Angry Mob

Angry Mob

Creature — Human


As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition (MED) Common
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
The Dark (DRK) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Angry Mob Discussion

Gattison on A Bit of the Ol' In-Out, In-Out

2 years ago

eyes2sky: ok, so now, despite your suggestion to remove , which does make sense, consider this with me...

-1 Falkenrath Noble because I only have one, he never comes out, and I don't seem to need him. (dammit.)

+1 Krenko's Command

-4 Angry Mob
-4 Raise the Alarm

+4 Suture Priest
+4 Soul Warden

My thinking is, the two decks (the Foul-Tongue Shriek deck and this one) actually ARE doing the same thing though, abusing ETB and ETG triggers. Meanwhile, consider that the other deck might be getting distracted with the ETB triggers, and should instead focus on flooding the field ASAP for Foul-Tongue Shriek, also ASAP.

We've seen how having Deathgreeter and/or Hissing Iguanar out during combat is huge, so if I double-down on ALL ETB/ETG triggers in this deck, then I can swing out, lose my Soul Wardens and Hissing Iguanars during combat, get value out of it, and then cast another 2nd main phase. triggering Impact Tremors, ofc.

I feel like the Force is telling me this deck is best as Mardu, idk why....

Colgate on Scarab God on weird stuff

2 years ago

"613.1. The values of an objects characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a token or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order:"

"706.9d When applying a copy effect that doesnt copy a certain characteristic, retains an original value for a certain characteristic, or modifies the final value of a certain characteristic, any characteristic-defining ability (see rule 604.3) of the object being copied that defines that characteristic is not copied. If that characteristic is color, any color indicator (see rule 204) of that object is also not copied."

So for each one of them we start with the effect that created the token aka The Scarab God's ability. So Kruphix, God of Horizons would look like this. Angry Mob would be simply 4/4 Black Zombie with trample. Sakashima's Student 4/4 Black Zombie with student's copy ability if you choose to not copy anything, if you choose to copy it's copy except it is Ninja in addition to it's other creature types. Shapeshifter you keep choosing numbers but it has no longer it's CDA defining P/T. Rune-Tail, Kitsune Ascendant may flip. It stays Black, if it flips.

Rhadamanthus on Scarab God on weird stuff

2 years ago

If a copy effect specifically says it either doesn't copy or otherwise replaces a certain characteristic of the original then it will also ignore any characteristic-defining abilities (CDAs) related to that characteristic. Because the copy effect generated by The Scarab God says "except it's a 4/4 black Zombie", this means it will not copy any CDAs related to P/T, color, or creature subtype.

  • Kruphix, God of Horizons will be a 4/4 black Legendary Enchantment Creature - Zombie who isn't a creature if you don't have enough devotion
  • The 2nd ability of Angry Mob is a CDA for P/T, so it won't be copied. It will always be a 4/4
  • If you choose to apply Sakashima's Student's own copy effect as it enters the battlefield then it will overwrite the results of the effect that created the token. It will be a copy of whatever you chose but also a Ninja
  • You have the right idea about Shapeshifter. It will stay a 4/4 regardless of what number is chosen
  • A copy of a flip-card will have all the rules text from both halves of the original, and a token is allowed to get the "flipped" status. The copy of Rune-Tail, Kitsune Ascendant will be a 4/4 black Zombie while unflipped and a black enchantment while flipped

chosenone124 on Scarab God on weird stuff

2 years ago

Let's say the Scarab God copies Kruphix, God of Horizons with insufficient devotion. What are the characteristics of the copy?

Does Angry Mob get his bottom ability copied?

If I copy Sakashima's Student, do I choose which copy effect takes precedence, or does Scarab God's "except" clause override copy clauses?

If I copy Shapeshifter will I choose a number every upkeep, but its power and toughness are unnaffected?

If I copy Rune-Tail, Kitsune Ascendant, can it flip?

Hazerithious on Karmabarbs

3 years ago

What about Angry Mob?

RazortoothMtg on Let's build around Unplayable Commanders; ...

3 years ago

You're first problem is that this says it is "standard" not "commander".

Now lets start with suggestions.

Cards that let it block more creatures so that trigger happens more, like from my Zhao Zilong, Tiger General deck.

Brave the Sands, Entangler, Iona's Blessing.

Also, we need black creatures for this to work. Black Scarab and Celestial Purge makes this more worth it.

One problem. nothing that makes things black that I can find. Darkest Hour if you don't mind being a huge cheater.

New idea: be the hate black deck! When a friend pulls out their mono-black goodstuff deck, just pull out this! And run Karma, Crusading Knight, Cleanse, Circle of Protection: Black, Angry Mob, etc.

flapjackwars on Über-Mardu | Just Add Water [Primer]

3 years ago

First off, love the direction you've chosen for the deck. Lots of really clever inclusions and I'll have to keep things like Infiltration Lens + Nemesis Mask in mind. Extra combat phases sounds like the right place for Goblin Rabblemaster and Hero of Bladehold. If you want some real scary beaters, Serra Ascendant, Gideon's Avenger, and the Angry Mob with Urborg, Tomb of Yawgmoth are all ridiculously above the curve. Signal Pest could be nice as it curves into your threats allowing you an even quicker alpha strike. I think you should include that Selfless Spirit and probably the Sun Titan as well. The early 2/1 flying body can probably get a decent amount of damage in and the effect is good both in combat and to counter wraths.

As far as cuts go, I would personally drop Sorin, Solemn Visitor, Dragonlord Kolaghan, Ambuscade Shaman, Blade of Selves, Crawlspace, Hyena Umbra, and Sword of Feast and Famine. These are just the cards that look least effective to me. Hope my suggestions helped!

Ruffigan on Whack-A-Drac [Anti-Vampire]

3 years ago

You could throw in an Urborg, Tomb of Yawgmoth to let Karma and Angry Mob work against non-black decks. Same with Painter's Servant with protection (just make sure you don't have auras equipped on them).

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