Endymion107, 8 years ago
Changed a lot of things I don't remember.Playtested against a bunch of different decks!
pichajay, 8 years ago
I play tested this deck against a whole lot of decks and found it has a weakness to burn! please leave suggestions on how to counter it.Endymion107, 8 years ago
Changed a lot.
Added Toshiro Umezawa for even more kill cards.
Added Corpsehatch because black kill card with ramp.
Added Gatekeeper of Malakir. 3 mana for a 'target player sacrifices' is pretty dam good and you get a 2/2.
Hex Parasite and Phyrexian Etchings are still great. Greed is also great.
Added Crux of Fate due to a lack of boardwipes. Need another one or two probably.
Removed a ton of shitty creatures.
Won a game by flashing Patron of the Nezumi into play with rat offering to counter a boardwipe but thinking about removing him.
Ascendant Evincar might have to go due to the lack of creatures I control that are my own.
Added Quicksand and a lot more basic land to get my commander out faster and more reliably.
Looking to remove Mind Slash and Dark Prophecy. Maybe even Sacrifice.
Mark of the Vampire adds quite a bit of lifelink on a protected commander which can offset suicidal blackness. Might need more sources of that.
Mental Vapors on a protected unblockable seems good to me.
Slight change
NoahNocturnus, 8 years ago
Replacing two Dark Ritual for two more Blood Artist. Although the rituals have helped me ramp up fast turn two or three I feel like in the long haul the Blood Artist will be of more use. Too often I end up with a dark ritual late game where its pointless as I already have enough mana to play everything. I am looking for a suggestion or two on whether or not to put one in though so comments are appreciated :)Turn 1?
redsteel43br, 8 years ago
This deck will most likely be turn 2Beat Esper Control
munthank, 8 years ago
Yes, I am proud to announce that this deck is able to compete with Esper Control! For only $40, you guys can annoy the crap out of those $400 Esper Control decks. Using our hand disruption on the play, we can strategically decimate our opponents control hand and get our Masters/Leeches out before they can stop us, and swing hard and fast. Note:If they sideboard in a ton of black/white kill/exile spells, you'll have a harder time.KierBear, 8 years ago
Yes, I realize there's illegal cards. I just wanted to make a deck.Tweaking for more earlier interaction/disruption
blinded2, 8 years ago
Removed -1x Merciless Executioner and -1x Priest of the Blood Rite for some earlier interaction with +2x Thoughtseize because the deck really had some issues with sometimes doing nothing at all until turn 3.
Some number of removal spells may just end up being more creatures to flip like Rakshasa Deathdealer. I think that is going to strongly depend on what decks people are playing and how much removal is actually needed. Maybe just 1 or 2 Hero's Downfall as a catchall.