and Sow over a mid to late game Sylvan Scrying.
As for the discussion around making the deck faster, well that one is a lot more involved. But let's see what I can get through in this post at least.
The issue with the deck is (and I think that I may have mentioned this before) that you have cards which while are nice, don't actually help with the overall speed and power of the deck.
For example, Vorinclex, Voice of Hunger. While you might say "but hey, he's a super powerful legendary creature that locks down my opponent's mana and ramps me" and while all of this is true, at the end of the day, he's not worth running. Because realistically he's going to slow the board down for 1-2 turns (if he even sticks) and he's only a 7 power creature.
Same with Hokori, Dust Drinker. Chances are, you'll cast it and some player will wait until just before their turn, kill it and gain some kind of advantage. And you don't have enough land untappers/land in general to abuse the stax effect provided.
I don't know your meta but off the top of my head, you have too much artifact/enchantment hate in your deck. Or at least the wrong ones. Realistically, Aura Shards is not good in your build. I run a Saffi Eriksdotter deck specifically designed to abuse ETBs and it's still not good enough for my deck which should excel in making it work. Most of the time you only really care about one permanent which you need to kill and Nature's Claim is one of the best choices.
Again, I don't like Seedborn Muse or Elvish Piper. Yes, I get the combo with them and Sisay but if you're having enough trouble keeping Sisay on the battlefield, what chance do you have of assembling all three? and if you do, at that point it's just win more. You're better of just running more ramp. This way you can outpace your opponents. Because a couple of 5/5s on turn 6 is nothing compared to a Kozilek, Butcher of Truth on turn 6. More ramp lets you do that.
You have more than enough recursion that you don't need Yomiji, Who Bars the Way. You're not running Mindslaver, he's a waste of a card. And remember, you're a toolbox deck. Don't go to heavy on the same effect unless it directly relates to you winning the game. And if all else fails, just pitch Kozilek, Butcher of Truth to Fauna Shaman (who should be Survival of the Fittest) for the reshuffle of your graveyard.
Alpha Authority and Aspect of Mongoose seem bad. While I get what you're trying to do, You run into the issue where you have to play Sisay, THEN enchant her without her dying. And to your opponents, a well timed removal spell is effectively two-for-oneing you. You'd be better off running more global protection or things like Sylvan Safekeeper.
Voice of Resurgence is out of place here. Unless your meta is full of mono-blue decks, it isn't relevant at all unless you can abuse the death trigger (which you can't) so it's just a generic creature. And why would your opponents care about it when they can just ignore it and win. Much easier. Considering I've had games where I've done more than 15 damage to myself in the name of card advantage/ramp, a 4/4-5/5 or however big it gets is irrelevant.
I don't like Heroes' Podium, especially since you're neglecting better card advantage in place of it. At the point where you're going to actually be sinking mana into it (i.e. the 4-5 mana range), Ring of Three Wishes just seems better. And while the buff is nice, unless you have a bunch of legendary creatures on the battlefield, the buff is only going to be comparable to one extra big beater worth of power, say Ulamog, the Infinite Gyre. And I know I would rather have an Ulamog and a slightly small creature swing compared to two slightly larger creatures.
Ajani, Mentor of Heroes is ok, but I honestly think you can do better. I know I keep saying this but I'm going to say it again (and then further down again) - just replace him with more ramp.
Here's the thing about ramp, you can never have enough. If you keep on saying that you want your deck to be faster, then make it faster. There are always things you can do - Farseek will get you shocks/ABURs/buddy lands, Sakura-Tribe Elder is a permanent that can be brought back by Sun Titan and can add to Gaea's Cradle count, Dryad Arbor adds to cradle, is a spare creature you can pitch to Survival of the Fittest (seriously, it's that much better than Fauna Shaman) and can be gotten turn one with Green Sun's Zenith (also you should run this). Mind Stone is another turn 2 play that can be card advantage and can be brought back with Sun Titan for extra value. Avacyn's Pilgrim is not only a creature but gives you white since you need green to play him. Turn one ramp is great.
As for Sisay protection, you either want equipment which doesn't die when sisay does or protection that's there before she comes down. Sylvan Safekeeper is a great card for this and synergises with Titania, Protector of Argoth (which you should run the crap out of) for an instant army. On top of that, put Wooded Foothills and Flooded Strand into your deck to get you Temple Garden / Canopy Vista and to help fuel Titania. Long term they work well with Crucible of Worlds too. You should also run a Knight of the Reliquary as she "ramps" but can land fix and again with Titania is a very quick army.
The other thing is you need to up your land count. 37 is the right amount. Remember, you already have Untaidake, the Cloud Keeper (which I am not a fan of) and Gaea's Cradle which are conditional tappers leaving you with only 32 guaranteed lands. That's too low. Even with the partial paris mulligan, you don't have a sustainable amount. And the other thing is, if you have to mulligan every opening hand just so that it's playable, then your deck is lacking. Its bad deck building and more than that, not everywhere plays with the partial paris ruling (I know my play group doesn't).
Honestly, I think that if you cut away the more niche legendaries which are cool and all but you don't actually use and replace them with more ramp then you can just get to the big stuff faster. And you can use cards like Kozilek, Butcher of Truth to refill your hand and beat with all at the same time.
2 months ago
- Blaze (POR)
- Bonfire of the Damned (AVR)
- Burnished Hart (THS)
- Chimeric Mass (SOM)
- Chord of Calling (M15)
- Cinder Elemental (GTC)
- Crater's Claws (KTK)
- 1x Devil's Play (ISD)
- 1x Disintegrate (TSB)
- 1x Domri Rade (GTC)
- 1x Doubling Cube (10E)
- 1x Earthquake (M10)
- 1x Exploration (USG)
- 1x Explore (WWK)
- 1x Explosive Vegetation (DTK)
- 1x Farhaven Elf (SHM)
- 1x Farseek (M13)
- 1x Fertilid (MOR)
- 1x Fireball (M12)
- 1x Fires of Yavimaya (HOP)
- 1x Flameblast Dragon (ARC)
- 1x Flowstone Slide (10E)
- 1x Frontier Guide (ZEN)
- 1x Gelatinous Genesis (ROE)
- 1x Ghitu Fire (INV)
- 1x Goblin Offensive (HOP)
- 1x Heartbeat of Spring (CHK)
- 1x Heroes' Bane (JOU)
- 1x Hurricane (10E)
- 1x Hydra Omnivore (CNS)
- 1x Inspiring Call (DTK)
- 1x Ivy Elemental (HOP)
- 1x Kaervek's Torch (MIR)
- 1x Keeper of Progenitus (ALA)
- 1x Khalni Heart Expedition (ZEN)
- 1x Khalni Hydra (ROE)
- 1x Krakilin (TPR)
- 1x Lava Burst (ICE)
- 1x Magmaquake (M13)
- 1x Magus of the Candelabra (TSP)
- 1x Mana Flare (MED)
- 1x Meltdown (USG)
- 1x Molder (TSP)
- 1x Nessian Wilds Ravager F (000)
- 1x Nissa's Pilgrimage (ORI)
- 1x Oran-Rief Hydra (BFZ)
- 1x Phyrexian Hydra (MBS)
- 1x Planar Portal
- 1x Primal Rage (10E)
- 1x Rampant Growth (MM2)
- 1x Riptide Replicator (ONS)
- 1x Rites of Flourishing (M12)
- 1x Rolling Thunder (BFZ)
- 1x Sakura-Tribe Elder (C15)
- 1x Serene Sunset (JUD)
- 1x Signal the Clans (GTC)
- 1x Skyshroud Claim (NMS)
- 1x Solemn Simulacrum (C14)
- 1x Squall Line (TSP)
- 1x Starstorm (ONS)
- 1x Strength of the Tajuru (WWK)
- 1x Sudden Demise (C13)
- 1x Swiftfoot Boots (C13)
- 1x Sylvan Offering (C14)
- 1x Vandalblast (RTR)
- 1x Vedalken Orrery (CNS)
- 1x Verdeloth the Ancient (MMA)
- 1x Vexing Shusher (SHM)
- 1x Volcanic Geyser (M14)
- 1x Vorinclex, Voice of Hunger (NPH)
- 1x Wild Ricochet (LRW)
- 1x Wurmcalling (TSP)
- 1x Xenagos, the Reveler (THS)
- 1x Zhur-Taa Druid (DGM)
|Commander / EDH||Legal|
Printings View all
|Saviors of Kamigawa||Rare|