So first a disclaimer, This is my frist attempt at writing a primer so bare with me. Also this list is constantly changing and evolving and thus so will the strategy. Hopefully this will shed some light on my odd choices.
I've always loved delver lists and the idea behind the list, I love winning grindy games by gaining over whelming card advantage.
The original list wad very cookie cutter delver with 4x Delver of Secrets
, 4x Young Pyromancer, 4 Monastery Swiftspear 11 cantrips and some burn and slight control. It was very much a tempo deck but i always wanted to play a more controlling list.
Then I found Thing in the Ice
. That addition sparked the transformation of what it looks like now. I dropped Young Pyromancer and Monastery Swiftspear and pretty much every other aggressive card in favor of more reactive efficient options. The result is an extremely reactive deck most similier to U delverthing (if you've never heard of it google it, its ana amazing deck) and a recent thing deck that made it two the top 8 at a gp.
My general goal is to control the game, and play an extremely efficient game.
When to Mulligen: Generally we want at least 2 land, a threat, and a nice mix of draw and counter. It's fine to keep 1 land (but it is risky) if you have Serum Visions and other cantrips. We can also keep hands with no threats if it has sufficient cantrips. We generally mulligan if we have more than 3 lands, we only need 4 lands for the deck to function. Unfortunately this deck does not mulligan well, so we have to be very stratigic about our mulligans.
Turn 1: we want to play a Delver of Secrets
, Serum Visions to set up our next play or even hold a Stubborn Denial
Turn 2: hopefully flip delver if not we then want to hit Thing in the Ice
or Young Pyromancer
Turn 3: if we have delver then we protect it and pressure our opponent, if it's thing then we switch gears to control. We don't need to rush to flip thing, flipping on an empty board is awful but it's much better if we can bounce a fee creatures.
Turn 4 and on: after this you need to make very intelligent plays based off the current line of play
I'll add more to the primer as I gain time and get more experience with the build, but if you have any questions just ask!