Alley Evasion


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Alley Evasion


Choose one —

  • Target creature you control gets +1/+2 until end of turn.
  • Return target creature you control to its owner's hand.

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Alley Evasion Discussion

PedroMarcello on Getting there with Griffins

3 weeks ago

21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure

RamenNoodles on Servo Me Up

3 months ago

AUAIOMRN The Rallying Roars allow for a spike in damage mid-combat, and untap all of your creatures allowing for block phase on their combat. The Alley Evasions are good for winning small trades, or bouncing important cards back to your hand. Baffling End seems like a great sideboard card, and I may switch my Field of Ruins for Arch of Orazca.

The Immortal Sun however is not performing like I had hoped and will most likely be switched out very soon.

I appreciate your help! and I will definitely take those suggestions into consideration when reformatting the deck.

Waffles13 on Explorianimator

4 months ago

I love this build! I'd recommend Blossoming Defense, Alley Evasion, or Acrobatic Maneuver. The first is best to keep wildgrowth and bishop on board. The other 2 work really well with getting more explore triggers.

Maybe put lifecrafter's in the sideboard and save it for the control match ups. I'm not sure how I feel about all of the board wipes since you're trying to fill the board yourself.

Deltis on Blue/White Kaladesh Energy

5 months ago

It only takes 15 energy to have Pummler be a 32/32, and 12 will take him up to a 16/16. Both without pump spells. There are also some pump spells in white. Built to Last (probably the best for Pummeler in white), Inspired Charge, Conviction, Alley Evasion, and Aerial Modification.

As far as removal, all the good stuff in your colors are outside of kaladesh, but there are a few pieces that might be worth playing. Skywhaler's Shot, Impeccable Timing, Fumigate, and Thopter Arrest for creature removal. Decommission and Fragmentize for artifact and enchantment removal.

Geo67 on Why hasn't ANYONE noticed this?

7 months ago

Here are a few:

Illusionist's StratagemAlley EvasionAcrobatic ManeuverSelect for InspectionSaheeli Rai will let you make a copy, so no bounce but still ETB effectAngel of Condemnation

Eldrazi Displacer is the best card, but will be leaving us. You can use cheap blue cards to return creature to your hand and then recast, but seems counter productive.

Kizmetto on Tokens in Ixalan Standard? Ideas, ...

8 months ago

Angel of Invention for sure! and i like Alley Evasion as a way to either save a guy from damage or bounce back to your hand so you can recast.

Acrobatic Maneuver also flickers and draws a card.

Regal Caracal just poops out so many tokens its definately worth maybe 1 or 2 slots for it.

razelfark on Death by 20 needles

10 months ago

Glad you like the suggestions. Just wondering though, why are you using Borrowed Grace in side board? What card are you trying to get around that you use this? I might be able to suggest something that can fill this slot a little better pending on your reason. I imagine this is suppose to help counter sweepers like Sweltering Suns or single target control, but i think it would be more useful to run something like Repel the Abominable for a cheaper spell that will stop all "non-human" damage (this includes spells and abilities) or use something like Alley Evasion or Djeru's Resolve for single target protection. If I am wrong on this assumption then I am truly curious what you have planned for the card.

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