Card Design Challenge (Sorok's Other Uncommons)

Community Set

mistergreen527

4 February 2012

1508 views



Alright, the votes are in and we now have two more cards to add to our community set!

    

The Challenge

Next, we're looking for entries to fill the rest of Sorok's uncommons. We need to design one red uncommon, one white uncommon, and one blue/white uncommon.

Rules

  • 1. For this challenge, each member of the community may submit two cards for each of the card slots we are filling (two red uncommons, two white uncommons, and two white/blue uncommons), for a total of six entries.
  • 2. Each card must strictly follow the color restrictions.
  • 3. Each card must be an uncommon.
  • 4. While the casting cost must fit these specifications, activated abilities are allowed to use any combination of Sorok's colors (blue, red, and white) if you so choose. Hybrid mana is NOT allowed.
  • 5. Cards submitted may be creatures, enchantments, instants, artifacts, or sorceries.
  • 6. All submissions will be graded on:
    • a. Creativity - As you may or may not realize, different players look for different things in cards. One thing that many players look for is new interactions and situations in gameplay. This allows players who have been playing forever (such as the Design Team) to still find the game interesting with each new set.
    • b. Power level - Power level is often one of the biggest roadblocks to design. now that we are at uncommons, we should want to play the cards that are designed but not think of them as musts. Unlike the rares, many of which the design team wanted playsets of the submitted cards. The uncommon cards must be strong but not too strong. Also, consider pricing. You would not want an uncommon to cost $5 because it is so wildly popular.
    • c. Flavor - I know that some competitive players would still play if the cards had no art or flavor or story and they were just had numbers for names, but most players like the whimsical flourish of flavor, so keep that in mind.
    • d. Usefulness - What is useful? Why is it useful? Will your design be useful in every format (probably not, but maybe)? Will your card create interesting interactions and synergies? Does it have an effect on board complexity? Does it effect tempo? Whatever the answers to these questions are, they are essential to answer for yourself. Without a vision of why a card is being created and what it lends to the game or potentially detract, then it is difficult to balance it.
  • As with all uncommon challenges. Each design team member will now be presenting the 1 card per color per design team member for voting along with the other top cards presented. In order to make it unbiased, we will continue to stay out of the card voting, so if no one votes for our cards, we can not win. Also our cards will not be evaluated along side everyone else's, they will only be revealed during the voting articles so that we do not compare your cards against those designed by design team members. Basically it will work the same as always, except you will see 3 additional cards to vote on if you wish. So if you do not like our ideas or just don't want design team cards winning challenges, do not vote for them and we won't. If there is an outcry for this idea to stop altogether, it will.


Extra Information


To see all of the cards that have been designed for this shard so far, as well as the story and shard description please see this article. http://tappedout.net/mtg-articles/2011/sep/1/community-set-sorok-summary/ Also keep in mind what is missing from the shard. Do we need more creatures? Small or big spells? etc. I would say that currently we need equipment pretty bad since we have a lot of equipment dependent card and only one equipment card currently.

All card submissions are due by midnight on Wednesday, February 8th, 2012.

This article is a follow-up to Voting for Sorok's Blue Uncommons The next article in this series is Community Card Set Voting (WRU uncommons)

KrazyCaley says... #2

Peacewind - 1WU

Instant

Prevent all combat damage that would be dealt this turn. Return all flying creatures to their owners' hands.

February 4, 2012 12:28 a.m.

KrazyCaley says... #3

Unstable Rift - R

Enchantment

W: Prevent the next 1 damage that would be dealt to target player or creature. Activate this ability only once per turn.

U: Draw a card, then discard a card unless your opponent pays 1. Activate this ability only once per turn.

February 4, 2012 12:30 a.m.

KrazyCaley says... #4

Elder Owl - 3WU

Creature - Bird

Flying

When Elder Owl enters the battlefield, return target non-flying creature to the top of its owner's library, then fateseal 4.

3/3

February 4, 2012 12:33 a.m.

KrazyCaley says... #5

Steamforge Steel - W

Artifact - Equipment

Equip 3

Equipped creature gains +10/-2 and loses all abilities.

February 4, 2012 12:35 a.m.

IronHead says... #6

Regal Armor 4

Artifact - Equipment

Equipped creature gains lifelink and resolve

Equip - 1W


Forgemaster's Emblem 4

Artifact - Equipment

Equipped creature gets +2/+0 for each equipment attached to it and gains protection from Red.

1R


Missing in Action 1WU

Instant

Return target creature and all equipment attached to it to its owner's hand.

February 4, 2012 12:51 a.m.

Yourman says... #7

2R

Unrelenting Brawler

Creature - Dwarf Berserker

Resolve, Indestructible

(CARDNAME) attacks each turn if able.

2/1

February 4, 2012 4:48 p.m.

Yourman says... #8

1RR

Menacing Brawler

Creature - Dwarf Beserker

When (CARDNAME) deals combat damage to a defending creature and that creature does not die return that creature to owner's hand.

1/3

February 4, 2012 5:14 p.m.

Yourman says... #9

3WW

Plateau Griffin

Creature - Griffin

Flying

Protection from Black and Green

2/3

February 4, 2012 6:01 p.m.

Yourman says... #10

W

Return Home

Instant

Return target permanent you control to its owner's hand.

February 4, 2012 6:12 p.m.

thorton says... #11

1WU

Dur Guardian

Creature - Dwarf

Flash

When Dur Guardian enters the battlefield, you may change target of target spell or ability to Dur Guardian

Dur Guardian must block each turn if able

0/4

February 5, 2012 5:15 a.m.

thorton says... #12

WU

Nekla's Agent

Creature - Noggle Spy

Plainswalk, Islandwalk

Nekla's Agent can't block

2/1

February 5, 2012 5:16 a.m.

thorton says... #13

2W

Ancestral Warhammer

Artifact - Equipment

Equipped creature gets Vigilance and +1/+1 for each Dwarf you control

Equip 1W

February 5, 2012 5:17 a.m.

thorton says... #14

1WW

Griffin Cavalry

Instant

Put two 2/2 white griffin tokens with flying onto the battlefield.

February 5, 2012 5:17 a.m.

thorton says... #15

2RR

Drake Captain

Creature - Goblin Knight

As an additional cost to summon Drake Captain sacrifice a Goblin.

Flying, Haste

3/2

February 5, 2012 5:18 a.m.

thorton says... #16

R

Rickety Wingsuit

Artifact - Equipment

Equipped creature has Flying.

Whenever equipped creature deals damage draw a card.

Whenever equipped creature is dealt damage, sacrifice equipped creature.

Equip R

February 5, 2012 5:19 a.m.

2 White submissions

Reliable Tether - 1W

Artifact - Equipment

Equip 2

As long as you control a Griffin, Equipped creature gets +2/+2 and gains flying.


Domestic Griffin - 1W

Creature - Griffin

Domestic Griffin has flying as long as it is quipped.

2/2

February 5, 2012 7:10 a.m.

Spoofed says... #18

Higher Roost - (Instant) - W

Target creature gains resolve until end of turn. If this spell was played during an upkeep it gains flying and defender.

Birds can often be found looking down from their lofty nests acting as guardians of the below.


Risky Theft - (Sorcery) - 1RR

Flip a coin. If you win the flip, gain control of target artifact until end of turn. If you lose the flip, destroy target artifact until end of turn and lose 2 life.

It'll be fine. I have it all planed out. -Goblin Theif


Fake Dagger - (Artifact - Equipment) - 2UW

Flash

When Fake Dagger enters the battlefield if an equipment would be equipped to a creature instead equip Fake Dagger to that creature.

Equip 2

The Noggle's pranks have started to anger the dwarves.

February 5, 2012 11:16 a.m.

Yourman says... #19

WU

Crystal Goblet of Acumen

Gemstone Artifact

Equipped creature gets (T) gain 1 life and look at the top 3 cards of your library and put them back in any order.

Equip 2

February 5, 2012 12:49 p.m.

Yourman says... #20

WU

Advocate's Diamond Blade

Gemstone Artifact

Equipped Creature gains defender.

As long as (CARDNAME) is equipped creatures you control gain +1/+1

Equip 2

February 5, 2012 1:08 p.m.

IronHead says... #21

Dwarven Explorer 2r

Creature - Dwarf

Mountainwalk.

When Dwarvern Explorer enters the battlefield untap up to two target mountains.

2/2

February 5, 2012 1:25 p.m.

skyb0rg says... #22

The Noggle's Trickster//1BB//Flash. When (CARDNAME) enters the battlefield, put a hinder counter on target equipment. Creatures equipt with equipment with hinder counters on them get -1/-0 and do not untap during their untap step.//2/3

February 5, 2012 4:12 p.m.

skyb0rg says... #23

The Noggle's Trickster//1UU//Flash. When (CARDNAME) enters the battlefield, put a hinder counter on target equipment. Creatures equipt with equipment with hinder counters on them get -1/-0 and do not untap during their untap step.//2/3

February 5, 2012 4:12 p.m.

Glen654 says... #24

I'll submit in six cards, two for each slot. I hope you guys like my designs!


Furnace Pulse - 1RRR

Sorcery

Double all damage that would be dealt this turn.


Restock - 3W

Sorcery

As an additional cost to cast Restock, tap any number of creatures you control, put two +1/+1 counters on each creature tapped this way.


Righteous Crusader - 2WW

Creature - Human Soldier

Vigilance

T: ~ deals 1 damage to target attacking or blocking creature.


Flameblast Elemental - XR

Creature - Elemental

Haste

When ~ comes into play, it gets +X/+0 until end of turn.

0/1


Merfolk Inquisitor - 2WU

Creature - Merfolk

Islandwalk

When ~ deals combat damage to a player, untap all creatures you control.

3/3


Seal of Denial - 1WU

Enchantment

Sacrifice ~, counter target spell unless it's controller pays 3. Gain life equal to the spell's converted mana cost.


I appreciate feedback! thanks!

February 5, 2012 10:09 p.m.

Carn13 says... #25

Steadfast Guardian 1WUCreature-Dwarf Soldier (U)Vigilance, resolveWhenever ~ attacks, you may look at the top card of your library.2/2

February 6, 2012 11:56 a.m.

1 red submission

Rider's Boots - 1R

Artifact - Equipment

Equip 3

As Long as you control a dwarf, Equipped creature gets +2/+2 and has double strike.

February 6, 2012 12:39 p.m.

Xander574 says... #27

2uw

Aven Elder

flying, flash

When aven elder attacks untap target creature.

1/4

February 6, 2012 3:12 p.m.

2nd red submission

Trundling Oaf - 2RRR

Creature - Goblin

6/6

February 7, 2012 10:08 a.m.

pookypuppy6 says... #29

Nogglespring Grenades - CMC: 1R

Artifact - Equipment

Equipped creature has "Tap: Choose one: Return target creature to its owner's hand; or deal 2 damage to target creature or player. Unattach Nogglespring Grenades"

Equip: 3


Stamping Stilts - CMC: 2

Artifact - Equipment

Equipped creature gets +1/+1 and can't be blocked by Dwarves.

Sacrifice Stamping Stilts: Destroy target Dwarf.

Equip 2

February 7, 2012 10:32 a.m.

nightscape says... #30

Shineheart

1W

Artifact - Equipment Gemstone

Equip 1W

Whenever damage would be dealt to equipped creature, prevent 1 of that damage and you gain 1 life.


Priest of the Steel Visage

1W

Creature - Dwarf Wizard

Protection from artifacts and enchantments

2W, sacrifice Priest of the Steel Visage: Destroy target artifact or enchantment.

1/1


Rune Magus

2R

Creature - Dwarf Wizard

Artifact and enchantment spells you play cost RWU less to play.

1/1


Clasp of Embers

1R

Artifact - Equipment

Equip 1R

Whenever equipped creature is dealt damage, Clasp of Embers deals an equal amount of damage to that source's controller.


Beast of Whimsy

2WU

Creature - Drake

Flying, Resolve

At the beginning of your upkeep, if Beast of Whimsy is equipped or enchanted, you may draw a card.

2/2


AEther Tap

WU

Instant

Return target creature to its owner's hand. You gain 3 life.

February 8, 2012 7:42 a.m.

jkarnes says... #31

RED

Dwarven Resolve

Uncommon

Instant

XRR

If Dwarven Resolve is not the first spell on the stack, it has Shroud.

Up to X target creatures gain Resolve until the next end step.

"We've survived earthquakes, magma spouts, cave-ins, sieges, noggle raids, goblin inventions, and a tankard full of other things... this'll just be one more on the list."


Goblin Aetherblade

Uncommon

Artifact - Equipment

R

Equipped creature gains double strike.When the equipped creature is dealt combat damage it deals that much damage to its controller.

Equip: Flip a coin. If you win the flip, equip Goblin Aetherblade to a creature you control. Activate this ability only once per turn

"It's safe... Yes I'm sure... Yes that arcing is normal, I promise."


WHITE

Radiant Gemstone

Uncommon

Artifact - Gemstone

2WW

Creatures your opponents control with Power less than the number of Gemstones you control do not untap during their controller's untap phase

"Oohhhhhh.... shiny...."


Beakblade

Uncommon

Artifact - Equipment

1W

If equipped creature is a Griffin, it gains +1/+0 and Double Strike, otherwise it gains +2/+0.

Equip - 2

February 8, 2012 11:34 a.m.

hubatish says... #32

Dwarven Axe Wielder 3R

Creature - Dwarf Warrior

When Dwarven Axe Wielder enters the battlefield, search your library for a card named "Dwarven Battle Axe" and put it into play attached to Dwarven Axe Wielder. Shuffle your library.

0/2

For reference:

Dwarven Battle Axe 1

Artifact - Equipment

Equipped creatures gets +3/+0.Equip 3.

Sorry that it's secretly 2 cards, and not a very creative name :/.

February 8, 2012 9:34 p.m.

hubatish says... #33

Elder Blacksmith 4W

Creature - Dwarven Smith

Vigilance

W, tap: Put a +1/+1 counter on target creature.

3/3

February 8, 2012 10 p.m.

dude1818 says... #34

Uncontrolled Flail 1R

Artifact - Equipment

Whenever equipped creature attacks, target creature at random gets -1/-1 until end of turn.

Equip 1

Flavor text: Goblin artifacts tend to be a little on the "random things happen" side.


Rapid Oxidation 1RR

Instant

Destroy target artifact. If that artifact was attached to a creature, ~ deals 4 damage to that creature.

Flavor text: Fwoosh.


Resolve into Naught W

Instant

Exile target attacking or blocking creature with resolve.

"I think not." - [dwarven wizard character]


Shield of Perseverance 2W

Artifact - Equipment

Equipped creature gets -2/+2 and has first strike and vigilance.

Equip 2


Protection of the Mountains 1WU

Enchantment (OR) Artifact - Gemstone

WU: The nest time damage would be dealt to target creature you control, prevent that damage. You gain life equal to the damage prevented this way.

R: ~ deals 2 damage to target creature an opponent controls and 2 damage to target creature you control.


Momentous Sword 2WU

Artifact - Equipment

Equipped creature gets +4/-4 and has trample and hexproof.

Equip 3

February 8, 2012 10:20 p.m.

houmbus says... #35

I know I missed the submission date but I would love to see a 0 mana leveler....

Kobold Trainee (0)

Creature - Kobold 0/1

Kobold Trainee is Red.

Level Up: (R)(1)

Level 1-2: Vigilance 2/2

Level 3+: First Strike, Vigilance 4/5

February 9, 2012 4:15 p.m.

FuneralofGod says... #36

Dwarven Mountie 1R

Creature - Dwarf (U)

As long as you control a Griffin, Dwarven Mountie gets +1/+1 and has flying.

2/1

February 9, 2012 5:03 p.m.

Unglued2 says... #37

Molten turf RR

Instant

As an addition cost to play molten turf sacrifice a land and discard a card, if not pay 3.

Tap all land target opponent controls. That opponents land doesn't untap diring it's controllers next untap step. Destroy all islands opponent controls.

February 11, 2012 6:37 p.m.

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