"Kamarupa (Sk.). Metaphysically, and in our esoteric philosophy, it is the subjective form created through the mental and physical desires and thoughts in connection with things of matter, by all sentient beings, a form which survives the death of their bodies. After that death three of the seven “principles”—or let us say planes of senses and consciousness on which the human instincts and ideation act in turn—viz., the body, its astral prototype and physical vitality,—being of no further use, remain on earth; the three higher principles, grouped into one, merge into the state of Devachan (q.v.), in which state the Higher Ego will remain until the hour for a new reincarnation arrives; and the eidolon of the ex-Personality is left alone in its new abode. Here, the pale copy of the man that was, vegetates for a period of time, the duration of which is variable and according to the element of materiality which is left in it, and which is determined by the past life of the defunct. Bereft as it is of its higher mind, spirit and physical senses, if left alone to its own senseless devices, it will gradually fade out and disintegrate. But, if forcibly drawn back into the terrestrial sphere whether by the passionate desires and appeals of the surviving friends or by regular necromantic practices—one of the most pernicious of which is medium- ship—the “spook” may prevail for a period greatly exceeding the span of the natural life of its body. Once the Kamarupa has learnt the way back to living human bodies, it becomes a vampire, feeding on the vitality of those who are so anxious for its company. In India these eidolons are called Pisâchas, and are much dreaded, as already explained elsewhere." - (http://theosophy.wiki/w-en/index.php?title=Kama-Rupa)

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Said on Welcome, Sister!...

#1

This deck easily won 2 of 2 matches tonight against mono-green Tribute Devotion.

April 11, 2024 10:48 p.m.

Said on Ally vial...

#2

Kabira Evangel + Aether Vial on an opponent's turn means you can protect Harabaz Druid all the time so long as you have Allies to play.

April 11, 2024 8:41 p.m.

Said on Cloaked Whispers...

#3

I love the concept of this deck, but it is def not going to be easy to make it work well. You have some obvious needs in 1) getting the combo pieces 2) having enough mana to cast them all before your opponent stops you 3) having room for defense and removal and 4) making sure your cloaked creatures die.

1) You not only need have some way of assembling your combo, you also need a way to put a spell on top of your library. I have to do this with my deck Cover Girl. The only spells I could find that made sense in that deck were: Jace, the Mind Sculptor, Brainstone, and Scheming Symmetry. I suggest running 2x of each of the first. Scheming Symmetry is a pretty big risk, so I advise against that here. The upshot of Jace is that you can cycle through your library 3 cards at a time, so you not only get to control your top card, you also get to filter for what you need.

2) Provided you employ some added filtering with Jace and Brainstone, I think you can remove some of your extra threats. This will allow for a little ramp. I guess I'd probably go with Birds of Paradise unless you're worried it will get bolted for being a bird. Then I'd probably go with a land enchantment like Fertile Ground. I think with the high-ish cost of your combo pieces, a little ramp is going to be helpful in creating a consistency in speed. (not to be fast, just to be as fast as it can be more reliably)

3) It occurs to me that cloaked spells could be blockers IF you both don't have all the combo pieces in place AND you whiffed with Hide in Plain Sight. Those are somewhat narrow conditions, so it's probably best not rely on that. I see you have room for 35 more cards, approx 24 of which will probably be lands, so I'll have to wait and see how much room you have for more defense and removal, but I think you have to include Bone Splinters. It's not as fast as I'd like but it pulls double duty in kicking off the final step in your combo and it does it for 1 MV instead of 3 like Start / Finish. I'd probably throw in 1x Fog, too. And Assassin's Trophy and Abrupt Decay would be excellent additions to the mainboard and sideboard. I'd probably go 4xBone Splinters, 2xAssassin's Trophy, 1xAbrupt Decay in the main and then extra of the instants in the sideboard.

4) Bone Splinters helps make sure you creatures die, but a board wipe like Killing Wave would probably be useful as well late game.

April 11, 2024 6:51 p.m.

Said on Step On Me …...

#4

I suggest adding in some protection and removal spells. Perhaps 4xHyena Umbra in place of 2xForced Adaptation and 2xGleam of Authority and 4xRam Through in place of Giant Growth

April 5, 2024 5:31 p.m.

Said on Horror & Demon...

#5

Thanks so much for the +1, KIllStreak415!

March 31, 2024 4:27 p.m.

Specialties

Modern - Budget, Modern - Multiplayer

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Finished Decks 538
Prototype Decks 488
Drafts 0
Points 310
Avg. deck rating 10.67
T/O Rank 43
Helper Rank 53
Favorite formats Modern, Casual
Suppressed formats Standard, Commander / EDH, Oathbreaker
Cards suggested / good suggestions 1161 / 635
Cards Added/Fixed 4
Joined 10 years