Alley Evasion

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Alley Evasion

Instant

Choose one —

  • Target creature you control gets +1/+2 until end of turn.
  • Return target creature you control to its owner's hand.
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Alley Evasion Discussion

CapV on Standard 'Renegade Rallier' Combo Deck

3 months ago

mh ... i'm not sure if you can get infinite mana with this?! - how exactly should this work? - cause to flicker with either the Eldrazi Displacer or to bring it back to your hand with Alley Evasion you need either w or colorless, wich you can't get with the same creatures you are flickering, with Cryptolith Rite since they get the ability which they are effected with summoning sickness and can't tap.

ONSLAUGH7 on Abzan Revolt v21

4 months ago

I am interested in this deck, but I would recommend the following cards:

Ajani, Valiant Protector <- Provides additional +1/+1 counters while giving your opponent something to worry about

Aid from the Cowl <- Cast new permanents every time something else dies

Hope of Ghirapur <- Free sacrifice and stops any instants they might want to play

Alley Evasion <- Cheap bounce, or buff, whichever is necessary

Also, I would recommend adding more Evolving Wilds and Renegade Maps for the bonus trigger of the Revolt effect.

Murphy77 on 3M3

5 months ago

Thanks Guys - food for thought. I will be keeping the mill element. The change-out of Spell Queller for the Mage and Thought-Knot Seer for Spire Patrol is kept for game 2 or 3 after an opponent has gone heavy on spell and creature removal (which seems to be the normal response to a blink deck). Alley Evasion was a bit of an experiment that did not work too well. I prefer Long Road Home, but Essence Flux is both cheap and keeps balance between colours that makes the mana-base more manageable.

divinagon on

5 months ago

Neat deck. I would consider running Aerial Maneuver over the Alley Evasion along with figuring out some way to still be a player in the late game. I still think's a good deck, so +1