Stardragon on New Swords pt. 2
2 weeks ago
So I created the rest of the "New" sword cycle hope you all enjoy them et me know what you guys think of them so were much harder to create neat and fun swords and some are kind of generic but powerful and high utility
Pro Art/Enchant- - A genaric artifact and enchantment hate card but with power as it exiles instead of destroys
Pro Colorless/Battle- - Steal a card and either make it hard for you opponents to take down a battle you don't want to activate or make easier to activate your battles or one you do want to activate
Pro Player/Walker- - Instead of giving protection from every player as that would make the planeswalker part redundant so I limited it to 2 players that way in a standard four man pod there would be at least one player that interact with the equipped creature but that player's planeswalkers still couldn't touch it
Pro Planeschase/Archenemy- - the most niche of the swords but the ability for a creature to ignore most schemes and phenomenons and let roll a planar die an additional time for free or give you a scheme free turn plus everyone fighting the archenemey a draw is powerful
Pro creature and land- - a quick design but a good one I think keeps opponents stuff tapped and keeps your stuff safer while unhappiness your lands
Stardragon on New Swords
3 weeks ago
It's funny before Sword of Wealth and Power was spoiled I was in the middle making a new trio of swords with names of
Sword of Speed and Power
Sword of Nature and Civilization
and Sword Planes and Dimensions
Speed and Power was the pro Instant and Sorcereies
Nature and Civilization is the pro Enchantment and Artifact
Planes and Dimensions is the pro Player and Planeswalker one
Now I'm think of making a pro Colorless and Battle
Or maybe a pro Plains and Scheme (Planeschase/Archenemy) sword what are your guys thoughts would like to see this new cycle of swords