Choose one —
- Target creature you control gets +1/+2 until end of turn.
- Return target creature you control to its owner's hand.
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Alley Evasion Discussion
1 week ago
I am interested in this deck, but I would recommend the following cards:
Ajani, Valiant Protector <- Provides additional +1/+1 counters while giving your opponent something to worry about
Aid from the Cowl <- Cast new permanents every time something else dies
Hope of Ghirapur <- Free sacrifice and stops any instants they might want to play
Alley Evasion <- Cheap bounce, or buff, whichever is necessary
Also, I would recommend adding more Evolving Wilds and Renegade Maps for the bonus trigger of the Revolt effect.
1 month ago
Thanks Guys - food for thought. I will be keeping the mill element. The change-out of Spell Queller for the Mage and Thought-Knot Seer for Spire Patrol is kept for game 2 or 3 after an opponent has gone heavy on spell and creature removal (which seems to be the normal response to a blink deck). Alley Evasion was a bit of an experiment that did not work too well. I prefer Long Road Home, but Essence Flux is both cheap and keeps balance between colours that makes the mana-base more manageable.