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Sun Container

When Sun Container enters the battlefield, draw a card.

Sacrifice Sun Container: Add two mana in any combination of colors. You cannot activate this ability if Sun Container entered the battlefield this turn.


Wild.

April 24, 2024 2:05 p.m.

Bring to Life

Sorcery

This spell can't be countered.

Search your library for a creature or enchantment card and put it into the battlefield. Each other player may create a token that's a copy of that card.


Felt like this card should have a boost other than "can't be countered" and should be counterable, but couldn't decide what that should be.

Pillow fort decks tend to like enchantments (and maybe creatures?) and shouldn't care about opponents getting a Propaganda too.

Make a vine.

April 17, 2024 10:14 p.m.

Said on Kura...

#3

You wrote me an essay Profet93, so I took awhile to respond. Will try and address your question comments one-by-one.

Regarding Null Rod: It was in the prototype of this deck, but Collector Ouphe was cheaper, so I opted for the ouphe.

Regarding Snow-Covered Forests: Would probably be better, but I'd rather not pay the $.

Regarding Elemental Bond/Garruk's Uprising vs Colossal Majesty: In 90% of decks I'd agree with you that those two are better, but in this deck, I think Colossal Majesty might be better. I don't have that many creatures ETBing, and sometimes I have a big creature around for several turns. In those scenarios, I think Colossal Majesty generates more value.

Regarding Hour of Promise: Good, but not sure I need it.

Regarding Pir's Whim: Good, and not a card I knew of. Will have to keep an eye out for something to cut.

Regarding Yavimaya Hollow: Too much $. I don't think I need it enough.

Regarding Miren, the Moaning Well: I don't like Miren very much. True it's a second sac outlet, but I consider it vastly inferior to High Market. I really don't like having to pay . And while I'm in trouble if someone blows up High Market, that hasn't happened yet.

Regarding Castle Garenbrig: Should probably cut a forest for this, and probably will when I get one.

Regarding Mirrorpool: Worth considering. There's only a few instants and sorceries I'd want to sac a land to copy, though, and I have to pay . Also, I'm trying to be a bit careful about how many utility lands I have in the deck, specifically lands that don't make . If you have too many colorless lands you can get screwed.

Regarding Greater Good: Was a card I was seriously considering when building the deck, but saccing Kura to it is not that great. Bottom line, though, I thought for sure Greater Good would get destroyed immediately if I played it, which is why I decided against it.

Regarding Nylea's Intervention: Ok, but not sure I need it.

As always, a problem is what to cut. This deck does fairly well, and when that's the case, I'm always leery of cutting a card unless I see something strictly better.

Regarding Abundance + Sylvan Library: Drawing 3 cards per turn with no down side is fine, though it doesn't happen often :)

Regarding Abundance, it actually has some additional tech to it. In this deck I've been able to put every land in my deck into play once or twice. With Abundance, you put the revealed cards you don't get on the bottom of your library in ANY order, not a random order. So if I Abundance to get a land and don't have any in my deck.... I can rig the order of my deck. At that point your basically tutoring instead of drawing. Doesn't happen often, but is powerful when it does.

You also can't deck yourself if Abundance is in play, though that hasn't come up yet. A fun piece of tech, though not for every deck.

Sorry for taking so long to respond. I put it off since I knew I'd have to write a lot. Thanks for the suggestions, and I'll think of them, though again the problem is what to cut.

April 17, 2024 3:32 p.m.

Twisted Dream

Enchantment

Hexproof

Players don't lose the game for having 0 life or less.

If a player would lose life or take damage, instead that player exiles that many cards from the top of their library.

If a player has no cards in their library, they lose the game.


Maybe not shenanigans, but people really won't like it, even if it helps them live longer.

Repeat or make a mono red card.

April 14, 2024 8:03 p.m.

Telas, the Leader

Legendary Planeswalker - Telas

+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

-3: You get an emblem with "Creatures you control get +1/+0."

-6: Destroy all artifacts. For each artifact destroyed this way, its controller creates a tapped 1/1 red Human creature token. Those creatures are goaded for the rest of the game.

Telas, the Leader can be your commander

4


Wild

April 14, 2024 7:47 p.m.

Vulture Construct

Artifact Creature — Equipment Bird

Flying

Equipped creature has flying.

At the beginning of your upkeep, put a -1/1 counter on equipped creature.

When Vulture Construct becomes unattached from a creature, remove all -1/-1 counters from that creature.

When equipped creature dies, put a +1/+1 counter on Vulture Construct for each -1/-1 counter equipped creature had on it.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1


A sad thing. Not actually that complicated, but way too much text to fit on a card.

Wild.

April 14, 2024 11:33 a.m.

The Searcher

Legendary Planeswalker

+1: Investigate. You may pay . If you do, investigate again.

0: Sacrifice any number of Clues. The Searcher deals X damage to any target and you gain X life, where X is the number of Clues sacrificed this way.

-6: If you control twenty or more Clues, you win the game.

The Searcher can be your commander

3


Wild

April 12, 2024 11:53 p.m.

Battle of the Meditation Plane

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

As an additional cost to cast this spell, discard X cards.

Target player discards X cards.

You may sacrifice a creature. If you do, target opponent can't attack you during their next turn.

At the beginning of your end step, if you did not attack this turn, target opponent can't cast spells during their next turn.


Not my favorite plane, but this could depict a mental part of the Ugin vs Bolas battle.

Wild.

April 10, 2024 9:49 p.m.

Gretchen of the Dark Wood

Legendary Creature - Squirrel Wizard

Zombies you control are Squirrels in addition to their other types.

Squirrels you control are Zombies in addition to their other types.

Whenever a Forest is put into your graveyard from the battlefield, choose one -

• Create a 2/2 black Zombie creature token with deathtouch.

• Create two 1/1 green Squirrel creature tokens with forestwalk.

3/3


Theirs is better than mine I'm sure.

Repeat: Do another one of the Bloomburrow commander precons.

April 8, 2024 5:03 p.m.

Twisted Deathbranch

Artifact

Morbid - When Twisted Deathbranch enters the battlefield, if a creature died this turn, target opponent discards a card and you draw a card.

,, Sacrifice Twisted Deathbranch: Target creature gets -4/-4 until end of turn.


Just a wildcard. Repeat.

April 7, 2024 1:54 a.m.

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Finished Decks 28
Prototype Decks 20
Drafts 0
Playing since Urza's Saga
Avg. deck rating 6.67
T/O Rank 39
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Favorite formats Commander / EDH
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Joined 10 years