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Mono Black Land Destruction Pauper Gauntlet S02

Pauper Land Destruction

Negator1979


Sideboard


Maybeboard

Sorcery (1)


Videos

Round 1: MBLD vs Black Rain (pre-update)

Round 2: MBLD vs Resounding Thunder Treefolks (pre-update)

Round 3: MBLD vs Zoo (post-update)

Round 4: MBLD vs Mono Blue Tron(final-update)

Round 5: MBLD vs Affinity(final-update)

Round 6: MBLD vs Affinity

Land destruction might not work against decks that are fast (Elves, Stompy, Goblins, Affinity). When facing a deck where you feel LD won't work, sideboard out the LD spells. Without the LD spells the deck basically becomes MBC which is better at handling aggro strategies than LD is.

The reason there are only 3 Choking Sands in main instead of 4, is because of MBC.

General Tips:

  • Destroy Lands before attack phase, if they float mana go to the attack phase, they will have to use it up.

  • Destroy untapped lands first.

  • The deck takes the first mulligan well.

  • Cycle the Moor after you get 3 lands.

  • Stinkweed can be used to get Chainer's Edict and Grim Harvest to the graveyard,or better selection of creatures or Threshold.

  • If they miss a land drop, consider casting Chittering Rats before LD (Black Timewalk)

  • Blue causes lot of trouble, so I prefer to destroy blue producing mana if given a choice.

  • Destroy lands first, worry about threats later.

Sideboard Plan:

Affinity
  • -3 Choking Sands, -4 Icequake, -4 Rancid Earth, -1 Grim Harvest, -1 Screecher
  • +2 Durress, +1 Distress +1 Okiba-Gang Shinobi, +1 Unmake, +1 Befoul, +1 Victim of Night, +1 Font of Return, +1 Gray Merchant, + 1 Read the Bones, +1 Talisman, +1 Imp, +1 Crypt Rats
  • If they are not playing Flayer Husk (or other 1 toughness creatures: - 1 Witches + 1 Spellbomb
AzoriusKitty
  • -1 Disfigure, -1 Tendrils of Corruption, - 3 Coumbajj Witches
  • +1 Okiba-Gang, +2 Duress, +1 Distress, +1 Befoul
  • Concetrate your LD on Blue sources of mana
Burn (Worst Matchup)
  • -4 Edict, -3 Sign in Blood, -1 Grim Harvest, -1 Disfigure, -1 Stinkweed Imp
  • +1 Tallisman, +1 Gray Merchant, +2 Duress, +1 Distress, +1 Befoul, +1 Okiba-Gang Shinobi, +1 Read the Bones, +1 Spellbomb, +1 Crypt Rats
Elves
  • - 3 Choking Sands, -4 Icequake, -3 Rancid Earth
  • +1 Gray Merchant, +1 Shrivel, +1 Crypt Rats, +2 Duress (Armour, Melodies), +1 Distress, +1 Unmake, +1 Read the bones, +1 Talisman, + 1 Victim of Night
Delver
  • -3 Choking Sands, -4 Icequake, -4 Rancid Earth
  • +2 Durress, +1 Distress +1 Okiba-Gang Shinobi, +1 Unmake, +1 Shrivel, +1 Crypt Rats, +1 Victim of Night + 1 Font of Return, +1 Gray Merchant, +1 Stinkweed Imp
DelverFiend
  • -3 Choking Sands, -4 Icequake, -4 Rancid Earth
  • +2 Durress, +1 Distress +1 Shrivel, +1 Unmake, +1 Crypt Rats, +1 Victim of Night, +1 Font of Return, +1 Gray Merchant, +1 Talisman, +1 Read the bones
Exhume Control
  • -1 Disfigure, -2 Tendrils of Corruption, - 4 Coumbajj Witches
  • +1 Spellbomb, +2 Duress, +1 Befoul, +1 Distress, +1 Unmake, Victim of Night
Familiars
  • -1 Disfigure, -2 Tendrils, -1 Stinkweed Imp - 1 Grim Harvest,
  • + 2 Durress, +1 Distress, +1 Befoul, +1 Read the bones, +1 Nihil Spellbomb
Goblins
  • -3 Choking Sands, -4 Icequake, -3 Rancid Earth (Goblin Caves)
  • +1 Gray Merchant, +1 Font of Return, +1 Shrivel, +1 Crypt Rats, +1 Victim of Night, +1 Okiba-Gang, +1 Spellbomb (Death Spark), +1 Duress, +1 Distress, +1 Talisman
Hexproof
  • -1Disfigure, -1 Grim Harvest, -3 Cuombajj Witches, -1 Tendrils
  • +1 Shrivel, +1 Crypt Rats, +2 Durress, +1 Befoul, +1 Imp
MBC
  • -2 Choking Sands (-3 Chokings Sands if you don't see non-basic lands in game 1), - 4 Cuombajj Witches, -1 Disfigure, -1 Stinkweed Imp
  • +1 Befoul, +2 Duress, +1 Distress, +1 Read the Bones,+1 Okiba-Gang Shinobi, +1 Font of Return, +1 Talisman
MUC
  • -1 Disfigure, -2 Tendrils of Corruption, - 3 Coumbajj Witches
  • +1 Okiba-Gang, +2 Duress, +1 Distress, +1 Font of Return, +1 Befoul
Resounding Thunder Treefolks
  • -4 Rancid Earth, -1 Disfigure, -1 Tendrils of Corruption, - 1 Coumbajj Witches
  • +1 Okiba-Gang, +1 Duress, +1 Distress, +1 Font of Return, +1 Befoul, +1 Spellbomb, +1 Read the Bones
Stompy
  • -3 Choking Sands, -4 Icequake, -4 Rancid Earth
  • +2 Durress, +1 Victim of Night +1 Shrivel, +1 Unmake, +1 Crypt Rats, +1 Victim of NIght, +1 Gray Merchant, +1 Talisman, +1 Distress, +1 Stinkweed Imp
UB Justice (Discard the Talisman)
  • -1 Disfigure, -4 Chainer's Edict, -1 Tendrils, - 3 Coumbajj Witches, -1 Stinkweed Imp
  • +1 Talisman, +1 Gray Merchant, +2 Duress, +1 Distress, +1 Befoul, +1 Okiba-Gang Shinobi, +1 Read the Bones, +1 Spellbomb, +1 Font of Return
TRON (RGU)
  • - 4 Witches, -1 Disfigure, -1 Crypt Rats, -1 Imp, -1 Tendrils -1 Screecher
  • + 2 Durress, +1 Distress, +1 Befoul, +1 Read the bones, +1 Font of Return, +1 Tallisman, +1 Okiba-Gang, +1 Spellbomb
TRON (Mono Blue Faeries)
  • -2 Tendrils, -1 Stinkweed Imp, -1 Screecher, -1 Grim Harvest
  • + 2 Durress, +1 Distress, +1 Befoul, +1 Read the bones, +1 Okiba-Gang
Zoo
  • -2 Witches, - 1 Disfigure -1 Screecher
  • +1 Crypt Rats, +1 Befoul, +1 Imp +1 Victim's Night
Aggro (Where LD is too slow)
  • -3 Choking Sands, -4 Icequake, -3 Rancid Earth
  • +1 Crypt Rats, +2 Durress, +1 Distress, +1 Okiba-Gang Shinobi, +1 Unmake, +1 Shrivel, +1 Victim of NIght, +1 Talisman, +1 Gray Merchant
Control
  • - 4 Cuombajj Witches, -1 Disfigure, -1 Tendrils, -1 Crypt Rats
  • + 2 Durress, +1 Distress, +1 Befoul, +1 Read the bones +1 Font of Return, +1 Talisman

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Date added 9 years
Last updated 8 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.63
Folders Pauper decks, Pauper, Paupet, Pauper, Land Destruction, kozi9
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