Modern Musings

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fluffybunnypants

11 April 2014

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Modern Musings

So, every time I have attempted to write up something regarding the Modern format the scope of what I have written has gotten way out of hand. Even when it comes to the core decks of the format, there are so many interactions with other decks that matter that the project quickly gets out of hand. Case and point, my “small” write up on Melira Pod wound up being something closer to a 20 page primer, okay, okay, Pod decks have a lot of moving parts, so I tried a write up on UWR Control variations and still wound up with 15 pages. This is not what I had initially set out to accomplish and it frustrated me a great deal. The goal of this article is to shed a little light on meta calls and the overall direction of the Modern meta game, as well as a few tips on how to succeed in the format. I’m not attempting to break ground here, I can get to that later if the demand is there, but for now, here’s a glimpse.

Why Modern?

Modern is a truly unique format. Its card pool is absolutely staggering in depth but it’s also closely controlled by Wizards of the Coast, (unlike Vintage and Legacy (True-Name Nemesis? Seriously?) so that it can develop a healthy meta. However, even though it’s a tightly controlled format, there are still plenty of interactions that border on being degenerate. Don’t think so? Prime examples off the top of my head are Affinity using Cranial Plating and Arcbound Ravager along with x number of 0 or 1 cmc artifacts and Raven's Crime with Life from the Loam. Affinity can swing for game turn 3 and the loam/crime combo will easily empty a control player’s hand in a turn. While a lot of these interactions are tremendously powerful, they are not format warping (for the most part), which is what makes the format enjoyable. Sure, you can swing with a 3/3 Nacatl on turn 2, but you won’t get smacked around by a turn 1 Emrakul, the Aeons Torn or Griselbrand, although I’ve seen a deck pop one out on turn 2 and that deck is hilarious to play, but really lacks stability.

Personally, my favorite thing about Modern is that you can pilot a deck that is considered Tier 2 and still be successful as long as you know how to play your deck against the other decks in the meta and make the right calls. I’ve been playing two under the radar combo decks for a few months now and have found pretty damn good success with them. That’s the beauty of this format: if the deck is feasibly playable and you know it inside and out and know its matchups, there’s nothing saying that you can’t X-0 a tournament.

That seems so perfect, what’s the catch?

Well, every format has its boogeymen and Modern has three. Expect to see Melira Pod, Affinity and Twin a lot in the coming months.

So, where is Modern headed?

Before we get there, let’s take a look at where Modern currently is. Currently the format is 38% Affinity, Pod and Twin decks, each roughly accounting for 14-15 percent of the meta, at least according to the most recent tournaments.

Birthing Pod decks are hard to hate on and have a large toolbox when built correctly, glass canon versions, while flashy, lack stability. There are actually two types of Pod decks: Kiki-Pod is the first. Basically, you fish Kiki-Jiki, Mirror Breaker and Zealous Conscripts or Restoration Angel out of your deck and insta-win. There are also some Kiki Pod decks that also run a singleton Deceiver Exarch to pair up with Kiki as well. The Pros of Kiki Pod are that it is quicker than its sister deck and has access to a large number of hate cards out of the sideboard due to its four color mana base.

Melira Pod is the second, more popular type, which ironically gets hammered by Kiki-Pod, but tends to have more favorable matchups against other decks due to its flexibility and Persist creatures. While Melira Pod can win using its namesake, Melira, Sylvok Outcast plus Kitchen Finks for infinite life or Murderous Redcap for infinite damage when sacrificed to a sac outlet (typically Viscera Seer), it will win most of its matchups by playing a really grindy midrange game. It should be noted that some Pod decks have been running Archangel of Thune and Spike Feeder for a nice wombo combo, but it normally only finds it’s home in glass canon builds and was initially played as a way to dodge Deathrite Shaman, which is now banned. Now, the deck tends to have a grindier game because there is now room for a comfortable four of Kitchen Finks.

These decks are really only susceptible to three things: Blood Moon, Grafdigger's Cage and removal.

Twin decks have four flavors: All-in Twin, Tempo Twin, Tarmo Twin and American Twin. All Twin decks have one thing in common, they can win by pairing Splinter Twin with either Deceiver Exarch or Pestermite. All-in Twin decks will usually include an alternate win with Kiki-Jiki, Mirror Breaker, while Tempo Twin decks often drop the Kiki and a few of the mites or exarchs for x number of Snapcaster Mages and Vendilion Clique to play a tempo game. Tarmo Twin is where this gets weird. Tarmo Twin is basically RUG Twin with Tarmogoyfs and Scavenging Oozes. It was built this way because its creator, Patrick Dickmann, decided he didn’t want to lose to Wild Nacatl at Pro Tour Born of the Gods, and who can blame him? It, however, seems to have taken on a life of its own since then, though I often wonder, since killing them with Goyf seems like plan A, why not just drop the combo that you side out 85% of the time anyway, throw in Delvers and make Modern RUG Delver? One last version of this Modern staple is American Twin. It is a grindy as hell Twin deck. No Pestermites, just Deceiver Exarchs, a singleton Kiki, a set of Splinter Twins, a set of Restoration Angels, a set of wall of omens (I know, right?) and 4 celestial colonnades combine with a quasi American control Instants package.

How to beat this deck? You know that trick for getting rid of Rancor, yeah, same idea, use all the removal at the opportune moment. As for American Twin, I really just recommend going over it if you can, or it could possibly be a very, very long game.

Affinity should probably be renamed to Cranial Plating. The basic idea is pump out a bunch of low cost artifacts (read free), equip Cranial Plating and swing for game. There’s also the alternative of using the Modular effect with Arcbound Ravager for an alpha strike, but removal is a funny thing like that. Here’s the hilarious part from my point of view: the thing about Affinity’s recent success is that it was basically reintroduced because of the push away from Jund at PTBNG towards combo decks. The new non-interactive face of the Modern meta game that was introduced at PTBNG was just screaming for some hot robot action at GP Richmond, and Affinity certainly delivered with two top eight finishes.

Ways to get around this deck? Artifact hate, plain and simple. If you watched GP Richmond, you saw a singleton Shatterstorm in Brian Liu’s Kiki Pod deck absolutely wreck the opposing Affinity player’s board and basically win the game. While a powerful deck, the hate against Affinity is arguably some of the strongest in the game.

So, the question was “where is Modern headed?” The answer is anywhere it damn well pleases. There are plenty of decks out there that can do well in the current meta. I mean, come on, we all saw one of the most awkward Scapeshift decks I ever bore witness to X-0 the swiss at GP Richmond. It’s also worth noting that there was one U/B Faeries deck that finished just outside of Top 8. I guess people haven’t completely figured out how to use Bitterblossom yet. American Control is currently only about 5% of the overall meta, which seems criminally underrated to me considering it won PTBNG. Herein lies the point: Tiers mean next to nothing in Modern, just viability. Just because it’s not Affinity, Twin or Pod doesn’t mean it can’t win.

So, how do you win?

Honestly, aside from making an amazing meta call (G/W Auras at Worlds, Affinity at GP Richmond), Modern is a format that highly rewards experience with your deck. Having a lot of experience with a valid deck in the format is something that will win you a lot of games. This means knowing what to side in and out against various matchups as well as being able to trudge through your rough matchups by understanding how to win in those situations. Remember that all decks have a different learning curve, some will punish your mistakes more than others (I’m looking at you, 4 Color Gifts) but none will win by themselves in spite of their pilot.

If there are any decks you would like me to expound upon, let me know, but for now here’s a few interesting tidbits:

Most Criminally Underplayed Deck: UWR Control. Wins PTBNG, still only 5% of the meta.

Next Big Thing:

It feels like it’s a good time to run G/W Hatebears and U/R Delver. They dodge Blood Moon hate and have a good number of ways to interact with the most played decks in the format currently.

The next article in this series is Modern Musings 2

ChiefBell says... #1

Pretty nice article and I think the comment at the end about modern going wherever it wants is definitely one to think about. It might seem like a stupid and vague thing to say at first but when you think about it, modern is certainly a fickle format (just look at the rise and fall of Jund, and the struggles faced by Junk). This truly is a format that evolves and changes constantly. For an example look at some of the cards spoiled for JOU and imagine how they're going to change things (Eidolon of the Great Revel could punish pod for its early life sacrifices and for playing staples such as the finks), among others.

I think modern really is at an interesting crossroads right now where you have all these really expensive T1 decks with the shocks and fetches and your Bobs etc., and then this very, very strong T2 undercurrent that is extremely cheap but still performing well. This, I think, is why it attracts so many players.

April 11, 2014 8:40 a.m.

Thanks for reading and dropping a comment.

Modern is a very fickle format indeed. I'm looking at spite of mogis for r/w burn and Launch the Fleet for b/w tokens and thinking about the power shift that's about to happen in the modern meta.

April 11, 2014 9:36 a.m.

APPLE01DOJ says... #3

lol G/W (AEther Vial ) Hatebears is the next deck I'm building. It's certainly not as solid as Rock but a fun deck to play in the current modern meta.

April 11, 2014 12:46 p.m.

Yeah, something about vialing in Ethersworn Canonist while storm as storm flashes back Past in Flames seems nice and busted.

April 11, 2014 1:04 p.m.

Dem grammatical errors.

April 11, 2014 1:04 p.m.

I really like how you point out that any deck can win or at least hold it's own, with a capable pilot. Knowing how to play the deck is different from just playing the deck.

April 11, 2014 1:08 p.m.

killersuv says... #7

Great read. I still believe though that blue moon is the best deck in the format. It has the right amount of everything to beat affinity, pod and twin. Even if twin and RDW are the two worst match up for the deck. But I have been rocking that for the last few weeks at my LGS and taking things downtown. Hate bears pretty strong right now also. It is the most fair / unfair deck in the format. :D

April 11, 2014 2:04 p.m.

U/R Delver eh? Lucky me then. I realized life without blue is no life at all, so I'm building up a Delver deck, might post it soon for some feed back.

April 11, 2014 4:02 p.m.

Spootyone says... #9

I don't play Modern, but this was still a nice and informative read nonetheless.

+1 in spirit!

April 11, 2014 4:02 p.m.

notamardybum says... #10

really good article. I've been trying to break into modern, and this was very informative. Perhaps you could touch on control decks next? Control seems to be my favorite type of playstyle, but I'm not huge on using a bunch of burn spells like in UWR control

Decks I've been looking at:

UR/x Delver (both UWR and Grixis)UW/x control (UW, UWR, and Esper), Also, Esper Teachings which utilizes Mystical Teachings and Esper Gifts which utilizes Gifts Ungiven ...

So far I've settled at Esper Teachings. It's a control style I've never played before but looks like a lot of fun, being extremely versatile.

April 11, 2014 6:09 p.m.

BLEATH says... #11

Definitely agree with the statement that 4-color gifts punishes its pilot for making the wrong picks.

Overall a great article for those looking to get into modern, keep it up! :)

April 11, 2014 7:09 p.m.

I tried Esper Teachings once. it was painful. I'll see where I want to take this next. I think what I'm going to do is cover an aspect of Modern and then give a quick primer run down on an archetype.

April 12, 2014 12:47 a.m.

Dalektable says... #13

Very nice article.

April 12, 2014 1:22 p.m.

Snow_Lynx says... #14

How do I even +1 an article? =P

This was pretty cool indeed. Im just now approaching Modern, and it feels like a diverse and wondrous landscape. Im eager to know as much as possible about every kind of deck and their interactions!

April 12, 2014 4:13 p.m.

smash10101 says... #15

Nice article! As someone just starting modern, this sort of thing is super useful.

April 12, 2014 10:29 p.m.

thataddkid says... #16

One thing I've noticed that you could probably write a whole article on is the trade-off between "fair" and "unfair". Fair decks like G/B Rock have few horrid matchups, have a decent match against pretty much everybody, but don't reliably win tournaments since 55/45 matchups will usually end up with a low record. Some combo decks like "all-in twin" fold to Path to Exile with Remand in hand, but if they hit those un-interactive matchups it's a walk in the park for them. You have to make the call of fair vs unfair at tournaments, and whichever you think you'll see more of, run the opposite.

April 13, 2014 12:03 a.m.

APPLE01DOJ says... #17

Fair decks for the win.

It feels good to +1 a combo deck into pieces with Liliana of the Veil

April 13, 2014 12:06 a.m.

@ thataddkid what would you classify as "unfair"? Twin is fairly interactive as it does field some form of counter measures against other decks. Meanwhile, Storm simply relies upon combo both before and after sideboard.

April 13, 2014 12:14 a.m.

thataddkid says... #19

CanadianSamurai, I hinge fair and unfair basically on how focused their win-condition is. For example, beating face with Phyrexian Obliterator and Tarmogoyf is a focused plan with solid support, but doesn't require one specific circumstance to win. However, "all-in Twin" needs to hit at least 2 pieces in order to win. Glass cannon griselbrand needs 2-3 pieces, depending on the build. Basically, I guage it on how their win-condition is fulfilled, and by the requirements of doing so. Everyone defines it differently though, this is simply my interpretation of fair vs. unfair.

April 13, 2014 12:35 a.m.

Snow_Lynx says... #20

When are you going to post your Melira and UWR Control articles? I wanna read them!

April 13, 2014 7:27 a.m.

With some editing, I post my Melira and UWR Primers if people want me to. Both of them really got out of hand and I need to reign them in a bit.

April 13, 2014 8:43 p.m.

Honestly, writing about Melira Pod was awkward because the amount of creatures that it can possibly use is dumb as crap and get get really fringe.

April 13, 2014 8:46 p.m.

At0micpickle says... #23

Thank you for the clarification of modern throughout this article. My current goal is to create a modern deck that counters all the popular, arguably overused, deck types.

April 13, 2014 10:05 p.m.

Snow_Lynx says... #24

At0micpickle, try looking at Mistveil Horizons? If you like white and a defensive/strategic game that has tons of versatility, that might be the deck for you. It performs very well against the current Meta.

fluffybunnypants, I dont mind reading through 15-20 pages, really. Of course, that might be too long to post in here, but if you could send it to my email, Ill greatly appreciate it ([email protected])

April 14, 2014 12:39 a.m.

Agog says... #25

great article!

April 14, 2014 4:23 p.m.

Arorsthrar says... #26

Really great article explaining how the biggest decks work. I am building "fetch less" storm as my first modern deck, and I've got a few questions. In your opinion, is the Desperate Ravings or Faithless Looting version better? What are my best and worst match ups (I tend to lose to Affinity and control, while beating Tron, and going .5 with pod decks)? What is the best land count for storm?

June 6, 2014 9:08 p.m.

Arctic says... #27

Recently I have thought about getting into Modern after playing a couple games at the local college. I have 3 decks I was thinking of attempting to build and was wondering how they usually fair in the current meta. Two of them I believe are fairly common (Jund and Grixis) however the third I only saw once and it completely stomped a table at my college, it was a ripple deck using Relentless Rats + Thrumming Stone is this deck played by anyone else or is it that unique.

June 6, 2014 10:41 p.m.

killersuv says... #28

Arctic, that combo is very old. The problem with the deck is that it can be disrupted very easily.

June 7, 2014 6:59 a.m.

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