Sideboard


Maybeboard


The primary goal of this deck is essentially to infinite on a purphoros / reverse purphoros effect. Krenko gives Goblins and I have things in place to deal damage just from Goblins incoming and/or I have sac out lets and things in place that deal damage for Goblins outgoing. There are several ways to make both of these effects happen infinitely.

As a secondary win-condition, there is combat. There are several things that buff up the Goblins (most notably Coat of Arms and then just various tribal effects from other Goblins as well as several things that allow me to have multiple combat steps - and a few ways to make infinite combat steps.

The primary thing that needs to be guarded against are board-wipes and counters - essentially control. As a result, there are several things that make interaction difficult due to mana restrictions.

Tutors:

Goblin Recruiter

Imperial Recruiter

Goblin Engineer

Pyre of Heroes

Inventors' Fair

Ramp:

Sol Ring

Mana Vault

Treasure Nabber ish

Phyrexian Altar

Ashnod's Altar

Jeweled Lotus

Fellwar Stone

Mana Echoes

Skirk Prospector

Dockside Extortionist

Brightstone Ritual

Pyretic Ritual

Mana Crypt

Lotus Petal

Land Hate/ Restrictions:

Ghost Quarter

Blood Moon

Price of Glory

Defense Grid

Gives Haste:

Goblin Motivator

Torch Courier

Generator Servant

Goblin Chieftain

Goblin Warchief

Tuktuk Rubblefort

Fervor

Hammer of Purphoros

Flamekin Village

Thousand-Year Elixir (kind of)

Multiple Krenko effects:

Sword of the Paruns

Illusionist's Bracers

Thornbite Staff

Helm of the Host

Magewright's Stone

Thousand-Year Elixir

Purphoros / Reverse Purporos effect

Purphoros, God of the Forge

Impact Tremors

Goblin Bombardment

Goblin Sharpshooter (kind of)

Pashalik Mons

Last-Ditch Effort

Outpost Seige Notable Combos/ Synergy:

Infinite Gobbos: Krenko, Mob Boss + Sword of the Paruns + Skirk Prospector / Thornbite Staff + Goblin Bombardment [or other sac outlet] + Krenko, Mob Boss / Kiki-Jiki, Mirror Breaker

Infinite Combats: Krenko, Mob Boss + Breath of Fury (If a creature is guaranteed to make contact each comabt) (Also gives infinite Gobbos) /

Damage from entering Gobbos (infinite if paired with above): Purphoros, God of the Forge / Impact Tremors + Krenko, Mob Boss

If paired with above, Altar of Dementia also goes infinite with mills.

Goblin Bombardment + Goblin Sharpshooter

Purphoros, God of the Forge / Impact Tremors + Goblin Bombardment / Pashalik Mons

Blood Moon + Goblin King (Esp. with Breath of Fury)

Goblin Recruiter, stack deck so that (from top-bottom) you have Conspicuous Snoop, Torch Courier, Kiki-Jiki, Mirror Breaker, and Mogg Fanatic (Torch Courier is not needed if a haste enabler is out). Draw & cast Snoop. With his ability, cast Torch Courier and give Snoop haste. Use Kiki-Jiki's ability to make infinite copies of Snoop. After that, make a copy of Goblin Recruiter and put Mogg Fanatic on top. Use its ability as Snoop and deal infinite damage to opponents.

Possible Turn Two Win

If the heart of the cards are with me and there is no interaction, the possibility exists for a turn 2 win. with the above combo.

Christmas Hand: Mana Crypt, Sol Ring, Pyretic Ritual, Goblin Recruiter, 2 mountains, and then either Goblin Warchief, Goblin Chieftain, Tuktuk Rubblefort, or Hammer of Purphoros (For now, we'll say its warchief)

  1. Play Mana Crypt & a Mountain.
  2. Tap the Crypt & play Sol Ring.
  3. With the left over mana and the Mountain, play Pyretic Ritual.
  4. Tap Sol Ring and use that mana and the Ritual mana to play Goblin Warchief (to give haste) and Goblin Recruiter.
  5. Order deck (from top to bottom) Conspicuous Snoop, Kiki-Jiki, Mirror Breaker, and Mogg Fanatic. End Turn
  6. Draw Snoop
  7. Play 2md mountain and cast Snoop.
  8. Proceed with the combo above.

Suggestions

Updates Add

I have been slowly modifying the deck and figured I should do an update. There are several reasons for the changes that are here. Some are just newer and/or better cards than what I've been running. Some are to fix issues I've run into. Some are to get better consistency. Some are to improve the curve. Below are the outs and ins.

Out: Moggcatcher In: Pyre of Heroes (At the time of this update, Pyre isn't released yet, but I'm putting it in pre-emptively)

Out: Ogre Battledriver In: Tuktuk Rubblefort

Out: Basalt Monolith In: Jeweled Lotus

Out: Chrome Mox In: Mana Crypt

Out: Hazoret's Monument In: Dockside Extortionist

Out: Intimidator Initiate In: Mogg Fanatic (new combo piece)

Out: Combat Celebrant In: Conspicuous Snoop (new combo piece)

Out: Quest for the Goblin Lord In: Cloudstone Curio

Out: Anger In: Torch Courier (new combo piece)

Out: Godo, Bandit Warlord In: Treasure Nabber

Out: Helm of the Host In: Abrade

Out: Battle Hymn In: Pyretic Ritual (Battle Hymn is great, but I kept running into issues where I need the mana without creatures. This one might come back.)

Out: Burn at the Stake In: Deflecting Swat

Out: Madblind Mountain In: Mountain

Out: Krenko, Tin Street Kingpin In: Arid Mesa

Out: Goblin War Strike In: Nythos, Shrine to Nyx

Godo, Helm, Battle Hymn, & Moggcatcher are still possible includes depending on how game play goes, but for the time being they're out.

This list does not include land changes.

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Casual

96% Competitive

Top Ranked
Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

36 - 6 Rares

21 - 2 Uncommons

13 - 2 Commons

Cards 100
Avg. CMC 2.18
Tokens Copy Clone, Enchantment Golem 3/3 C, Goblin 1/1 R, Treasure
Folders Things I want to build
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