Card Design challenge (Uncommons white)

Community Set

squire1

9 March 2012

2387 views

Alright, the votes are in and we now have three more cards to add to our community set!     

The Challenge

Next, we're looking for entries to fill the rest of Chavest's uncommons. We need to design two mono-white uncommons.

Rules

  • 1. For this challenge, each member of the community may submit four cards.
  • 2. Each card must strictly follow the color restrictions.
  • 3. Each card must be an uncommon.
  • 4. While the casting cost must fit these specifications, activated abilities are allowed to use any combination of Chavest's colors (black, red, and white) if you so choose. Hybrid mana is NOT allowed.
  • 5. Cards submitted may be creatures, enchantments, instants, or sorceries.
  • 6. All submissions will be graded on:
    • a. Creativity - As you may or may not realize, different players look for different things in cards. One thing that many players look for is new interactions and situations in gameplay. This allows players who have been playing forever (such as the Design Team) to still find the game interesting with each new set.
    • b. Power level - Power level is often one of the biggest roadblocks to design. now that we are at uncommons, we should want to play the cards that are designed but not think of them as musts. Unlike the rares, many of which the design team wanted playsets of the submitted cards. The uncommon cards must be strong but not too strong. Also, consider pricing. You would not want an uncommon to cost $5 because it is so wildly popular.
    • c. Flavor - I know that some competitive players would still play if the cards had no art or flavor or story and they were just had numbers for names, but most players like the whimsical flourish of flavor, so keep that in mind.
    • d. Usefulness - What is useful? Why is it useful? Will your design be useful in every format (probably not, but maybe)? Will your card create interesting interactions and synergies? Does it have an effect on board complexity? Does it effect tempo? Whatever the answers to these questions are, they are essential to answer for yourself. Without a vision of why a card is being created and what it lends to the game or potentially detract, then it is difficult to balance it.
  • As with all uncommon challenges. Each design team member will now be presenting the 1 card per color per design team member for voting along with the other top cards presented. In order to make it unbiased, we will continue to stay out of the card voting, so if no one votes for our cards, we can not win. Also our cards will not be evaluated along side everyone else's, they will only be revealed during the voting articles so that we do not compare your cards against those designed by design team members. Basically it will work the same as always, except you will see 3 additional cards to vote on if you wish. So if you do not like our ideas or just don't want design team cards winning challenges, do not vote for them and we won't. If there is an outcry for this idea to stop altogether, it will.


Extra Information


To see all of the cards that have been designed for this shard so far, as well as the story and shard description please see this article. http://tappedout.net/mtg-articles/2011/sep/5/community-set-chavest-summary/ Also keep in mind what is missing from the shard. Do we need more creatures? Small or big spells? etc.

All card submissions are due by midnight on Wednesday, March 14th, 2012.

This article is a follow-up to Community Card Set (Starting Chavest's Uncommons) The next article in this series is Card Design voting (Uncommons white)

IronHead says... #1

Ceaseless Knight :W:

Creature - Human Knight

Vigilance, Cleave 1

1/1


Selfless Act :0:

Instant

Selfless Act is white.

As an additional cost to cast Selfless Act pay any amount of life.

Target player other than your self gains X life where X is the amount of life you payed to cast Selfless Act.


Grateful Tutor :1: :w:

Sorcery

Search your library for a nonland card with converted mana cost X or less where X is the amount of life you gained this turn, reveal it and add it to your hand. Shuffle your library.


Divine Miracle :2: :w:

Instant

Creatures you control are indestructible until the end of turn.

March 9, 2012 10:37 a.m.

Renegade-Punk says... #2

March 9, 2012 11:23 a.m.

Pinguito says... #3

Bless The Loyal :3: :W: :W:

Uncommon

Instant

Gain 2 Life for each 1 Life you lost this turn.

March 9, 2012 11:25 a.m.

TheDarkOak says... #4

Devotee of Chavest (W)(W)(2)

Creature - Angel Cleric

Flying, Lifelink

3/3


Vantage Point (W)(2)

Sorcery

Creatures you control gain First Strike and Vigilance until end of turn.


Champion of Chavest (W)(W)

Creature - Human Knight

Cleave 2

2/2


Fear of the Judge (W)(W)(W)

Instant

Tap 3 target creatures.

March 9, 2012 11:27 a.m.

Yourman says... #5

Righteous Defense

3W

Blocking creatures gain +7/+7

March 9, 2012 12:57 p.m.

Yourman says... #6

Above was supposed to be instant and till end of turn.

March 9, 2012 12:58 p.m.

CrushU says... #7

Purefire Phoenix (2)(W)(W)

Creature - Phoenix

Flying, Haste, Lifelink

2/2


Retributive Strike (2)(W)

Instant

Target creature gains Cleave X where X is that creature's toughness until end of turn.


Fireheart Judge (W)(W)

Creature - Human Judge

First Strike

R: ~ gets +1/0 until end of turn.

2/2


Gate to the Beyond (2)(W)(W)

Enchantment

When ~ enters the battlefield, exile target permanent.

When ~ leaves the battlefield, return that permanent to the battlefield under its owner's control.

March 9, 2012 1:17 p.m.

Yourman says... #8

Forced Submission

XWW

Tap X target permanent, Those permanents do not untap during the next uptap phase.

Target opponent gains X life.

March 9, 2012 1:18 p.m.

Yourman says... #9

above was supposed to be a sorcery.Damn that is twice now.

March 9, 2012 1:21 p.m.

Yourman says... #10

Conditional Surrender

1W

Sorcery

Target opponent gains control of a creature you control. That player cannot attack or draw cards on his next turn.

March 9, 2012 1:31 p.m.

Yourman says... #11

WW

Knight of the Tribunal

Creature- Human Knight

Protection from Green and Blue

2/2

March 9, 2012 2:01 p.m.

1st submission

Borderguarde - 2W

Creature - Human Knight

Prevent all combat damage dealt to Borderguarde.

2/3

March 9, 2012 2:39 p.m.

landot says... #13

Ordained Guardian

3W

Creature - Angel Soldier

Flying, Protection from Black

1W: Untap ~cardname~

3/5

March 9, 2012 3:41 p.m.

landot says... #14

Halo of Purity

Enchantment - Aura

2W

Enchant Creature

Flash

When ~cardname~ enters the battlefield, exile target artifact or enchantment.

Enchanted creature has +1/+1 and protection from artifacts and enchantments.

March 9, 2012 3:51 p.m.

Zarum says... #15

Divine Shieldbearer

Creature - Angel Knight (2WW)

Defender, Lifelink

2/10

March 9, 2012 8:40 p.m.

Zarum says... #16

Swordmaster

Creature - Human Soldier

WW

First Strike, Cleave 2

2/1

March 9, 2012 8:41 p.m.

Zarum says... #17

Godly Sight

Instant

WWX

Prevent the next X damage that would be dealt this turn. Gain life equal to the value of half of X rounded down.

March 9, 2012 9:10 p.m.

Zarum says... #18

Battle Ready

Enchantment

2WWW

Creatures you control have First strike and Cleave 1.

March 9, 2012 9:14 p.m.

Jewrummer says... #19

Eager Recruit

Creature - Human Soldier

W

Haste, Cleave 1

1/1

"Hey isn't that--"

"Yes."

"Shouldn't he be-"

"Yes."

March 9, 2012 9:38 p.m.

The OBjection says... #20

I believe the beginning of the ability is phrased "it whenever a permanent would be put into bla de bla?"

March 10, 2012 4:22 a.m.

Terramune says... #21

Death by shame - 1WW sorceryAny creature that was blocked last turn and did not deal lethal damage dies at the end of this turn.

Idea is something like that of seppuku. It's a non-target sacrifice~esk effect that kinda counters the cleave effect. Name and mana cost are completely up for debate. Could need to cost more thou since it could blow up more than one creature.


Albino Vanguard - 2W - Vlashino cleric 1/3If target permanent deals non-combat damage to you so long as it is a creature, Albino Vanguard deals 2 damage to that permanent. If damage was from non-creature permanent, Albino Vanguard deals 2 damage to that permanent's controller This damage is considered combat damage.

Again another anti-cleave card. Kinda like the backwards effect of preventing damage that most clerics have. Also added the last sentence so that there wouldn't be a war of vanguard combing off each other.


Ash-Summoned Imp - WW - 0/1 - ImpProtection from Red. Ash-Summoned Imp enters the battlefield with 4 +1/+0 counters on it. When Ash-Summoned Imp attacks, it loses a +1/+0 counter at the end of turn. If this card blocks or becomes blocked, sacrifice it.

4/1 swing on turn 3 might be over the top, but I figure it's going to die fast. Prot red just makes flavor sense as ash is what's left over after a fire so it can't be burned again.


Knight of the Ruler - 1WW - 4/4 - Human KnightIntimidate, Defender. Pay 2 life: Knight of the Ruler loses defender til end of turn.~While his job is to defend you, he will risk pain to smite those who mock him.~

4/4 for 3's are always fun. I mean when I think of knights, Mercenary KnightMTG Card: Mercenary Knight and Arrogant BloodlordMTG Card: Arrogant Bloodlord always comes to mind. Just tried to bend the flavor around the set for this one.

Hope you guys enjoy these.

March 10, 2012 5:07 a.m.

Warrior of chavest (2)(w)(w)

Creature- human warrior

(W)(tap): target creature gets +0/+3 until end of turn(R)(tap): target creature gains "(r): this creature gets +1/+0 until end of turn" until end of turn(B)(tap): target creature gains "(1)(b): regenerate this creature" until end of turn(W)(W)(R)(R)(B)(B), sacrifice warrior of chavest: creatures you control gain +1/+3 and lifeline until end of turn

0/7

March 10, 2012 9:43 a.m.

Warrior of chavest (2)(w)(w)

Creature- human warrior

(W)(tap): target creature gets +0/+3 until end of turn(R)(tap): target creature gains "(r): this creature gets +1/+0 until end of turn" until end of turn(B)(tap): target creature gains "(1)(b): regenerate this creature" until end of turn(W)(W)(R)(R)(B)(B), sacrifice warrior of chavest: creatures you control gain +1/+3 and lifeline until end of turn

0/7

March 10, 2012 9:55 a.m.

2nd submission

Angelic Devotee - 2W

Creature - Angel

Flying

Sacrifice Angelic Devotee: Exile target attacking creature.

2/2


3rd submission

Warrior's Priest - 1W

Creature - Human Cleric

Sacrifice Warrior's Priest: Prevent all combat damage that would be dealt to target creature this turn.

1/2

March 10, 2012 5:09 p.m.

hubatish says... #25

This set wants angels, demons, & demon angels right?

Tvoul's Converted - 2WW

Creature - Demon

Flying.

When Tvoul's Converted enters the battlefield, target player loses 3 life and you gain 3 life.

3/3


Tvoul's Destroyer - 3WW

Creature - Angel

Flying, First Strike

4/2

Possibly both these cards should Chav's instead of Tvoul's. Also, the angel could be black, but this is white uncommon week & I might miss the black submission.

March 11, 2012 3:52 p.m.

4th submission

Deserter of Erous - W

Creature - Human Rogue

Cleave 1

When you successfully cast a creature spell, sacrifice Deserter of Erous.

2/2

March 11, 2012 4:57 p.m.

volsak says... #27

"Caress the Meek" 1W

Instant

Exile target creature with converted mana cost 2 or less.

--

"Carom Cleric" WW

Creature- Human Cleric

Flash

When Carom Cleric enters the battlefield, the next 2 damage a source of your choice would deal to you and/or permanents you control is dealt to target creature or player instead.

1/1

--

"Chavest Battlemage" 2W

Creature- Human Wizard

1R: Target creature gets +2/+0 until end of turn.

1B: Target creature gets -0/-2 until end of turn.

2/2

--

"Mollifying Angel" 2WW

Creature- Angel

Flying, vigilance

W, Sacrifice Mollifying Angel: Target opponent skips his or her next combat step. Play this ability only if Mollifying Angel dealt combat damage to that player this turn.

2/4

March 12, 2012 1:44 a.m.

EpicWin66 says... #28

"Yohatian Guards" RW

Creature

Defender

Whenever Yohatian Guards blocks, you may deal 1 damage to target player and you gain 1 life

0/2

March 12, 2012 7:53 a.m.

EpicWin66 says... #29

that last card i submitted sucks and doesn't even follow the rules or have a creature type, i'll try again (second entry):

Blessed Knight - WW

Creature- Human Knight

Lifelink, Cleave 1

2/2

March 12, 2012 8:04 a.m.

EpicWin66 says... #30

Third entry:

Herald to the Judges - BRW(X)

Sorcery

As an additional cost to play Herald to the Judges, sacrifice X creatures.

Search your library for X judge cards and put them into play.

March 12, 2012 4:29 p.m.

EpicWin66 says... #31

why do i keep making multicolored cards? I'm so stupid

March 12, 2012 4:31 p.m.

Took this from my own set of cards (is this legal? hope so)

Wall of Purity 3WW

Creature - Wall

Defender, Shroud, Lifelink

2/5

Too ppowerful? Maybe so....

March 12, 2012 6:22 p.m.

Terramune says... #33

Umbrothe, Wall of DenialMTG Card: Wall of Denial acts somewhat similar to yours. And for the cost, it could almost be considered a common.

March 13, 2012 6:36 a.m.

I figured the lifelink would make it slightly powerful, as well as the fact it can't be targeted. On top of that can kill any creature with toughness 2 or less.

It originally had Defender, Flying, Lifelink, but changed it cause the card really didn't "fly" Hmmm if that wasn't pwoerful enough then I have another from my set I could try.


Shrine of Blessing 3W

Legendary Enchantment - Shrine

Level up WWW

3-7: At the beginning of your upkeep, gain 1 life for each creature you control.8+: At the beginning of your upkeep, gain 3 life for each creature you control.

March 13, 2012 6:56 a.m.

hubatish says... #35

Unfortunately this set doesn't have level up or shrines though... Also, I don't think the power level on the wall is a problem. And maybe it's too early to start discussing cards, but I quite like EpicWin66's 2 cards - on Blessed Knight, lifelink goes really well with cleave - they want to block it to stop you gaining life, but you still deal damage to them & gain more life!

Yohation Guards (also by EpicWin66) makes sense as a Black-inspired white common (or a white inspired black common), if the damage dealing is changed to lifelink. It's an interesting riff on Pride GuardianMTG Card: Pride Guardian/Goldenglow MothMTG Card: Goldenglow Moth.

March 14, 2012 10:31 a.m.

EpicWin66 says... #36

thx hubatish!

March 16, 2012 8:13 p.m.

Glen654 says... #37

Crusader of a lost Art - 2W

Creature - Human Knight

Lifelink, vigilance, cleave 2

1/3

March 17, 2012 3:39 p.m.

squire1 says... #38

March 22, 2012 2:05 p.m.

Pheonix of life (1) (ww)

Flying, haste, lifelink

Whenever a white instant, sorcery, or planeswalker causes you to gain life if Phoenix of Life is in your graveyard return Phoenix of Life to your hand.

They have their weapons, and we have our's!

May 24, 2012 2:47 p.m.

squire1 says... #40

no offense king, but this challenge was over in March

May 24, 2012 2:49 p.m.

Pheonix down (3) (ww)Enchantment

If you life becomes 0 reset your life to 20 and draw 7 cards.

Rise from the ash and begin a new life.

May 24, 2012 2:53 p.m.

Really I lucked out then that sucks that phoenix would have been a winner

May 24, 2012 2:54 p.m.

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