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Not so Infinite Goblins! (165 Damage on Turn 5!)

Pioneer Budget Competitive Goblins Mono-Red Red Deck Wins Tribal

Duckling


From the creator of Infinite Goblins! (1072 damage on turn 4), I bring you the less click-baiting version of goblins in the pioneer format! I of course still want a way to amass incredible amounts of damage in my games if I'm against a deck of Island x60, and I have to say I don't personally think 165 damage is anything to scoff at, I'm actually rather pleased with that number, as we're logically only aiming for 20..

Anyway here is the strategy I used to find 165 damage by turn 5. Without having the exploding power of Goblin Lackey or Warren Instigator , on top of lack of Krenko, Mob Boss , it limits our goblins explosive power - but so far this decks proves to be quite resilient and consistent. Don't take my word for it, try it out!

Turn 1: Mountain + Foundry Street Denizen

Turn 2: Mountain + Goblin Piledriver

Turn 3: Mountain + Goblin Warchief

Turn 4: Mountain + 2x Goblin Instigator + Goblin Rabblemaster

Turn 5: Shared Animosity + Goblin Piledriver

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Revision 1 See all

(4 years ago)

-2 Goblin Ringleader main
-4 Krenko, Tin Street Kingpin main
-4 Legion Warboss main
+3 Searing Blood main
+3 Shared Animosity main
+4 Wild Slash main
Date added 4 years
Last updated 4 years
Legality

This deck is not Pioneer legal.

Rarity (main - side)

19 - 0 Rares

13 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.17
Tokens Goblin 1/1 R
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