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Ok, totally new direction. No more of this little "imma build a bunch of small stacks that will be hard to remove because they build up over time" no more "this will either do nothing or it will win me the game." Nah, we're doing things differently. Don't know how yet, but things will be BIG. This will probably still be a token deck because at this point I've bought so many expensive token-like things and in these colors that I don't want to go to waste... but things are gonna change

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So my last update said how well this deck was doing. I jumped the gun a little bit. Turns out Marath is only particularly good in infinite combos, which are fun the first few times but then it quickly turns into "Oh, whoops, I won again." Both my local group and myself are getting really tired of me either winning in this stupid way or being an absolutely minimal presence in the game until I go infinite. So I'm gonna try Rith, the Awakener and see how bursts of saprolings works out.

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Date added 8 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

78 - 4 Rares

28 - 5 Uncommons

19 - 2 Commons

Cards 149
Avg. CMC 3.79
Tokens Angel 4/4 W, City's Blessing, Elemental X/X G, Emblem Huatli, Radiant Champion, Insect 1/1 G w/ Flying, Deathtouch, Phyrexian Horror X/X C, Saproling 1/1 G, Satyr 2/2 GR
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