The Tens of EDH 4: Different and Unique Deck Strategies

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miracleHat

8 February 2016

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The Tens of EDH

Different and Unique Deck Strategies!





Introduction .1


Welcome to the fourth instalment of this series. As mentioned in the title, this series focuses on the Tens of EDH, also known as "Commander". I hope that you enjoy this article, however since opinions and perceptions do differ; this may not be for everybody. Please keep the comments nice and civil and if you disagree with anything, please post it down below.



<Introduction .2


Hello readers. I know that most of you are mourning the castration of modern with Splinter Twin and Summer Bloom being banned, and the rise of your Eldrazi overlords, but it is time to think about EDH. I am not going to be talking much about the new mulligan rule, or them banning Prophet of Kruphix, or the new mana rule that was implemented. Instead, I am just going to talk about and analyze different deck archetypes. You might not even know some of them :)



#10



That Doing Nothing Deck

Have any of you join a game, pick up your Atogatog deck, shuffle it, draw your hand, see seven Mountains, and realized that you picked up a random stack of sleeved lands? Well, if you have, good luck with the game. It takes a lot of political skill to get second place. Point is, this first strategy of this article is the art of doing nothing (insert a One with Nothing joke). Making a deck that does nothing, almost literally. The deck plays like this, "Land... Go.". People will assume two things: if they screw with you, you will unload hell on them, or there is no point in attacking you because you only have 6 Mountains and they are facing pressure from the Grave Titan from the other player. In short: this is a deck where the staples include:
Mountain, Plains, Island, Forest, and Swamp.



#9


Big Bad Voodoo

Somebody went to voodoo land to slay the ungodly demon, and then made an MTG deck around his experiences. While not viable in a competitive setting, Voodoo decks, well that is what I call them, are very fun and entertaining in casual settings. The point of the deck is to either deal damage to your creatures or have damage dealt to yourself. The damage is in some way redirected to an opponent or your opponent’s creatures. These decks are normally red/white and maybe another color if the player isn’t feeling the boros vibes. If you wish to play a deck that does not die as much, add black cards for life siphoning. Some staples to note:
Spitemare, Boros Reckoner, Blasphemous Act, and Stuffy Doll. Thinking about it, the actual name is probably Stuffy Doll EDH.



#8


Your Goblin goes Boom

Who loves stealing stuff? Who loves destroying stuff that they have stolen from somebody else? Well, there is an entire archetype that is based off of that exact theme. Steal a creature, or even a permanent from your opponent's battlefield, graveyard, or even library, and take them for your own. Running sacrifice outlets to dispose of the cards whenever you want for maximum value. This deck can be very effective against combo decks, stealing the combo pieces before they go off, slowing down aggro decks and removing control decks' win conditions. Some staples to note:
Insurrection, Reins of Power, Phyrexian Altar, and Brion Stoutarm.



#7


Leave it to Chance

Krark's Thumb is a card that has been built around for a long time. Coin Flipping decks are very easy to play, a lot of fun for the entire table, and can make a long night not feel as tiresome as the entire fate of the game rests on a penny. Are you going to take an extra turn? Is the ultra powerful Platinum Angel going to be destroyed? It is all up to the coin. I know that many of you are thinking ‘all of the coin flip cards suck!’ Well... Just remember that you are playing with money! Some staples to note:
Ral Zarek, Krark's Thumb, Stitch in Time, Goblin Bomb, and Mana Crypt.




#6

Jinx! 10987654321 you owe me a soda

I would prefer Diet Dr. Pepper over regular Dr. Pepper. Anyways. If you do a search on gatherer, you might find that there are only 3 cards with the name ‘Jinx’ in them, and none of them do anything relevant in EDH. Dealing 1-3 damage a turn is not that great (20 turn clock?!). However, there are other ‘jinxed’ items that can find their way to your opponents. Say your general is Zedruu the Greathearted, but you are not in the mood to be great-hearted. Instead of giving your opponent Propaganda, you find that Illusions of Grandeur and Goblin Firebug would make a nice gift. Not having to pay cumulative upkeep costs and then even finding ways to take back your gifts for all of that value! Most of the time you will have U/W/R decks, but some of the more creative lists are will have black for some special cards (with the added bonus of a Phage the Untouchable wincon)! Some staples to note:
Card: anything with the name ‘jinx’, card: zedruu the great hearted, Bazaar Trader, Donate, and if you are going for a splash of black, Demonic Pact is hilarious.




#5

I Lose Quicker Than You

Suicide decks are fun! Instead of trying to win by getting your opponents life to zero or decking them out, get your own life total to zero or deck yourself out! There are many ways of winning by killing yourself, and there are many ways of constructing these decks. There are plenty of Atogatog EDH decks that primarily win off of Barren Glory. Some people just go crazy shoving every Lich card, Phyrexian Unlife, and every Norn's Annex effect into a deck and having fun. Some staples to note:
Barren Glory, Near-Death Experience, Laboratory Maniac, and Lich.




#4

Lands do Stuff... Right?!

Lands, a powerful (and annoying) legacy deck. Yay for EDH lovers, it is also a thing in EDH. Instead of having however many lands of every super awesome land that you want, you just get one. That’s it. On the plus side of that, you get a slower format, Strip Mine, and a higher variety. The deck is normally mono-green, and it has every land tutor and extra land per turn card in existence. Piloting the deck is risky, but rewarding if you are able to survive the early game and get into the late game where you can wreak havoc. The land decks are normally some form of 'I destroy all lands then bring back mine really quickly!' Some staples to note:
Azusa, Lost but Seeking, Strip Mine, Crucible of Worlds, Dark Depths.




#3

People Love Jonnys

Everybody loves some sort of combo, infinite combos, finite combos, wacky combos, or just ultra powerful synergies. Well, if you love all of them, this is the deck for you. Building the deck is the fun part of the process. Take all, and I mean literally all of your favorite finite and infinite combos and put them into one deck. These decks have literally 33 cards dedicated to one combo or another. Why should you play this deck? Simple: at some point you have to combo off right?! But what happens if you get a hand with Palinchron, Phyrexian Altar, and Reveillark? Well then, that is what makes this deck so fun. Unlike decks that have the same gameplan each time, the game will end differently depending on which route you go to combo victory. Some staples to note:
ANY COMBO THAT YOU LOVE (seriously, put every combo that you find into your deck)




#2

Oldskool EDH

EDH wasn’t created by wizards, it was created by some guys in Alaska. Wizard looked at the format, saw how popular it was, got jealous that they did not come up with it and hijacked it. Anyways! The way that the format was originally created was you would choose your general from one of the five elder dragons (none of the new garbage): Nicol Bolas, Vaevictis Asmadi, Palladia-Mors, Arcades Sabboth, Chromium. These decks require on other people making decks using the other elder dragons, and the games are 5-player free for all. I am putting this as a ‘unique deck type’ because there is a nostalgic feel for the decks and gameplay. Staples to note:
The elder dragons, and your imagination.




#1

All of the Rest

As always, there are so many different decks, ideas, archtypes that it is difficult to go over all of them. The variety of tribal, combo, aggro, and control is so numerous, that I just chose some of the highlights. If you are running a wacky tribal deck (Golem Tribal), or the craziest aggro deck (every nonland card has haste), or even that control deck (Knowledge Pool & Maralen of the Mornsong) or that spike combo deck. These are all still unique in some way shape or form. Some staples to note:
Every card that can fit into your deck.




Conclusion .1


For the obligatory conclusion, thanks for reading this third installment… I hope that you enjoy it and you continue reading. Please upvote, subscribe, comment and all of that vain fun stuff.



Conclusion .2


Ok, now for the ending credits that matter. There are many different types of EDH decks, 5— Now 6 colors (apparently), over 600 potential generals, so a lot of options. Do you have a crazy EDH deck that you could share? What is the craziest thing that you have pulled off in an EDH game? Have you ever played 5 player EDH where everybody used an Elder Dragon? Share it all!
Again, assuming that you read this: Thanks (and enjoy)!

The content featured in this article may not be necessarily the views or beliefs of the author, tappedout.net, or other parties


This article is a follow-up to The Tens of EDH 3: Budget Building The next article in this series is The Tens of EDH 5: Surviving The Early Game

Lanzo493 says... #1

First comment!

Anyway, I pulled off a ridiculous Comet Storm in my deck


Feldon Never gets any Love

Commander / EDH* Lanzo493

SCORE: 9 | 18 COMMENTS | 1608 VIEWS


which obviously features Feldon of the Third Path. I had a massive amount of mana due to reanimating Kuldotha Forgemasters the turn before for Caged Sun and other mana rocks. I played comet storm for 21 damage and kicked it twice so I could hit all three of my opponents, then copied it two times with reanimated Dualcaster Mages for a whopping 63 damage on each opponent, ending a game that was already well over an hour long.

February 8, 2016 3:52 p.m.

Nightdragon779 says... #2

Oh for my EDH, I just picked Nekusar, the Mindrazer because I had never heard of him before. My style in any game I play is try out all the fun stuff and the new stuff.

February 8, 2016 4:18 p.m.

Drakon562 says... #3

Stupid combo deck, here I come. Suggestions for commander?

February 8, 2016 4:38 p.m.

Gorgosaurusrex says... #4

Drakon562: I like Niv-Mizzet, the Firemind as he combos with Curiosity, Ophidian Eye, and Tandem Lookout. I made a weird Splinter Twin deck with him at the helm (Izzet fun? No, it's Combo) and I've had a blast playing it.

February 8, 2016 5:03 p.m.

Nightdragon779 says... #5

And play Sigil of Sleep too.

February 8, 2016 5:10 p.m.

Gorgosaurusrex says... #6

Sigil of Sleep doesn't do anything for the combo, though. You can win on the spot if you deal damage or draw a card with Niv-Mizzet, the Firemind and Curiosity on the battlefield. You just need more cards in your deck than your opponents have in life - On that note, I'd also recommend Laboratory Maniac and Elixir of Immortality.

February 8, 2016 5:18 p.m.

Nightdragon779 says... #7

Gorgosaurusrex but it helps stall out the game until you draw Curiosity or something of that sort. Sigil of Sleep will help you bounce at least two guys every turn, probably more because you are running Niv-Mizzet as your commander.

February 8, 2016 5:26 p.m.

Drakon562 says... #8

I think I found my commander. Karona 300 card EDH. I'm aware that 300 cards is breaking the rules, but my LGS and my playgroup don't care. I will run those though, and I think my half built Crosis, the Purger is gonna bite the dust for the cards I need. This is what I have so far: http://tappedout.net/mtg-decks/08-02-16-wombo-combo/. Yes, I am running Storm Crow competitively (kinda).

February 8, 2016 5:28 p.m.

Nightdragon779 says... #9

Why 300 card?

February 8, 2016 5:33 p.m.

Drakon562 says... #10

Because Battle of Wits. Also, I don't want every single game to be the same.

February 8, 2016 5:41 p.m.

One of my favorite EDH moments to share would be the time I shouldn't have even come close to winning, and I did. At the time, I was playing Norin the Wary, and the deck was doing absolutely nothing, for the most part. The player who SHOULD have won had a pair of Stormtide Leviathans on the board. All I had was Norin, Warstorm Surge, and the un-flipped version of Homura, Human Ascendant. The third player had a pair of flying creatures, I forget what. I'm only at 7 life or so, and the Leviathan player is about to destroy two permanents.

I tell him, "Hey, if you kill that guy's creatures, I'll help you finish him off, and then you'll probably kill me no problem." I'm just trying to play politics to end up in second. Leviathan player agrees, the third player gets a little sad, and we knock him out of the game. Then, Leviathan player decides he's going to drop Teferi's Puzzle Box, after playing Jin-Gitaxias, Core Augur. He finishes his turn with 12 cards in hand, and 20-something life.

He passes turn to me, and I draw into a Sudden Impact, Furnace of Rath, and a Memnite. I proceed to drop Furnace, play the Sudden Impact, and then finish him off with the Warstorm Surge trigger from putting Memnite into play. Absolutely, completely, should not have had a chance at winning. My previous hand was nothing that could have saved me.

Let that be a lesson to you all: if you're about to beat someone's face in and win the game, and they've been bargaining to get that far... don't let them cycle their hand.

February 8, 2016 6:09 p.m.

legosare says... #12

Just so you know,miracleHat, in Conclusion .1, you thanked us for reading the 3rd installment of this series while this is the 4th. I am not trying to be patronizing, but just so you know.

February 8, 2016 11:43 p.m.

FossilGolem says... #13

When I first asked a friend of mine to explain EDH to me he described it this way:

"EDH just isn't for me. You build a deck that does well (because it's no fun if you don't win at least some time) but you have to play politics to survive and once you do win, or if you play a huge winning combo, everyone decides to go for you first or worse, won't let you play the deck again because it was "too powerful" but you should at least try it".

Little did he know that it was that warning that helped me to build better decks for EDH. Which led me to build this:


The Burning Sensation of The Firemind

Commander / EDH* FossilGolem

SCORE: 2 | 1 COMMENTS | 147 VIEWS


This deck has lots of cool combos to make things fun and, since it's mostly spells and has a good amount of draw power, it keeps players on edge because everyone is concerned with what's in your hand and you're basically functioning like a "do nothing deck"... until you do something...

My favorite win so far was in a multiplayer match (3 for all) against a R/W artifact deck and a G/U +1 style simic deck. Now the other guys are pretty much ignoring me because we all had pretty good mana bases. R/W has some blades out like Sword of Feast and Famine and Sword of Vengeance and some creatures to equip with. G/U has a few larger creatures out including Progenitor Mimic and a Primeval Bounty. I've got cool stuff in my hand, including Reiterate but nothing to finish anyone off in a turn. R/W can't sit around much longer or G/U is going to kill us both so he asks if I want to help. I decide to play my Mycosynth Lattice and throw down a Glaring Spotlight. R/W unleashes a big Comet Storm to kill off G/U's stuff. G/U is taken down by a small army of creatures. Now it's my turn; I draw into a Dack Fayden and use his +1 to draw a Guttersnipe and Seething Song. Finished R/W off by burning for infinite mana by playing both cards with the Reiterate in my hand.

February 9, 2016 12:25 a.m.

Guftders says... #14

I might try out lands in EDH, with Progenitus as the Commander XD

February 9, 2016 7:27 a.m.

Drakon562 says... #15

I'm about a 1/3rd of the way done with my Karona, the False God 300 card deck. Might switch out commander for Progenitus or Cromat, my friend has both.

February 9, 2016 7:31 a.m.

Livingham says... #16

Charms has always been my favorite strategy, you can control the game by practically being able to do anything and then you take the surprise win with something like Might of the Nephilim on Cromat, a good old Maze's End win, or even by just slowly burning all your opponents with Crackling Perimeter.

They're Always After Me Lucky Charms

February 9, 2016 12:48 p.m.

Lanzo493 says... #17

Guftders, if you're going to do a lands EDH I suggest Child of Alara. The only downside to this strategy is that the card actually has to go to the graveyard, not the command zone, so you'll need to either reanimate her or change her zone, thus triggering the go to the command zone effect (Unburial Rites and Reito Lantern come to mind).

February 9, 2016 7:07 p.m.

Ravock says... #18

My deck is: Why stop at two reflections? if you have a moment check it out. YAY FOR SELF ADVERTISEMENT

I have fun every game with Doubling Season + Dual Nature + Riku of Two Reflections

February 9, 2016 7:28 p.m.

Mastertoa says... #19

craziest EDH play?

Burn at the Stake? .

Taking a 17 minute turn, going from 7 to 54 creatures by way of Chancellor of the Forge: +7 tokens, Twinflame on Zada, Hedron Grinder: + 13 tokens, including Chancellor of the Forge: + 27 tokens, into Battle Hymn for 54, into Ulamog, the Infinite Gyre, into Elixir of Immortality so i don't deck yourself with Crimson Wisps for 55, drawing me a Burn at the Stake to take out the remaining 30 life of the final, tapped out, unfortunate soul of a player with 155 damage to the dome?

PRICELESS

(with my deck: Card Draw? What Does Zada Know About Card Draw?)

February 9, 2016 8:32 p.m. Edited.

Best EDH play ever? I was playing Melek, Izzet Paragon. Had Psychosis Crawler and Forced Fruition on the field. Opponent A was at 7 life, opponent B was at 14 life. (C and D were already dead. Lol) Played a Burning Inquiry to dig, player A died from Crawler triggers, player B went to 4 life. My third card drawn was a Time Reversal. Played it, wheeled my hand, opponent B lost 7 life and, thus, the game.

It was super fun and also mega clutch, as opponent B (running Nekusar, the Mindrazer) had game in hand the upcoming turn.

February 10, 2016 1:14 a.m.

1empyrean says... #21

Mastertoa I think my 47 Utvara Hellkites with Dragon Tempest out and casting Seize the Day on Zada, Hedron Grinder combo probably tops that. Props to anyone who bothers figuring out how much damage that is.

Anyways, pretty much every deck I make is #3 (where most of the deck is dedicated towards some combo or another). I thought thats what most Johnnys did.

February 10, 2016 7:20 a.m. Edited.

Guftders says... #22

Lanzo493 I actually figured I would run the Old God himself- Progenitus.

Simply because, the aim is to get lands out super quick, with Summer Bloom, Exploration, Explore and co.

And then the creatures do stuff with lands, like Rubblehulk, Avenger of Zendikar, and Courser of Kruphix.

Here's the deck at present:http://tappedout.net/mtg-decks/09-02-16-oSd-lands/

February 10, 2016 7:26 a.m.

Paradox_67 says... #23

canterlotguardian, psychosis crawler would die by state based effect since you had no cards in hand, thus you didn't actually win that game

February 10, 2016 11:29 a.m.

Lanzo493 says... #24

Paradox_67, state based actions would not kill the psychosis crawler. This is because the draw and discard effects are in the same paragraph, so by the time the state based actions do check you've already drawn the cards resulting in psychosis crawler having more than 0 toughness and living.

February 10, 2016 12:30 p.m.

Paradox_67 says... #25

Ah, ok that makes sense. I have never had anyone explain to me how that works, so I just assumed to know. Thank you for clearing that up for me.

February 10, 2016 2:48 p.m.

veggiesblowup says... #26

The craziest thing I ever pulled off was having Kalia the of the Vast, Aruelia the Warleader, and Gisela, Blade of Goldnight in play all at once. That was a good turn.

My favorite deck right now is a G/B aristocrats deck lead by Meren of Clan Nel Toth. It's a really grindy and value style deck, winning off of Fercundity and stuff like that.
February 10, 2016 3:11 p.m.

bloodredChili says... #27

Dia De Los Muertos

My deck is a classic in our playgroup. It's the first deck I built and it has seen various changes and upgrades. Even now I'm waiting for seven new cards to test out. I've never been killed innocent when playing this deck. If this deck is not immediately stopped by killing me it has high chances to win. In fact, it pretty much takes out two opponents at once and leaves the last one with an overwhelming power. If I get so far I usually win.

Last note: I love Necropotence

February 10, 2016 3:58 p.m.

Paradox_67 says... #28

The craziest thing I ever did was play a fracturing gust eot after an opponent played mycosynth lattice with 40 permanents on board. Including my regenerated creatures and indestructible lands.

February 10, 2016 3:59 p.m.

KillaGerm says... #29

AtogAtog you say? Crazy plays you say? My favorite deck of all time makes crazy plays each and every game! It's fun to play, unique, competitive and shiny! Maze's Win

February 10, 2016 7:51 p.m.

Just remembered playing a big-table free-for-all EDH game, I was piloting my Zada (I want to hear you calling my name) deck and the game was pretty much lost for me, I was up against a lifegain deck and a whole bunch of control/burn decks. I had 4 creatures on the table and I was trying to protect my brother (running a Dragonlord Silumgar deck), when suddenly everyone started ganging up on him.

When it was my turn, my brother was at 9 LP, and told me to attack him with everything I had. I swing for 8 and leave him with 1. When it's his turn, he untaps everything and lands Repay in Kind (FUNNIEST BIG TABLE MAGIC CARD EVER). Everyone goes down to 1, he swings and kills 2 players, and I proceed to win the game next turn.

Gotta love them table-turning cards.

February 11, 2016 7:39 p.m.

nyctophasm says... #31

In my deck called Winning? Who cares? CHAOS!!!, I built the thing with the express idea that if only I could get enough time, I could make the entire game drag on for ages because people wouldn't be able to plan what they wanted to do, and instead would have random things happen to them. However, I wanted to share two things that this deck has done in the past.

The first is simple. I once cast Warp World four times in one turn, returning it to hand via Archaeomancer and Mystic Retrieval, I believe, ad nauseum, until I (who started the turn with twenty permanents) had 17, and my opponent (who started with eighteen permanents) had eight. The chaos deck won.

The second was more interesting. Having cheated out Bearer of the Heavens earlier than anticipated via Jhoira of the Ghitu, I then cast Whims of the Fates and doubled it with Increasing Vengeance. End result? About eight turns into the game, everybody's board was wiped, and all was back to square one. The fact that I had previously stolen someone else's Boundless Realms with my own Perplexing Chimera meant that I sacrificed a lot of lands. I lost that game first later on by accidentally killing myself to a noncreature spell damage trigger someone else had when I cast two sorcery spells on my turn via Possibility Storm. It was the most satisfying suicide I have ever done.

February 11, 2016 8:51 p.m.

Ohthenoises says... #32

For suicide you forgot about the suicide red builds with Heartless Hidetsugu, give him lifelink and a Furnace of Rath and watch people cry.

February 11, 2016 11:50 p.m.

Hello, I made an EDH deck based on the number 7 on this deck

Please check it out, and let me know what you think! Of course, keep in mind that it is supposed to be a casual deck, so its not super powerful or expensive.

Intet's Coin-Flipping Chaos

(I'm sorry if posting decks is frowned upon)

February 12, 2016 10:38 a.m.

nyctophasm says... #34

If posting decks was frowned upon, this whole site would be in breach of etiquette. Post it, by all means. And I'm checking it out, I love chaos.

February 12, 2016 5:40 p.m.

SealableZero says... #35

What I see from this article is pretty much a list of deck archetypes. However I think it goes a little bit deeper than that because of the reason people build their decks. Some build for the enjoyment aspect, you know, those people who like to have a beer (if your 21!) talk about magic, and have a good time around the company of others. There might be some kind of archetype built in, but either they are unkowlegable, or don't care about build any kind of archetype.

There are also players who enjoy seeing their creation go to work. Now this is a bit of a broad statement because it does cover a large spectrum of the types of players because everyone wants to see their creation work. We spend many hours building, playtested, and rebuilding to make this idea work. But I'm talking more specifically about the engineer, also known as the Johnny player. We have a 99 cards to choose from, and it assumed (this is the spike in me saying this) that we will have the time to see these little engines work.

Next you have the timmy dude. Now what I'm about to say might upset a few people, but I'm glad because this means you took the time to read this. I feel that timmy players are the biggest crybaby players on the planet. Why, because they have a one track mind. So before I state why my reasoning for making these assholly kind of statements let's discuss what they are. Timmys like swinging in with big dudes and making them bigger. So in a sense, this covers the voltron archetype. Now here is why. When their plan doesn't work, instead of adapting, they bitch about how unfair everything is and blah blah.... Okay Im ranting and I've spent too much time on this paragraph.

Next, yes you know what I'm about to say, we have the spike player. Now these fuckers (yes I fall into this category), play because they want results. The purpose is to optimise efficiency and the enjoyment comes from winning. There are two kinds of spike players. Ones who hate losing which includes other spike players, there I said it and it's true. Spike players hate spike players. However there is an exception. There are spike players who yes like winning, but also want to encourage efficiency in other players. So we teach them what kinds of cards to use which you first generation edh players call boring cards. Yes I know your terms, heard your arguments, but the difference is purpose of playing which is why neither side will ever budge.

So as a response to this article, I'm glad that you've made mention the type of players, but I think that archetypes is too broad of a definition to define edh decks. It all comes down to the person and how they like to play. And based on that, will determine the kind of deck will be built.

Thank you.

February 12, 2016 5:55 p.m.

Lanzo493 says... #36

I feel you SealableZero. I knew this one girl who played a Captain Sisay deck with all the goodies. Whenever she was about to lose she always folded rather than let whatever lethal attack was coming at her go through. Whenever we teamed up against her, she always got so pissed. She also got mad when you removed her stuff, or disrupted anything she did in general.

The only positive thing about such poor sportsmanship like that is when you beat them you just have this awesome sense of accomplishment. It's even better if you totally dominated that round.

February 12, 2016 8:29 p.m.

Ohthenoises says... #37

Had a guy like that in my playgroup and ended up T3-5 hitting with a Feldoned Pathrazer of Ulamog.

It ended his bullshit.

There's more to the story but it's a longer one.

February 12, 2016 11:23 p.m.

Ruffigan says... #38

I run a Bant color hack deck with Angus Mackenzie as the commander. The deck runs Circle of Protection: Red and Circle of Protection: Black to prevent damage when Angus is tapped down. I can change the colors they protect me from with cards such as Alter Reality. They are also part of one my win conditions: casting Squall Line or Hurricane and absorbing the damage. The Circles come out early game and I enjoy knowing that part of the win is on the board a majority of the game and no one knows it.

February 14, 2016 3:53 a.m.

Lanzo493 says... #39

Funny you should mention that Ohthenoises because that's the same way I stopped her reign in the most rage quit game she's ever had. I attacked with 5 Feldon-reanimated Pathrazer of Ulamogs because only annihilator could deal with Avacyn. Luckily, one of the Niv-Mizzet players countered her tutored Sigarda, Host of Herons (which she got super mad about), otherwise we would have lost to her. Heck, we STILL almost lost after she sacrificed 15 permanents.

February 14, 2016 11:55 a.m.

Ohthenoises says... #40

That's why I use the old Worldgorger Dragon + Fanatic of Mogis trick sometimes. Burn to the face for X where X is devotion to red every single turn (and in response to removal) is great.

Downside is if someone knows how the o-ring trick works but that's fairly rare.

February 14, 2016 1:23 p.m.

Drakon562 says... #41

I gave up on Karona. Thats my problem. I give up too easily. I'm going to attempt to build Arcades Sabboth defender deck :P

February 14, 2016 3:21 p.m.

1empyrean says... #42

I don't know if I would consider myself a spike, but I play to win and don't usually enjoy sitting on a win-con letting other people play. I guess I don't enjoy letting other people do their thing...

Anyways, my favorite deck for a long time now has been the following:


Teferi, Walkin' Tall

Commander / EDH 1empyrean

SCORE: 2 | 3 COMMENTS | 606 VIEWS


I want to know if this would fall under deck type 1 or 3.

February 14, 2016 4:01 p.m.

Halphinian says... #43

Best/Craziest EDH play? Well they don't call me Elesh for nothin'

I was playing my Muzzio, Visionary Architect deck for the first time (against other people) since it's creation, so I didn't know that there was a combo of this magnitude.

Long story short, around turn 17, a friend (who was playing a 1,000,000/1,000,000 Animar, Soul of Elements) decided to ally the table and destroy me. So in response (and to show them what my memes were made of), I pulled off a world-breaking combo consisting of a complex web of combos:

I used an infinite mana combo (Pentavus + Dross Scorpion + Gilded Lotus; I don't think this requires explanation),

A pull-everything-from-deck and/or infinite 1/1 myr combo (Master Transmuter, Myr Battlesphere, Dross Scorpion, Kuldotha Forgemaster, Gilded Lotus; tap Lotus for 3 mana, use to transmute the Battlesphere, giving you 4 myrs. Sacrifice 3 for the Forgemaster, giving you an artifact AND untapping 3 artifacts because of Dross Scorpion, which are, of course, Gilded Lotus, Master Transmuter, and Kuldotha Forgemaster. This can be done as many times as you want)

And, of course, the I want all of your stuff combo (Memnarch + infinite mana combo + Mycosynth Lattice + Arcane Lighthouse; make ininite mana, use Lattice to make it blue and to turn everything into an artifact, Arcane Lighthouse to be able to target things with hexproof and shroud, then use Memnarch's second ability to take everything)

After all of these combos and Akroma's Memorial that I expertly fetched from my deck, I was able to kill everyone at the table with their own stuff plus some of mine, and, of course, the person who started this with their own 1,000,000,000/1,000,000,000 Animar, Soul of Elements.

Right after I rekt everyone, my friend Sadie said "This is the real Machine Orthodoxy!", which is led by Elesh Norn, Grand Cenobite, thereby earning me the nickname "Elesh" and my Muzzio deck the name "The Machine Orthodoxy".

February 14, 2016 5:25 p.m.

Drakon562 says... #44

When is another The Tens of EDH coming out?

February 27, 2016 8:47 a.m.

miracleHat says... #45

In about a week.

Also: to everybody who shared a ridiculous edh moment, thanks! They were fun and enjoyable to read :)

February 29, 2016 2:46 a.m.

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