Modern Snapshot: Impact of Recent Ban List Changes

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CanadianShinobi

18 April 2016

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Hello TappedOut! As you all know by now Modern underwent a drastic shift on April 4th with the banning of Eye of Ugin and the unbanning of Ancestral Vision and Sword of the Meek. Today I would like to examine the impact the Modern Ban List has had upon the format in recent history, as well as discuss the future implications of the most recent update. I won’t be examining the entire history of the ban list, instead I would like to focus on the past three updates. That means I will be starting with January 2015, moving to January 2016 and finishing with the most recent update. The purpose of this is twofold: first and foremost being a look at recency, notably that Modern has been defined by the more recent bans than say the banning of Deathrite Shaman in 2014; and the second being that these bans are the most informative to us of WotC’s policy towards Modern. If there is interest I would be more than willing to return to this subject at a later date.

January 2015

Dig Through Time, Treasure Cruise and Birthing Pod are banned. Golgari Grave-Troll is unbanned.



Hoo boy. Here is a ban that got people talking. This is a ban that outright killed a Tier 1 deck, something that was unprecedented in Modern. With the banning of Birthing Pod, there was a great deal of anger and uncertainty introduced into the Modern format. Birthing Pod decks aimed to utilized its namesake card to muscle out a win through sheer advantage, or to combo with either infinite life in a couple ways, or lethal damage by sacrificing Murderous Redcap to Viscera Seer while Melira, Sylvok Outcast was in play. However, with the introduction of Siege Rhino, Pod decks became a dominant force in the metagame and WotC felt that Pod limited design space. As such, where former bans aimed to tone down dominating decks, this ban removed Pod as a deck outright. The result of banning Birthing Pod ultimately led to a wider range of decks being played. Indeed the long term effects of the ban led to one of the most diverse formats in Modern history. And while the banning of Birthing Pod may have upset and disenfranchised several players, it was perhaps not as controversial as the banning of Dig Through Time and Treasure Cruise.

Out of the two cards Dig Through Time and Treasure Cruise, it was Treasure Cruise that was the greatest offender. With Treasure Cruise, decks were able to splash Blue with reckless abandon with zero consequence because of Modern being able to support flexible mana bases through Shock-Lands and Fetches. This became even more true with the introduction of the Onslaught Fetches to Modern when they were reprinted in Khans of Tarkir. Treasure Cruise was most dominant in U/R Delver. U/R Delver was an aggressive tempo deck that sought to capitalize on disrupting an opponent through a number of cheap, effective instants and sorceries. If Delver could not close the game out quickly, or should the deck become too disrupted it would crumple, because it would have expended all resources from the hand, because the only card draw in the deck were based around cantrips. By adding Treasure Cruise to the deck, Delver players circumvented this problem since they could easily refill their hand. Sometimes multiple times a game. At its height U/R Delver had nearly a 20% share of the metagame. By banning Treasure Cruise WotC opened up the format to a wider range of aggressive strategies, or at least made those strategies susceptible to former disruption since they could not longer efficiently draw cards with Treasure Cruise.

Yet, the controversy of January 2015 did not cease with the banning of Birthing Pod. Indeed, for some players it was the banning of Dig Through Time that was seen as the biggest controversy. You see, the reason for the banning of Dig Through Time was purely speculative. As the announcement stated: “In Modern, these cards are easy replacements for one another—while a Delver deck might use Treasure Cruise over Dig Through Time, banning one but not the other would do little to change the deck.” The assumption from WotC was that Dig Through Time would replace Treasure Cruise. However, this assumption is dangerous ground to base a ban on, since Cruise overshadowed DDT for its time in Modern. While Dig Through Time found a home in some combo decks, the dominance of Pod and Delver decks made it hard to factually judge the impact Dig Through Time would have upon the format. As such, it is a card that I would very much like to see unbanned in the future, even if unbanning it proves to be a mistake. It is best to know for sure rather than speculate needlessly.

As for the unbannings, there is little to be said here. Golgari Grave-Troll produced some brewing. However, it shortly fell into disuse and sees no current play in Modern. The intention of invigorating graveyard strategies in Modern was not recognized. Likewise, Bitterblossom also encouraged brewing and a renewal of Faerie decks. Dissimilarly, however, this card continues to see some fringe play. One of the big reasons that neither of these cards see much greater play in Modern is a lack of support. Golgari Grave-Troll suffers particularly from this problem since the pieces that make Dredge a deck in Legacy simply don’t exist in Modern. Bitterblossom is more of a support card, itself, and has yet to find a cohesive home. It also suffers from being easily disrupted by Abrupt Decay which sees widespread play in a variety of G/B/X midrange decks.

January 2016

Splinter Twin and Summer Bloom are banned.



Here is a ban that the Magic Community is still adapting to. Mostly due to the Eldrazi Winter, but also because there is still debate on whether or not Splinter Twin should have been banned. This ban impacted Modern in a way that even the ban of Birthing Pod did not. It also did further damage to the faith that players have in WotC. The major problem with banning Splinter Twin lays within the reasoning provided by WotC. Within their statement they claimed: “We also look for decks that hold a large enough percentage of the competitive field to reduce the diversity of the format.”. The problem with this line of reasoning was that the empirical evidence simply did not match up. According to several sources, U/R Twin decks made up anywhere between 9-11% of the Modern metagame at the time of its ban, with a similar portion going to Affinity. Other decks such as Infect, Tron and a myriad of others held 4-5% of the metagame. Overall, at the time of the Twin ban, Modern was healthy. If we compare that to U/R Delver and Pod decks, which at the time of their bans made up nearly 40% of the metagame combined, then it must be acknowledged that WotC did not have sufficient reason to ban Twin purely on this line of reasoning. They did produce another line of reasoning, noting that Twin had a tendency to make Top 8s at major events frequently, but this too suffers from some scrutiny because a selection of Grand Prixs also demonstrated a diverse Top 8.

With regard to the recent unban of Ancestral Vision it has been speculated that the ban was made because WotC was planning on unbanning Ancestral Vision anyway. Therefore, with Ancestral Vision in the format, Twin decks would become overly dominant. The problem I have with this theory is: If that were the case, why would WotC not unban Ancestral Vision during the January update, and thus mitigate some of the backlash of the Splinter Twin ban?

Moving onward to Summer Bloom, there really isn’t much to say. The ban was expected as Bloom decks had the ability to, with some marginal consistency, win on Turn 3. Such wins are against WotC policy toward Modern. As such, the card was banned and was expected to be banned, especially since Titan Bloom decks began to Top 8 relatively frequently. However, I also do not wholly agree with the ban, since it removed another combo deck from the format and the deck was not dominant in the same way previous decks were.

April 2016

Eye of Ugin is banned. Ancestral Vision and Sword of the Meek are unbanned.



April 4th. A few short weeks ago, Modern was turned on its head and players are still attempting to catch up. From a drab, frustrating winter dominated by an Eldrazi metagame to a spring with renewed hope in the format and perhaps a sign of things to come. I won’t be spending time talking about Eye of Ugin, except that Oath of the Gate Watch turned it into a broken, broken card. The T/O Community has discussed the topic at length and there is little need to further beat the dead horse. Instead, it’s time to talk about two very key unbannings

Sword of the Meek is the less surprising of the two unbannings. This was a card that many feel should have been removed from the ban list a long time ago. It has a strong, but not overwhelming combo with Thopter Foundry and artifact based decks, particularly Tezzerator decks which are a pet favourite of mine. However, utilizing Thopter Foundry and Sword of the Meek to full potential will undoubtedly take a long time since the combo is easily accessible to a wide range of colour combinations. It was also a much needed unban since it provides a more interactive combo deck for Modern, something WotC has been striving for. While Twin decks did force interaction, it was an interaction that often frustrated players since Splinter Twin was built into a very efficient Control shell. Hopefully, in the coming months we will see a deck emerge around Sword of the Meek and that it won’t suffer the same fate as Golgari Grave-Troll.

Now, Ancestral Vision is the real superstar of the unban duo, in my opinion. It was a card desperately needed for Blue decks and it is a card that has already seen some mild success in Baltimore this past weekend However, like Sword of the Meek I am not up to passing judgement quite yet. In the next few months I hope that Ancestral Vision will bring about a resurgence of Control decks in Modern and that these decks will not simply be a fad. There current consensus for Ancestral Vision seems to be that Grixis is its most potent home. I am in agreement with this, since Grixis has a wide range of tools to help it out against Aggro decks. However, I am also partial to Esper, since White provides a great deal of flexibility and better lifegain options, which may be relevant. The other thing to consider is how many Ancestral Vision to put into a deck. I personally think three is a safe bet, but playing a full four, does confer the advantage of being more likely to draw it early. Because, while drawing three is a powerful effect, if Ancestral Vision is drawn after turn three it is a terrible top deck, since it is Suspended for so long. The concern here is that Ancestral Vision is perhaps too slow, since Modern has changed to be a much more creature centric and aggressive format these past few years. Perhaps unbanning Ancestral Vision is only a partial answer to the troubles faced by Control decks in the format. Time will tell.

With all this said, the unbanning of Ancestral Vision and Sword of the Meek do offer players some insight into the fact that the original ban list is not as sacred as we may have once considered it to be. Not long ago, many thought Ancestral Vision would never be unbanned because it was too similar to Treasure Cruise. Perhaps time will prove these thoughts right, but something tells me this won’t be the case. Furthermore, with these last two unbannings we may be seeing some more leniency with regard to the original ban list. Who knows, perhaps Jace, the Mind Sculptor will be unbanned next, but I wouldn’t count on it.

Well TappedOut, that’s all I have for now. As always, I encourage discussion and any feedback that you have is more than welcome.

Spootyone says... #1

CanadianShinobi: Proofread, edited, and Spootified. Enjoy!

April 18, 2016 5:10 p.m.

Spootyone thanks! I was going to ask about adding pictures, but forgot. You read my mind.

April 18, 2016 5:41 p.m.

TheHroth says... #3

As a Delver player since the Twin banning, I would love to see Dig Through Time unbanned. Mostly because I want to play Scapeshift.

Dig Through Time was definitely not worthy of a ban, however I doubt it will ever be unbanned because WotC is scared of what it could do to the format. It is a far cry from the powerhouse that Treasure Cruise, though the face that is is a very good card cannot be overlooked.

Aggro decks will not splash for Dig because the aggressive cost of UU is just too much. Combo and control decks however would love it. Next to Ancestral Vision, it's just what control needs (barring Counterspell becoming modern legal, but that in itself is another discussion entirely). Bring to Light Scapeshift with Dig Through Time would easily make the deck T1 without being too oppressive, as the deck still plays a very slow game. Grixis and UW/x control would love it, but with the Ancestral Vision unbanning, having both those cards seems a little too good almost.

TL;DR Would love to see a Dig Through Time unban but doubt it will happen while Ancestral Vision is legal.

April 18, 2016 5:49 p.m.

CanadianShinobi

Well-written. I think you did a great job with this article - both to accurately inform the reader about the bans, as well by staying level-headed and informative rather than ranting, as many of us (myself included) love to do about bans.

EDIT: I think I'm going to do some brewing with a modern banlist minus Dig Through Time. It's a card I've wanted to play in Grixis instead of Tasigur for a long time.

April 18, 2016 9:17 p.m. Edited.

elpokitolama says... #5

Well, it may be not surprising, but I agree with everything you've said here. ;)

However, while Grixis and Esper are looking promising, you did not mention Jeskai which is at the moment the most played control deck of the format since it could beat the eldrazi nonsense, and thus gained the player's trust. Also, my little favorite is bant midrange that may or may not benefit from these unbanning.

April 19, 2016 6:28 a.m.

AwesomeSean says... #6

So heres the thing about DTT (not DDT, whatever that is). If you want it, cool. Then kiss the possibilty of a Splinter Twin unban gone for good. Thats all Im going to say about that. Other wise the meta game is looking very healthy at the moment. But that could change very easily in the next few months if OGW is anything go by.

April 19, 2016 12:36 p.m.

AwesomeSean "Whatever that is" was most likely a typo. And I never mentioned that Twin should be unbanned. I merely presented the facts surrounding the ban and said that the ban was questionable, based on those facts.

While I desire an unban of Dig, because, once again it was banned without credible evidence, I do not think it is likely for a large variety of reasons. But, I am always looking to be proven wrong.

The metagame is shaping up nicely it seems, but I would also caution that it is too early to tell. As it develops over the course of the next few months we will have a clearer picture.

April 19, 2016 12:43 p.m.

Here's a thought I've been kicking around: what if the problem for control decks in Modern doesn't have anything to do with the type of card draw they have? I mean, we have Snapcaster Mage which basically draws a card, and we can play stuff like Think Twice or Sphinx's Revelation if we want to be drawing cards later in the game. What if the real problem is with the interaction we're forced to play in order to stay alive?

Here's what I mean. Modern is a very fast format; most games are supposed to be done by turn 4. If you want to play a control deck in Modern, you need to be able to interact as early as possible, as powerfully as possible. However, you also want to be able to play in the late game. In the late game, the stuff you were playing early might not be able to do anything for you.

I see this especially in counterspells: for example, the go-to counterspell is Mana Leak, but who wants to be playing that on turn 10 or against Tron? And a lot of control decks have to play Dispel or Spell Pierce to survive the early game. And if you want to plan for the late game, you run the chance of losing on turn 3 with 2 copies of Cryptic Command in your hand. That's just not good. Fortunately, this isn't as true for creature removal: Path to Exile, Terminate, and the ever-present Lightning Bolt scale well into the late game.

This leads me to the conclusion that, even if you want to try to control the first 4 turns, you'd better be ending the game pretty quickly after that, because there's a ticking time-bomb on some of your cards for how long they'll be descent draws.

So, my thought experiment question: what if, instead of unbanning Ancestral Vision, Wizards had added Counterspell to Modern? Would this help control decks more? Or is the card advantage enough to keep control decks going in the late game even with some bad draws?

TL;DR - Interaction is bad in Modern; what if we got better interaction instead of better card draw? Please discuss.

April 19, 2016 2:19 p.m.

Feanor_Curufinwe you may be interested to know that I am currently working on a series of articles discussing Control in Modern. My first one talked about precisely what you're proposing. Interaction isn't necessarily "bad" per se, it's simply that Modern has very niche cards and therefore you have to hodgepodge them together to be effective, which in Control decks, is very ineffective.

April 19, 2016 2:33 p.m.

EverythingIsK says... #10

Hey, I actually agree with all of these points about bans and unbans for once!

Good Read. :)

April 19, 2016 9:05 p.m.

WizardLogic says... #11

I think WotC did the right thing in banning DTT, although with the lack of control decks right now unbanning it may be the correct choice, but I really wanna say they were future-proofing the format for future set releases that could potentially abuse the power and consistency DTT offered.

I know the Splinter Twin ban caused a lot of controversy, nearly 25% of my local game store players quit the format in response. My opinion over it has always been that it was a gateway deck into the format. If your brew or deck couldn't stand up to Twin, you didn't play it at a FNM event, or take that same deck to a major event. With Twin gone, I fully believe it's why we are allowed to play decks like Puresteel Paladin builds, the fondly named 8-whack builds, as well as newer aggro builds like suicide zoo and mono black aggro with great success at modern events. Twin was the barrier preventing these decks from emerging, and I am glad it is gone.

April 19, 2016 10:02 p.m.

NestorCoelho says... #12

Nice article! Gratz!

April 20, 2016 7:12 a.m.

I don't have much to say... It's a very good, very informative article. I'm really liking your content, CanadianShinobi! Maybe WotC reads it and finally realizes what the community wants/needs through your level-headed reasoning!

We need more people like you in R&D.

Also, on a more personal side note, let's hope the Ancestral unbanning was just for them to try and figure out what control is lacking, and they now finally plan to reprint Counterspell. ;D

April 20, 2016 3:28 p.m.

MindAblaze says... #14

This was a good read. Its going to be interesting to see what a first turn blue land turns into in Modern with Ancestral Vision being legal, and speculation is always nice. Ux anything has been strengthened. I just hope the price comes down on the Swords since I have the Tezzerets and the foundries. Lol.

I feel like Wizards has been testing how much they can push a counterspell's power level and nothing ever sticks. It's going to come to a point where they realize a Counterspell reprint is all but inevitable.

April 20, 2016 5:34 p.m.

TheAnnihilator I'm glad you appreciated it and thank you for the kind words. However, WotC won't be seeing this. Besides, in my research for this article I came across much of the same sentiment that I presented here.

I may be a hardcore Control player, and that fact is pretty widely known, but my concern is for the format as a whole. As things stand right now, I am fairly optimistic. It's a waiting game right now, but I'm alright with that considering I was on hiatus from Modern for nearly a year.

April 20, 2016 7:03 p.m.

Mendel12 says... #16

since affinity is such a huge part of the meta and it seems unbeatable at times, could Mox Opal get banned at somepoint in the next year?

April 20, 2016 11:38 p.m.

It's a very real possibility. As long as it doesn't consistently do well at tournaments or snag too much of the meta, it should be fine, but it's no secret that a lot of people thought the Twin ban right before the pro tour was to shake up the meta to increase viewership; if they decide to do that again, then affinity might be in a rough spot.

However, the 'ban before a PT' theory is just that - a theory, not confirmed, and given how the Twin ban turned out, if that was their intention, then there's a good chance they'll shape up and learn their lesson (hopefully).

April 20, 2016 11:55 p.m.

ToolmasterOfBrainerd Actually, it's a theory with compelling evidence. However, it also has to do with the timing of sets being released.

Mendel12 the banning of Mox Opal is now more likely than ever. Not only because of the reasons stated by ToolmasterOfBrainerd, but because, since its inception and rise to tier 1, Affinity has never had a card banned. Affinity is the premier aggro deck of the format; and given WotC more lenient ban criteria lately (notably Twin) I would not be surprised. The only way this wouldn't happen is if Affinity stopped doing well in tournaments.

April 21, 2016 8:14 a.m.

Harashiohorn says... #19

Affinity will be the test. Unlike Twin affinity is very easy to understand and is (not to play, but the wincon is and remains fairly straightforward) and it is a "fair" deck (It's completely unfair and a combo deck, but since it has to win through normal old combat steps with already cast creatures we'll call it "fair" in this context) so its banning would explicitly reveal that WOTC is intentionally banning cards to make the PT more exciting. It is because of this that I think Affinity is safe. Affinity is a sort of threshold, or line in the sand in modern, it is powerful but literally could not be any easier to completely cripple. Stony Silence, Kataki, War's Wage Vandalblast and Ancient Grudge are just a few of the very many cards that can shut affinity down. If Affinity gets something banned that means that it doesn't matter if you can answer a deck or card, it's still going to get banned if it's good, which would be a shame. I would much rather play in a format where there is at least some expectation that the player can answer cards without the ban-hammer having to come in and do it for them. One other important thing about affinity is it doesn't stifle the meta, it's not like there are a bunch of other artifact based aggro strategies out there, and it can't be grafted onto other deck like twin or pod reportedly was.

April 21, 2016 5:02 p.m.

Agreed. It would be very difficult for WOTC to justify an Affinity banning unless it really needed one (20% meta share, consistent 2 spots in the top 8, etc).

In some regards, Twin was hard to hate on since you really had to maindeck for it in some regards. Affinity has strong sideboard hate in every color (Shatterstorm, Stony Silence, Nature's Claim, Hurkyl's Recall, Disfigure, just to name a few). Disfigure isn't the best, but it works well enough and there aren't any mono-B decks running around anyway. If Affinity gets banned, it proves either WOTC is banning decks to stir up the meta, or that we suck at adapting to a meta.

I wouldn't be surprised if they printed a new card to get played in affinity in some upcoming set, then banned a different card, like Mox Opal, before the next modern PT.

April 21, 2016 6:19 p.m.

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