Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Acceptable Losses
Sorcery
As an additional cost to cast Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Gidgetimer on Tap cost question
6 years ago
Exotryptan, actually the spell/ability goes on the stack as the first step in casting/activating it. You are correct that paying costs is the last step of casting/activating spells/abilities, but the object is put on the stack as the first step. This matters in very specific corner cases such as with Acceptable Losses, when the additional cost of discarding a card a random is being payed Acceptable Losses is on the stack, not in your hand.
601.2a-i tells us that the steps to cast a spell or activate an ability are:
a Put the object on the stack.
b Announce choices for modes, kickers, buybacks, values of variables etc.
c Announce number and choice of targets,
d Announce division or distribution of effects.
e Game checks legality of casting the spell/ability and rewinds if illegal.
f Total cost of spell is calculated.
g Player gets a chance to activate mana abilities if cost includes mana payment.
h All costs are paid at the same time.
i Spell is cast or ability is activated.
SleightofFace on Worst. Burn Deck. Ever.
7 years ago
I'm quite a bit late, however I feel as though Acceptable Losses deserves a mention. Everyone seems to have forgotten about that one; probably for good reason. . .