Choose one —
- Target creature you control gets +1/+2 until end of turn.
- Return target creature you control to its owner's hand.
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Alley Evasion Discussion
1 month ago
Here are a few:
Eldrazi Displacer is the best card, but will be leaving us. You can use cheap blue cards to return creature to your hand and then recast, but seems counter productive.
1 month ago
Acrobatic Maneuver also flickers and draws a card.
Regal Caracal just poops out so many tokens its definately worth maybe 1 or 2 slots for it.
3 months ago
Glad you like the suggestions. Just wondering though, why are you using Borrowed Grace in side board? What card are you trying to get around that you use this? I might be able to suggest something that can fill this slot a little better pending on your reason. I imagine this is suppose to help counter sweepers like Sweltering Suns or single target control, but i think it would be more useful to run something like Repel the Abominable for a cheaper spell that will stop all "non-human" damage (this includes spells and abilities) or use something like Alley Evasion or Djeru's Resolve for single target protection. If I am wrong on this assumption then I am truly curious what you have planned for the card.
6 months ago
mh ... i'm not sure if you can get infinite mana with this?! - how exactly should this work? - cause to flicker with either the Eldrazi Displacer or to bring it back to your hand with Alley Evasion you need either w or colorless, wich you can't get with the same creatures you are flickering, with Cryptolith Rite since they get the ability which they are effected with summoning sickness and can't tap.
8 months ago
I am interested in this deck, but I would recommend the following cards:
Ajani, Valiant Protector <- Provides additional +1/+1 counters while giving your opponent something to worry about
Aid from the Cowl <- Cast new permanents every time something else dies
Hope of Ghirapur <- Free sacrifice and stops any instants they might want to play
Alley Evasion <- Cheap bounce, or buff, whichever is necessary
Also, I would recommend adding more Evolving Wilds and Renegade Maps for the bonus trigger of the Revolt effect.
9 months ago
Thanks Guys - food for thought. I will be keeping the mill element. The change-out of Spell Queller for the Mage and Thought-Knot Seer for Spire Patrol is kept for game 2 or 3 after an opponent has gone heavy on spell and creature removal (which seems to be the normal response to a blink deck). Alley Evasion was a bit of an experiment that did not work too well. I prefer Long Road Home, but Essence Flux is both cheap and keeps balance between colours that makes the mana-base more manageable.