Acceptable Losses

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Acceptable Losses

Sorcery

As an additional cost to cast Acceptable Losses, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Gidgetimer on Tap cost question

6 years ago

Exotryptan, actually the spell/ability goes on the stack as the first step in casting/activating it. You are correct that paying costs is the last step of casting/activating spells/abilities, but the object is put on the stack as the first step. This matters in very specific corner cases such as with Acceptable Losses, when the additional cost of discarding a card a random is being payed Acceptable Losses is on the stack, not in your hand.

601.2a-i tells us that the steps to cast a spell or activate an ability are:

a Put the object on the stack.

b Announce choices for modes, kickers, buybacks, values of variables etc.

c Announce number and choice of targets,

d Announce division or distribution of effects.

e Game checks legality of casting the spell/ability and rewinds if illegal.

f Total cost of spell is calculated.

g Player gets a chance to activate mana abilities if cost includes mana payment.

h All costs are paid at the same time.

i Spell is cast or ability is activated.

SleightofFace on Worst. Burn Deck. Ever.

7 years ago

I'm quite a bit late, however I feel as though Acceptable Losses deserves a mention. Everyone seems to have forgotten about that one; probably for good reason. . .