Daily Dose Ep. 27 - Standard

Daily Dose of Standard

KrazyCaley

9 March 2012

1636 views

vs. Omega Gir

Caley's deck:


The Doom That Came To Sarnath

Modern* KrazyCaley

SCORE: 17 | 35 COMMENTS | 4140 VIEWS | IN 2 FOLDERS


Game 1

Enemy wins the toss, plays first, and keeps their opener.

Caley keeps an opening hand of Forest, Island, Birds of Paradise, Acidic Slime, Dissipate, Viral Drake, and Mayor of Avabruck  Flip.

Solid starter.

T1

Enemy plays Plains for Doomed Traveler and passes.

I'm almost as antsy on seeing a Plains on turn 1 these days as I am about seeing a Mountain.

Caley draws Hinterland Harbor, plays Forest for Birds of Paradise, and passes.

T2

Enemy plays Swamp and attacks with the Traveler, which hits. (Enemy 20, Caley 19). He casts Go for the Throat on Birds of Paradise and passes.

Probably making an incorrect assumption that I am playing something Wolf Run-y, but it would be the right play if that's what I was doing.

Caley draws Island, plays Mayor of Avabruck  Flip, and passes.

Man. Look at that Mayor's throat. All ungone-for and everything.

T3

Enemy attacks with Doomed Traveler and hits. (Enemy 20, Caley 18). He plays Gather the Townsfolk and passes.

Caley draws Ghost Quarter. He plays Island and passes.

T4

In E's upkeep, Mayor of Avabruck  Flip transforms. Enemy plays a Plains and casts Intangible Virtue. Caley Dissipates it. E passes.

Caley draws Forest and plays Island. He casts Viral Drake and passes, getting a 2/2 wolf token every turn until further notice.

T5

Enemy plays a Plains and casts Solemn Simulacrum. He gets a Swamp. Then he passes.

Caley draws Hinterland Harbor. He plays Forest and passes.

Should have attacked with Viral Drake here at least. Not sure why I didn't.

T6

Enemy plays Swamp and casts Ravenous Demon  Flip. He passes.

That moment when you realize your deck has absolutely no answer for something. Counterspells are about my deck's only way of dealing with this guy, other than stealing his human food. I could steal HIM, but I don't have many humans to feed him. Other than that, Viral Drakeing him down, combined with a Chancellor of the Tangle, is my only shot.

Caley draws Mayor of Avabruck  Flip. He plays Hinterland Harbor and passes.

Lot of gameplay errors from me in this one. I should have cast that Mayor.

T7

Enemy sacrifices Doomed Traveler to Ravenous Demon  Flip. He attacks with the resulting Archdemon of Greed  Flip, hitting. (Enemy 20, Caley 9). He casts Unburial Rites on the Doomed Traveler and passes.

Caley draws Chancellor of the Tangle. He plays Ghost Quarter and casts the Chancellor. Then he attacks with three wolf tokens. Simulacrum blocks one and dies; the other two hit. (Enemy 14, Caley 9). Caley passes.

T8

Enemy sacrifices Doomed Traveler to Archdemon of Greed  Flip. He attacks with the Archdemon. Caley blocks it with Viral Drake but takes trample damage. (Enemy 14, Caley 4). Enemy casts Champion of the Parish. Then he casts Gather the Townsfolk. Then he passes.

I miss Consume the Meek.

In C's upkeep, Howlpack Alpha reverts. Caley draws Hinterland Harbor and plays it. He casts Mayor of Avabruck  Flip and then Acidic Slime destroying a Plains.

YEAH! Take THAT!

Caley attacks with four wolf tokens, Chancellor of the Tangle, and a Mayor of Avabruck  Flip.

In chess, we call this fishing for the swindle. With optimal play from my opponent, this game is lost, but I can still bait him into making mistakes, perhaps. Here I am attacking with the Chancellor even though it's a game-losing play on the board- if he blocks with enough to kill it and doesn't even block anything else, he'll take 9 damage and go to 5, but I'll have no blockers to stop Archdemon of Greed  Flip next turn, and I have no cards left to play. Still, he might make an error, or assume that if he leaves one or two humans alive he'll be ok and then run into a Volition Reins, so I intend to go down with the ship here.

Enemy blocks Mayor of Avabruck  Flip with Champion of the Parish, Wolf token with 2 human tokens, another Wolf with a human and a spirit token, and chops Chancellor of the Tangle with a spirit token.

This block is an error, as noted above. Now I can suck out by drawing Volition Reins if he doesn't play any more humans or use that Unburial Rites again. Which he will if he's smart.

3 human tokens and 2 spirit token die for E. 2 wolf tokens and a Mayor of Avabruck  Flip die for C. 2 wolves hit. (Enemy 10, Caley 4). Caley passes.

THERE CAN ONLY BE ONE MAYOR.

T9

Enemy attacks with Archdemon of Greed  Flip after sacrificing a human token to it. Chancellor of the Tangle blocks and dies, Caley takes trample damage. (Enemy 10, Caley 3). Enemy flashes back Unburial Rites on Doomed Traveler and passes.

I could probably concede here, but I wanted to see what I drew.

Caley draws Rampant Growth and concedes.

Sideboarding

Caley inserts 2x Bramblecrush and 3x Mind Control and removes 2x Moldgraf Monstrosity, 1x Predator Ooze, and 2x Viral Drake.

I already have the tools to beat the token side of this deck, but I need to stop the Demon. I can do this by mana denial or by starving the demon, and the Mind Controls and Bramblecrushes help with those, though not in that order. I need to go for the quick kill against the enemy deck and try to leave counter mana open at all times, thus the cards I removed.

Game 2

Caley plays first and keeps an opening hand of 2x Forest, Birds of Paradise, Ambush Viper, Bramblecrush, Garruk, Primal Hunter, and Mayor of Avabruck  Flip.

Enemy keeps his opener.

T1

Caley plays Forest for Birds of Paradise and passes.

Enemy plays Plains for Doomed Traveler and passes.

T2

Caley draws Bramblecrush, plays Forest, and casts Mayor of Avabruck  Flip, then passes.

Enemy plays Swamp. He attacks with Doomed Traveler and hits. (Enemy 20, Caley 19). Then he casts Intangible Virtue and passes.

T3

Caley draws Island and plays it. He casts Bramblecrush on Swamp. Then he hits with the Mayor and passes. (Enemy 19, Caley 19).

Why the Swamp and not the potentially-fatal Intangible Virtue? Because I can BEAT tokens. I have a lot of tools that deal with the token half of this deck. Blowing up Swamps, however, is one of only a few ways I can stop the demon.

Enemy plays Swamp and attacks with Doomed Traveler, hitting. (Enemy 19, Caley 18). He casts another Intangible Virtue and passes.

T4

Caley draws Rampant Growth. He casts Bramblecrush on Swamp and attacks with the Mayor, hitting. (Enemy 18, Caley 18). Caley passes.

Enemy plays Plains and casts Gather the Townsfolk, then attacks and hits with Doomed Traveler, then passes. (Enemy 18, Caley 17).

Success on black denial.

T5

Caley draws Dissipate. He casts Rampant Growth for an Island. Then he passes.

More important to me right now that flipping the Mayor is making sure I can get Garruk out to refuel my hand and keep the land hate coming.

Enemy attacks with everything. Caley blocks a human token with Ambush Viper, killing it and the Viper, but takes the rest. (Enemy 18, Caley 13). Enemy passes.

T6

Caley draws Mind Control. He casts Garruk, Primal Hunter, then makes a Beast token with Garruk. He passes.

Enemy plays a Plains and attacks Garruk with everything. Caley blocks human token with beast token, trading, but Doomed Traveler gets through and Garruk goes to 3. Enemy passes.

T7

On C's upkeep, Mayor transforms. Caley draws and plays a Forest. He makes a beast with Garruk. Then he passes, getting a Wolf token per turn until further notice.

Enemy does nothing and passes.

T8

Caley draws Ghost Quarter and plays it. He uses Garruk's draw ability to draw Acidic Slime, Hinterland Harbor, and Ghost Quarter. He casts Acidic Slime blowing up a Plains. Then he passes.

I still have a bit of time here, so I am building up overwhelming forces before I turn that 1/1 Traveler into a 3/3 spirit.

Enemy does nothing and passes.

T9

Caley draws Mind Control. He plays Hinterland Harbor, then makes a beast token, then steals Doomed Traveler with Mind Control. Enemy concedes.

Sideboarding

No changes.

Game 3

Enemy plays first and keeps his opener.

Caley mulligans a hand of Island, 2x Dissipate, Predator Ooze, Acidic Slime, Mind Control, Ambush Viper

Caley keeps a 6 hand of 2x Island, Forest, Hinterland Harbor, Predator Ooze, and Chancellor of the Tangle.

Considered mulling this as well, but it would be tough to expect anything better with 5 cards.

T1

Enemy plays Plains for Champion of the Parish and passes.

Caley draws Island. He plays Forest and passes.

T2

Enemy plays Plains and casts Doomed Traveler. Then he swings with the 2/2 Champion and hits. (Enemy 20, Caley 18). He passes.

Caley draws Hinterland Harbor, plays it, and passes.

Don't mind me. Just sitting here, bein' slow, drawing lands.

T3

Enemy plays Swamp and casts Intangible Virtue, then swings with everything and hits. (Enemy 20, Caley 15). He passes.

Caley draws Stoic Rebuttal. He plays Hinterland Harbor for Predator Ooze and passes.

T4

Enemy casts Intangible Virtue and passes.

Not sure why he wouldn't attack with the Traveler here.

Caley draws Garruk, Primal Hunter. He attacks with Predator Ooze. Doomed Traveler blocks and dies, sending up a spirit. Ooze becomes a 3/3. Caley passes.

I correct his gameplay error with arguably one of my own. I remember thinking during the game that this was probably going to happen anyway, so I might as well pump up my Ooze to stop any 3/3 he might develop.

T5

Enemy plays Plains and attacks with everything, hitting. (Enemy 20, Caley 10). He casts Unburial Rites on Doomed Traveler. Caley Stoic Rebuttals it. E passes.

Bad play by me. I could have DRAWN answers for that. If he gets out a demon, I will no LONGER have answers for THAT.

Caley draws Ambush Viper, plays Island, and casts Garruk, Primal Hunter, then draws cards with Garruk, killing him and drawing Acidic Slime, Volition Reins, and Dissipate.

Awesome. Now if I can have juuuust one more turn to untap.

T6

Enemy flashes back Unburial Rites on Doomed Traveler and passes.

Caley draws Rampant Growth. He slaps a Volition Reins on Spirit token. Then he passes.

Really hoping he doesn't draw a Swamp right now.

T7

Enemy plays a Swamp.

Boooooo.

Enemy casts Ravenous Demon  Flip. Then he passes.

BOOOOOO

Caley draws Ghost Quarter. He plays it and casts Chancellor of the Tangle, then passes.

I'm busted, but again I'll give him the opportunity to screw up.

T8

Enemy sacrifices Doomed Traveler to Ravenous Demon  Flip to transform it. Then he casts Revoke Existence on Volition Reins.

Insult to injury.

Enemy attacks with Archdemon of Greed  Flip. Caley blocks with Chancellor of the Tangle and 1 damage tramples over. (Enemy 20, Caley 9). E passes.

Caley draws Rampant Growth and concedes. Enemy wins the match 2-1.

Thoughts

Not a TERRIBLY well-played game by me, but I've played much worse. Outcome could have been a lot different with just a little bit more luck for my game 3 opening hand. Really nice deck from my opponent, and he handled it like a champ.

This article is a follow-up to Daily Dose Ep. 26 - Standard The next article in this series is Daily Dose Ep. 28 - Casual

Vman says... #1

hurm..giving me deck ideas haha...not bad though, cheers to both of you.

March 9, 2012 10:01 a.m.

CrushU says... #2

Reeeeeeeeally shouldn't have Reins'd that spirit token, I think. xD

Keep that counterspell mana open!

March 9, 2012 12:26 p.m.

BuLLZ3Y3 says... #3

Well, if you had taken the demon with the reins, it would've been revoked anyway, so in hindsight that wasn't a viable line of play.

I would've kept the Stoic up and then crushed him with dudes the next turn.

Good games.

-BuLLZ3Y3

March 9, 2012 6:56 p.m.

I don't get it: Turn 4 in game 1, the was a werewolf on enemy's turn, and two spells were cast that turn. shouldn't he have transformed back on kaley's turn?

March 9, 2012 8:35 p.m.

Vman says... #5

maybe add some Beast WithinMTG Card: Beast Within in sb ..

March 9, 2012 9 p.m.

CrushU says... #6

@ilikeoldcardsbetter: Read the card carefully; two spells must be cast by A player, not by all players. One player must cast two spells. Opp cast Intangible VirtueMTG Card: Intangible Virtue, Caley cast DissipateMTG Card: Dissipate. Neither player cast two or more spells.

March 9, 2012 9:52 p.m.

KrazyCaley says... #7

Usually I'm the man to go to for keeping counterspell mana open, but this was just a trashily-played match generally from my end. Not sure what was wrong the day I played this, but I was really off my game.

March 10, 2012 2:14 a.m.

CrushU says... #8

Honestly, I think the Demon threw you for a loop. As you said, you just had no answer for it, and it seemed that you were off-balance after that.

This is my opinion on it, anyway. :) We do all have off days!

March 10, 2012 9:49 a.m.

KrazyCaley says... #9

Indeed. But I would think that I would be even MORE paranoid about counterspell mana given how much the demon puzzled me; instead I became more reckless. I remember making a calculated gamble that he wouldn't have black for one more turn, but that was pretty damned risky.

March 10, 2012 2:26 p.m.

CrushU says... #10

I've done the same thing with my Vampire Magic deck. Was playing a Bant Pod, nowhere near my best matchup, and FINALLY stabilized the board with just my own Consecrated SphinxMTG Card: Consecrated Sphinx out, I'm at 1 life, and I've killed three of his four Strangleroot GeistMTG Card: Strangleroot Geists. So I attack with the sphinx, to start whittling him down.

What does he topdeck?

Strangleroot GeistMTG Card: Strangleroot Geist, of course.

Argh!

March 10, 2012 2:35 p.m.

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