Absorb Vis


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Modern Masters (MMA) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Conflux (CON) Common

Combos Browse all

Absorb Vis


Target player loses 4 life and you gain 4 life.

Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Absorb Vis Discussion

gavriel1136 on ninja deck for brother

1 week ago

I can get more in depth 8f you like, but I've found really high CMC cards with cycling work very well, since you can easily get rid of them for other cards. Try Lay Claim , River Serpent and Absorb Vis as examples. I can show you my own yuriko deck too.

GaryofAshpodel on Esper Cycling EDH

1 year ago

Looks like a fun build! I have a similar deck, and here's some things I would suggest adding:

Dimir Infiltrator/Drift of Phantasms/Dimir House Guard: These guys can all be discarded in order to get important cards to your game plan. I notice you have a lot of spells at CMC's 2, 3, and 4, so they should be a great fit!

Compulsion: You can now cycle any of your cards!

Cast Out: Cycles, and is a versatile removal spell.

Tortured Existence: All you need is one creature in your graveyard and one creature in your hand to get an insane amount of discard triggers with this card. It's a lot of fun!

Phyrexian Reclamation: This can get back a good creature, or at the very least allow you to cycle something again in a pinch.

Spirit Cairn: Another good token maker on discard in case you feel you need more benefits when you do cycle.

I've suggested 8 cards to add. If I was going to suggest as many to cut, here's what I would say:

Unburden: One player having to discard two is not very helpful in a multiplayer game. This will mostly just make one person your enemy.

Lurching Rotbeast/Sanctum Plowbeast/Winged Shepherd/Djeru's Renunciation: These will mostly end up being part of the deck simply because you can cycle them, which is a good sign that there are better options.

Absorb Vis: Same problem as Unburden. If you want to make one opponent your enemy, great. Otherwise, it exists because you can cycle it.

New Perspectives: When cycling, you typically do not end up ahead on cards. This means that you will rarely end up at max hand size, so this is an expensive draw spell.

Plea for Guidance: You have 4 enchantments, 3 of which your commander can go get you. It is not very helpful here.

Regardless of what you end up doing, this looks like a fun deck. Good luck!

Mick217 on Kresh the Budgetbraided

1 year ago


More ramp trade outs: took out the sorcery speed ramp cards to add Absorb Vis, Krosan Tusker, and Shefet Monitor, with Abandoned Sarcophagus for added benefit

hosshughes on Inventory not updating

2 years ago

Well, just in my first few cards on my first page of inventory: Abandon Reason, Abjure, Abomination of Gudul, Absorb Vis, Abzan Banner, etc.

Muggins84 on Curse of Time

2 years ago

Oh yeah three more things to consider. Twisted Abomination & Absorb Vis. Both allow you to get Swamps to your hand and double as a means of doing damage. Twisted Abomination( I know he is a creature but his main use is getting Swamps to your hand) is great when they are out of a hand and have no creatures + he has cheap regeneration and is pretty strong. Absorb vis is damage + life gain if need be and otherwise it's good for keeping the Swamps coming. Exsanguinate is a decent finisher and it doesn't target so player hexproof will not help against it. Again I hope I was of help or at the least provided some food for thought.

Rhadamanthus on Timing of cards that do ...

3 years ago

Goblin Flectomancer (not sure why it didn't link for you, your spelling looks right)

You stay alive. Losing the game for having 0 or less life is one of the game's "state based actions" (SBAs). The key thing here is that SBAs are checked right before each time a player would get priority to take another action. This means the game waits until after Absorb Vis is completely finished resolving to check SBAs. You'll be at 3 life at that time, so there's nothing to worry about.

hyena69 on Timing of cards that do ...

3 years ago

goblin flectomancer]] Absorb Vis

Let's say I'm at 3 life and so is my opponent. I play an absorb vis to kill of my opponent, and the sneaky git somehow flashes out a goblin flectomancer to change the target from him to me (saccing the gobbo). Do I stay at 3 life or do I go to -1 first and die, before gaining 4 life?

(for some reason I can't link the gobbo, but here is the rules text:

Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.)

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