DGM Draft Debate - Round 2 vs. Niko

Daily Draft Debate

KrazyCaley

29 May 2013

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Matchup


DGM Draft Debate Deck

Unknown KrazyCaley

SCORE: 1 | 136 COMMENTS | 2904 VIEWS | IN 1 FOLDER


vs.


Niko's DGM DDD Deck

Standard* KrazyCaley

7 COMMENTS | 407 VIEWS | IN 1 FOLDER



Game 1

Niko wins the toss and plays first. He keeps a hand of 2x Island, Swamp, Sapphire Drake, Rapid Hybridization, Rakdos Ringleader, and Turn / Burn.

Caley keeps a hand of Swamp, Forest, Drudge Beetle, Dutiful Thrull, Thrashing Mossdog, Putrefy, and Azorius Arrester.

Very borderline hand to keep, but card advantage is important in limited, and I'm most of the way to decent mana, and on the draw>


N1

N plays Island and passes.

C1

C draws Forest, plays Swamp, and passes.

Already doing a lot better; now we can get to Putrefy and have an excellent chance of being able to cast Thrashing Mossdog in a reasonable time frame. If we draw a white land, everything's peaches.


N2

N draws Auger Spree, plays Swamp, and passes.

C2

C draws Unflinching Courage, plays Forest, casts Drudge Beetle, and passes.


N3

N draws Hypersonic Dragon, plays Island, and passes.

C3

C draws Ethereal Armor, plays Forest, and attacks with Drudge Beetle. (C 20, N 18).


N4

N draws Swamp, plays it, and passes.

I have the sneaking suspicion that this is either a mill deck, or he's screwed for a particular color like we kind of are.

C4

C draws Swamp and plays it. He attacks with Beetle and hits. (C 20, N 16). Then he casts Thrashing Mossdog.


N5

N draws Nivix Cyclops and does nothing.

C5

C draws Guardian of the Gateless. He attacks with everything. (C 20, N 11).


N6

N draws Swamp and plays it.

Ok, so he's definitely color screwed.

C6

C draws Golgari Guildgate and plays it. He attacks with everything. (C 20, N 6).


N7

N draws Leyline Phantom and casts it. End step, C kills it with Putrefy.

C7

C draws Ubul Sar Gatekeepers. He attacks with everything. (C 20, N 1).


N8

N draws Mountain and plays it.

C8

C draws Plains and plays it.

So here we need to think very carefully. We are working under the assumption that when we attack, he will somehow be able to stop BOTH our creatures. But he only has one red mana, which means, assuming that one of his answers uses red, that he's already HAD an answer in hand and not been using it all this time. Why would that be? In blue and black, I can only think of some kind of unsummon or token-creator like Rapid Hybridization as removal you'd hold off until the last second. In any case, whatever it is, we have a win as the board stands, so we shouldn't waste any of our enchantments right now. First we attack."

C attacks with everything. N destroys Thrashing Mossdog with Auger Spree, and destroys Drudge Beetle with Rapid Hybridization.

FROG LIZARD, MY OLD FRIEND, I'VE COME TO TALK WITH YOU AGAIN.

C casts Dutiful Thrull.

This regenerator is an excellent target for auras.


N9

N draws Turn / Burn and concedes.

Sucky run by the enemy deck. We were late getting to our third color too, though.


Sideboarding

Neither side makes changes.


Game 2

N plays first. He keeps a hand of Mountain, Island, Swamp, Firefist Striker, Leyline Phantom, Bellows Lizard, and Sapphire Drake.

C keeps a hand of Selesnya Guildgate, 2x Forest, Plains, Guardian of the Gateless, Ubul Sar Gatekeepers, and Ethereal Armor.


N1

N plays Mountain and casts Bellows Lizard.

C1

C draws Azorius Arrester and plays Selesnya Guildgate.


N2

N draws Auger Spree, plays Island, and attacks with Bellows Lizard. (N 20, C 19). Then he casts Firefist Striker.

C2

C draws Plains and plays it. He casts Azorius Arrester targeting Firefist Striker and passes.


N3

N draws Runner's Bane. He plays Swamp and casts Runner's Bane on Azorius Arrester. Then he attacks with Bellows Lizard. (N 20, C 18).

An Unflinching Courage would be AWESOME right now.

C3

C draws Swamp and plays it.

No sense using the Ethereal Armor to start boosting the Arrester until I have something else to get it above 3 power.


N4

N draws Grim Roustabout. He attacks with all his creatures. (N 20, C 15).

C4

C draws Unflinching Courage.

He didn't cast anything last turn, but he also didn't play any lands. He might just be struggling to curve out now. I think Courage is worth a try, that we might Robocop once more.

C casts Unflinching Courage on Azorius Arrester. N responds with Auger Spree to kill it.

That might be the game-losing play. Arguably I might have cast a blocking creature instead, but I took a risk and it didn't pay off.


N5

N draws Rakdos Shred-Freak and casts it. He attacks with everything. (N 20, C 8).

C5

C draws Orzhov Guildgate. He plays Forest and casts Guardian of the Gateless.

This doesn't really help because of Firefist Striker, but I'm just playing it out and hoping that some turnaround will present itself.


N6

N draws Nivix Cyclops. He attacks with everything, disabling Guardian of the Gateless with Firefist Striker. (N 20, C 1).

C6

C draws Balustrade Spy and concedes.

Nothin' to do.


Sideboarding

Neither side makes changes.


Game 3

C plays first. He keeps a hand of Forest, Plains, Thrashing Mossdog, Armory Guard, Unflinching Courage, Balustrade Spy, and Concordia Pegasus.

Super dangerous again, but the Pegasus makes it playable. One more land and we'll have Robopegasus.

N keeps a hand of 4x Mountain, Island, Firefist Striker, and Bane Alley Broker.


C1

C plays Plains and passes.

N1

N draws Turn / Burn, plays Mountain, and passes.


C2

C draws Plains, plays Forest, casts Concordia Pegasus, and passes.

N2

N draws Swamp, plays Island, casts Firefist Striker, and passes.


C3

C draws Putrefy. He casts Unflinching Courage on Concordia Pegasus and attacks with it. (C 23, N 17).

N3

N draws Runner's Bane. He plays Swamp and casts Runner's Bane targeting Concordia Pegasus. He attacks with Firefist Striker. (C 21, N 17).

Interesting. Now we only need a single buffing enchantment to free the Pegasus, but we're stalled out until then.


C4

C draws Azorius Arrester and casts it targeting Firefist Striker.

N4

N draws Rakdos Shred-Freak. He plays Mountain and casts the Shred-Freak.


C5

C draws Pit Fight. He casts it to make Concordia Pegasus and Firefist Striker fight, killing the Striker. (C 24, N 17).

N5

N draws Mountain and plays it. He casts Bane Alley Broker.


C6

C draws Angelic Skirmisher. He does nothing.

N6

N draws Tenement Crasher. He plays Mountain, casts the Crasher, and attacks with it. (C 19, N 17).

Oh dear. Well, on the clock now.


C7

C draws Forest and plays it. He casts Armory Guard. End step, N activates Bane Alley Broker, picking up Island and exiling Mountain.

He can't attack into me now without trading Tenement Crasher for one of my creatures one-for-one. Of course, removal is always super dangerous in such cases.

N7

N draws Rakdos Ringleader. He plays Island and attacks with Tenement Crasher, hitting. (N 17, C 14).

I don't think he'd make that attack unless he had removal.

N casts Rakdos Ringleader and passes.


C8

C draws One Thousand Lashes and does nothing.

Aw maaaaaan.

N8

N draws Turn / Burn. He casts both halves of Turn / Burn at Armory Guard and destroys it, then casts the Turn / Burn half of his other Turn / Burn at Azorius Arrester to kill it. Then he attacks with everything except Bane Alley Broker and hits. (N 17, C 4). C discards Putrefy at random due to Rakdos Ringleader.


C9

C draws Swamp and concedes. N wins the match 2-1.

Kinda late NOW.


Thoughts

Kind of an awkward match; mana problems determined two of the three games, and our deck just had a very mediocre run in game 2. In game 3, just needed a single Ethereal Armor or Unflinching Courage or even a SWAMP a turn or two earlier to turn it into a game.


Results

Niko def. Tappedout 2-1

E - "Game 1 - Niko gets screwed. Game 2- Niko's deck seemed faster, and had much more removal, though Caley's deck was able to to some tricky dodging with their enchantment build, but Niko's deck was just better. Game 3 - Caley gets screwed.

Raynor def. Lee 2-0

E - "Game 1 - Lee shows some patience and manages to stay alive with a kind of slow opening hand for a long time, but Raynor builds up too many threats and gets past Boros Reckoner with Avenging Arrow. Game 2- Lee's deck is just way too slow. Raynor is able to brush aside things like Steeple Roc and Millennial Gargoyle with Punish the Enemy and Mugging."

Ethereal def. Fisher 2-0

Elaine - "Game 1, Fisher mulligans to death and never has a hand with more than 1 land in it. Game 2, Ethereal does a bunch of early damage, gets a Cobblebrute with Stab Wound, and gets Fisher low on life. Fisher then gets enough mana for his late game, Pontiff of Blight and Ripscale Predator, but Ethereal buys just enough time to kill him before those creatures can kick in. Ethereal uses fliers and extorting off Kingpin's Pet, and buys the time by using Voidwielder on Pontiff of Blight."

Chryssalid def. CJ 2-1

Elaine - "Game 1, Chryssalid holds off on casting any stuff besides Seek the Horizon forever, and CJ builds up a huge board. Then Chryssalid casts Merciless Eviction and wipes out six creatures with it. From that point on she basically has the board on lockdown. Game 2, Chryssalid can't draw any of her white or black, and CJ runs over her. Game 3, Chryssalid builds up early threats and CJ takes damage because his hand is slow and Chryssalid uses early spot removal. Then CJ just draws too many Cluestones and lands while Chryssalid builds a board, and by the time CJ gets some stuff out, Chryssalid has fliers that she's put counters on with Krasis Incubation, and she uses the Incubation to stop CJ's only creature with reach."


Next round

TappedOut (1-1) vs. Lee (0-2)

Ethereal (1-1) vs. Niko (2-0)

Chryssalid (2-0) vs. Raynor (1-1)

Fisher (0-2) vs. CJ (1-1)

This article is a follow-up to DGM Draft Debate - Round 1 vs. Raynor The next article in this series is DGM Draft Debate - Round 3 vs. Lee

exarkun809 says... #1

Ugh, too bad. Well played though Caley. Game 3 was hard to read.

May 29, 2013 3:40 p.m.

IAmKingTony says... #2

Ah, we needed a swamp. Who would have seen that coming? Hmmm...

Well played though, you did what you could.

May 29, 2013 4:04 p.m.

We also needed a plains. Betcha that before this series is done, we'll have a game where we need a forest.

I can't believe all the removal that we never saw in the packs. Looking at the picks, I guessed correctly about Grisly Spectacle going in the person immediately upstream from us. But I'm fairly surprised by all the rest of the removal that got scooped up. I guess we forced white effectively when we should have shut down black.

Oh, and Elaine really hates our deck. LOL

May 29, 2013 5:05 p.m.

Supersun says... #4

6 people were drafting black. I highly doubt we could have shut that down.

But yeah, I noticed that Elaine has been saying that every opponent's deck is better then ours so far and hasn't made that comment in anyone else matches lol.

May 29, 2013 5:22 p.m.

zaddos says... #5

There was a definite split in the hive mind for how to build our deck. Makes it much harder to be successful.

May 29, 2013 6:31 p.m.

Absinthman says... #6

Am I missing something? Game 2, time of concession. Caley has Ubul Sar Gatekeepers , Orzhov Guildgate and Ethereal Armor in hand, Selesnya Guildgate in play... that makes two gates of he plays the Orzhov one this turn. Why not then cast the Gatekeepers to -2/-2 Niko's Firefist Striker ? Then decorate our Guardian of the Gateless with Ethereal Armor for first-striking all-day-long blocker...

This reporting format is quite disorienting for me, so I might have missed something.

May 29, 2013 9:02 p.m.

Goody says... #7

Yeah, something was weird there. Caley was at 15 life turn 4, then suddenly dropped to 8 (7damage) from supposedly Bellows Lizard , Firefist Striker , and Rakdos Shred-Freak .

May 29, 2013 11:47 p.m.

KrazyCaley says... #8

@Absinthman - I can't recall exactly, and transcription errors do get made, but based on me reading this, I think the most probable explanation is that I done made a play error. It's possible both that I didn't notice the saving play and didn't remember to comment about it here....because I never noticed it. But it's also possible that there's an error, especially given the anomaly that Goody notes. It's REALLY, surprisingly hard to accurately transcribe a Magic game. Still, I think it's more likely that I screwed up in playing the game than transcribing it. Good catch.

May 30, 2013 1:42 a.m.

Unfortunate draws there. Player errors will happen, and deck-building errors certainly happened too! Or rather, drafting ones, at least. And of course, we only won the first round because our opponent punted the game, I think.

The only other thing I could think of was that casting Pit Fight when you did was a little premature. Mostly because it's an instant and you cast it in your turn, and not to make any path for the combat step either. I would've waited until he moved to declare attackers, in case something saucy hit the table.

Possibly that Bane Alley Broker , because it's actually very powerful. For example in this case, let him draw his second Turn / Burn faster, which meant we couldn't hold out and stabalise when we finally got the swamp to cast One Thousand Lashes . Of course he's still have the striker, and damage is bad, so it would've been a tough call. Either way, I think waiting until you absolutely have to cast spells is generally a good strategy. Unless you were playing around counter magic?

May 30, 2013 4:50 a.m.

KrazyCaley says... #10

@thebeardedshuffler I definitely wasn't at my best during this match. Firefist Striker provoked an irrational response in game 3, I think.

May 30, 2013 9:32 a.m.

Yeah, it happens. I definitely think it takes some guts to put your match up in front of people for them to analyse, because it's way easier to criticise from the sidelines.

May 30, 2013 10:06 a.m.

exarkun809 says... #12

I think if you look at all these decks, I think Niko might have the best.

The others are all beatable (as is ours). Most matches will come down to gameplay.

May 30, 2013 11:35 a.m.

KrazyCaley says... #13

@thebeardedshuffler - On the contrary, having a bunch of people pick through your gameplay is a really cool and constructive experience, and I would recommend it if one can humbly take the criticism. Like for instance, my brain has now assimilated that I fell prey in this game to the "overrate the card that beat you last time" bias, and hopefully I'll be more on guard against that in the future. Always gotta keep improving.

Also, about to play Lee. Will have it posted sometime today.

May 30, 2013 3:02 p.m.

Good luck, KrazyCaley!

As "unconventional" as our deck may be, we haven't gone 0-2. The only time the deck hasn't been competitive is when we've had really bad draws. I'll go on record and predict that we finish on the top half of the rankings.

May 30, 2013 5:02 p.m.

Well sure, unless we're prone to bad draws because of a high curve.

I think we have an even chance in any match-up but we came into this draft without having to make practically any decisions about our cards. That tells me our overall card quality is sub-par.

@KrazyCaley

I guess I can see that, but it would be hard for most people, I think, at least the first time. Looking forward to the good news!

May 30, 2013 6:40 p.m.

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