Sideboard

Creature (5)

Enchantment (4)

Instant (3)

Planeswalker (2)

Sorcery (1)


The Deck:

This is the culmination of a deck idea that I've had for a while. The primary idea is to ramp as quickly as possible to play planeswalkers and develop a board state that gets to 5 mana so that you can start playing win cons.

The Ramp:

The classic package of Arbor Elf and Utopia Sprawl can generate a lot of mana very quickly and are the core ramp pieces in the deck. Domri, Anarch of Bolas acts as some good 3 drop ramp and Chandra, Torch of Defiance can act as 4 mana ramp if needed but has better uses in the deck. So, now that we have mana, what are we casting?

What to Cast:

The big card that acts as the deck's main finisher is Sarkhan the Masterless as he can turn your board into 4/4 flying dragons and smack in for a fair amount of damage. He can also be played on the defensive by making a 4/4 that deals 1 damage to every attacker your opponent throw at you which can mess with some deck's combat math.

The second big mana card that this deck is running is Stormbreath Dragon . There are a few reasons to do this. The first is that many of the walkers that this deck is running either buff creatures or make them uncounterabe and I thought this would be a great payoff for that ramp. It also synergises with Sarkhan the Masterless by being a dragon and providing that extra layer of defence. It also has protection from white, dodging some of the best removal in the format Path to Exile being the big one, but it also dodges Fatal Push . It can also become monstrous to finish out some games. Overall a great finisher for this deck.

Value Walkers:

3 mana is really easy to get to in this deck, and surprise surprise it's also the mana total that many good value walkers start becoming castable. Whereas previous versions of the deck have run Sarkhan, Fireblood , those versions were more dragon focused.

Previous Version Show

Chandra, Acolyte of Flame is a newcomer with Core 2020. Tested her out at fnm and she turned out great. She can come down on turn 3, sits there and attacks for 2 damage with her second ability. Can act as a very slow Snapcaster Mage for Lightning Bolt and Sweltering Suns . She can also protect every other walker in the maindeck with her first ability.

Domri, Anarch of Bolas is surprisingly useful for being kind of bad. While he does spend most of his time in the deck being a 3 mana card:Orcish Oraflame. His +1 ability can allow for 5 mana on turn 3 with some good hands and his -2 can be relevant as modern is full of small creatures.

Chandra, Torch of Defiance is a real powerhouse and needs no explanation.

Protecting Planeswalkers:

Lightning Bolt is here, being a classic piece of removal.

Blood Moon can cheese out some games.

Anger of the Gods and Sweltering Suns are in mainboard as killing a few Arbor Elf s can be worth stopping a dangerous board state and every other creature (except the tokens from Nissa) don't die to these effects. (Note: These should all be Anger of the Gods but I don't have that many)

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Date added 4 years
Last updated 4 years
Exclude colors WU
Splash colors B
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 2 Mythic Rares

27 - 13 Rares

4 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.68
Tokens Dragon 4/4 R, Elemental 1/1 R, Emblem Chandra, Torch of Defiance, Plant 0/1 G
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