6-0

Geoffrey1, 7 years ago

I beat up on UG Clues, and RW aggro. the match ups were simple easy. You will also see I updated the deck and the sideboard. I discovered Kalitas was a B-TING! In most of my meta he gets out of control!!!!!
STD 16 / 17
Thermo-Alchemist feature for Dark Alchemist

Juicy Non-Budget cards?

MerlinsBeerd, 7 years ago

Collected company.... Collected company... yes... yes.. that will do.

Playtest Findings

Kavori, 7 years ago

Took out 1 Not of this World, 1 Emerge Unscathed, and 1 Concealed Courtyard for 3 Birds of Paradise. The deck probably doesn't need 24 lands, and Birds provide mana and color fixing anyways. The deck with the most removal that can hit things is Jund, which is just a given and most likely wont' be much of an issue.

Sideboard Changes:

Deathmark out for Celestial Purge. It's just not fast enough and doesn't take out as many things.

MDN 1 / 0
Torpor Orb feature for Abzan Torpor

bekeleven, 7 years ago

OUT: Vigor Mortis (better replacement), Stone-Tongue Basilisk (better replacement*), Deranged Assistant (I will miss the ramp/mill), Necropolis Fiend (Just never played as well as I wanted). IN: Stinkweed Imp, Shambling Shell, Diabolic Servitude, Shinen of Life's Roar *=Thanks to the M10 blocking rules update, STB can no longer kill 4 creatures in a combat. Meaning that I just want a lure effect, and not only is Shinen cheaper, but it can also lure a real deathtoucher (Grave Titan, Lili's Reaver, etc.) but can do so at instant speed the turn I draw it.

GOBLIN GUIDE!!!!!!!!!!!!!!!!!!!!!!!!!

FLATSO99, 7 years ago

ADDING 2XGoblin Guide please share your thoughts on this or anything else about the deck! Thanks to all the people that helped with this deck!!

Made some changes

thegoldentoast, 7 years ago

Ummmm.... Yeah I'm too lazy to list what I changed... Figure it out.

TheBlueEnigma, 7 years ago

Currently play testing Searing Blood/Searing Blaze in place of Vapor Snag.

Update 2.0

Brogan54, 7 years ago

Dimir Guildgate ---> Sunken Ruins Muddle the Mixture--->Silas Renn, Seeker Adept Vivid Creek ---> Island Vivid Marsh ---> Island Monastery Siege ---> Mystic Remora Sire of Stagnation --->Swamp Jace, Memory Adept ---> Sword of Feast and Famine Capsize --->Fathom feeder ---> Bitterblossom Jace's Archivist ---> altar of Dementia --->Sword of Body and Mind praetor's Grasp ---> Rootwater Thief Swamp ---> Urborg, Tomb of Yawgmoth Dilluvian Primordial ---> Wrexial, the risen Deep heartless Summoning ---> Jace's Erasure---> Memory's Erosion ---> Swamp Crux of Fate --->Keening Stone Duskmantle Guildmage --->Ashiok, Nightmare Weaver

Latest Revison

slothman666, 7 years ago

So alot of this has gone from just being a mono black goodness to being a mana ramp vampire tribal. cant remember which cards i added and removed as there was heaps over play testing and fine tuning

Major Changes for change in standard

monoblack79, 7 years ago

I am at a crossroads on what to do with my deck. I am thinking that while Emrakul is a fun win condition he takes a little too long to play normally and I should replace him with a more reasonable drop. To do this I am replacing him with the green gearhulk from the new set. I am considering removing decimator of provinces so that I can do that with him as well. I am doing this since he is a 5 drop which I consistently get out in my matches as well as either being a 8/8 trample or pumping up one of my other creatures. This makes my deck slightly quicker while still keeping artifacts and creatures at their current number and not messing up my mana curve.

I am looking for a replacement for Languish due to the large number of thopters and servos that I will be seeing in the new set and am going to playtest a copy of Flaying Tendrils other than that I am unsure what I should do for that.

I recently have replaced my Mournwillow with Tireless Tracker and made him a 4 of so that I can have excellent card drawin the middle of the game to hopefully keep cards in my hand as I end up playing more and filling the board.

Lupine Removed

AgentRourke, 7 years ago

After playing Lupine Prototype for awhile in FNM & MNM, i decided that it didn't give me as big of a headstart as I thought it would. I decided instead that it would be better to have just some hand control instead, so I added 2 Transgress the Mind.

Red

ogorek, 7 years ago

Made a huge change in the deck, completely eliminated green, and substituted it for red. Red gives us access to draw, removal, and madness.
STD 3 / 13
Lupine Prototype feature for Who needs a hand?

red ramp

fffgrt, 7 years ago

2131233
STD 0 / 0
Chandra, Torch of Defiance feature for red rampp

red ramp

fffgrt, 7 years ago

2131233
STD 0 / 0
Chandra, Torch of Defiance feature for red rampp

cwross204, 7 years ago

ADD: Selvala's Stampede, Selvala, Heart of the Wilds, Mind's Dilation, Crystal Shard, Pathbreaker Ibex, Acidic Slime, Cyclonic Rift, Phyrexian Metamorph, Balefire Dragon, Kiki-Jiki, Mirror Breaker, Dragonlord Atarka, Somberwald Sage, Blatant Thievery, Boundless Realms, Jokulhaups, Sarkhan Unbroken, REMOVE: Future Sight, Whisperer of the Wilds, Sphinx of Magosi, Forgotten Ancient, Kiora, Master of the Depths, Part the Waterveil, Nissa's Pilgrimage, Nissa, Vastwood Seer, Ulrich of the Drallenhorde, Overwhelming Stampede, Werebear, Wolfir Silverheart, Chameleon Colossus, Synthetic Destiny, Honden of Seeing Winds, Outland Colussus,

puppetsock, 7 years ago

Overhauled
MDN 0 / 3
Quest for Pure Flame feature for Quest Burn

ramp 3

fffgrt, 7 years ago

STD 0 / 0
Corrupted Grafstone feature for ramp233

Sideboard swap

Databug, 7 years ago

Removed Encroaching Wastes and added Ghost Quarter.