GTC Draft Debate, Pack 1, Pick 12

Daily Draft Debate

KrazyCaley

22 February 2013

580 views

Last pick

Realmwright

Picks so far

GTC DDD Deck

Cards missing from this pack:

1 unknown uncommon, 2 unknown commons (Lee, Muton, Bernard)

Thespian's Stage

Simic Keyrune

Prophetic Prism (by us)

Cloudfin Raptor

Simic Guildgate

Foundry Street Denizen

Leyline Phantom

Syndicate Enforcer

Cards remaining in this pack

Totally Lost

Paranoid Delusions

Last Thoughts

Plains

This article is a follow-up to GTC Draft Debate - Pack 1, Pick 11 The next article in this series is GTC Draft Debate, Pack 1, Pick 13 through Pack 2, Pick 1

http404error says... #1

Was hoping for something passable to circle round. No such luck, huh?

Looks like we take Totally Lost then? I can't see us running Last Thoughts .

February 22, 2013 10:22 p.m.

Arachnarchist says... #2

I'm gonna go with Last Thoughts . Blue has a good bit of evasion, so in most cases it will at least be a Divination . And it will also force our opponents to either waste a removal spell on something they wouldn't normally, or chump block to stop us from gaining card advantage.

February 22, 2013 10:29 p.m.

cartwheelnurd says... #3

oh well. We get removal this late in the pack... can't really complain, despite it being suboptimal removal. Totally Lost is the only possible choice in this pack. We're not happy to be picking it, but it is he only choice and could be a playable.

We know that someone else is trying simic colors, becuase the guildgate is gone. We should be careful that we don;t compete too hard with them. We can still take mono-white cards or mono-red cards, because we have realmwright and the prism for mana fixing, which is pretty good.

February 22, 2013 10:31 p.m.

PedigreeKing says... #4

Totally Lost is the pick here, it may not make the final cut, but at least you will have a nice looking card to add to your collection, this is my favorite artwork and even flavor text. So awesome.

February 22, 2013 10:38 p.m.

Kravian says... #5

February 22, 2013 10:50 p.m.

Spker says... #6

Last Thoughts is my vote. I find Totally Lost totally useless without a mill spell, or a counter spell to back it up. Sure we could bluff it, but at some point someone's going to call our bluff. as much as i love blue, and it's quirky types of removal, Totally Lost just irritates me when i have it in my hand. It costs way too much for what it does, and it rarely ever becomes that useful in the long run. It's too bad that I hate this card so much, because I love the artwork.

February 22, 2013 10:59 p.m.

Last Thoughts is a very strong card. Cypher it onto a flyer and draw cards for days. Do not underestimate the power of an extra card every turn. It can turn a 2-drop flyer into a force to be reckoned with.

I prefer Last Thoughts but I'm ok with either pick in our colors.

February 22, 2013 11:17 p.m.

dcarpntr says... #8

I think Totally Lost is an okay "removal" spell, but I really like having cards to play with.

I'm voting for Last Thoughts .

February 22, 2013 11:24 p.m.

apt142 says... #9

Totally Lost has the best artwork. It is soooo good. As a card, it is ok. It basically is card advantage for us with a touch of removal. We get a fresh draw, they get a creature they've already seen and successfully cast at least once. It works best if you hit something big with it. Because then their mana gets all locked up trying to cast it a second time.

I think Last Thoughts is the play here and gets my vote. We'll get more flyers and unblockables for sure.

February 22, 2013 11:27 p.m.

keilahmartin says... #10

Last Thoughts

no big deal though

February 23, 2013 12:12 a.m.

Zerix says... #11

Totally Lost is the pick.

February 23, 2013 12:50 a.m.

KrazyCaley says... #12

Our opponents being ready, and myself finding this choice relatively unimportant (neither of these cards is likely to make our deck, I hope), I choose Last Thoughts and move us along to the next pack, since it appears auto-drafting time has come.

February 23, 2013 12:53 a.m.

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