This was my first outting with the deck built. The only difference was that I had a 4th Gurmag Angler over the Liliana of the Veil because my friend who I was borrowing it off of had already lent it to someone else. Curious to test with it but I didn't feel like I was missing it.
Match One: Lantern Control [L] (0-2)
Game 1: [L] He assembled his lock early as I kept a greedy hand and got stuck on lands for long enough to have no hope of winning.
Game 2: [L] This time my deck got to do what it wanted to do. I Unburial Rites'd a Griselbrand and Turn 4, drew 14 cards off it, hit none of my hate. He dropped an Ensnaring Bridge and I lost because I couldn't attack. I got a Jace, Telepath Unbound
Flip Emblem online but was a turn too slow milling him out.
Match 2: Lantern Control [W] (2-0)
Game 1: [W] We both mulled down a lot and he just never found an Ensnaring Bridge to answer my 2 Gurmag Anglers.
Game 2: [W] He eventually got me under an Ensnaring Bridge, but fortunately, I just cast The Scarab God, and quickly killed him with the upkeep trigger. This seems like a key card in the match-up.
Match 3: Mardu Pyromancer [W] (2-1)
Game 1: [W] I mulled to 5 on the play, and kept a 1 lander, scryed to no land. Played a fetch and passed, he Inquisition of Kozilek'd me taking a Collective Brutality. Turn 2 I didn't draw a land and passed. He got greedy and dropped a Young Pyromancer. I top decked a land and cast the second Brutality in my hand and killed the pyromancer and took a Kolhagan's Command with it. We grinded back and forth until he attacked with a Hazoret the Fervant. I blocked with a Stitcher's Supplier and milled into an Elesh Norn, Grand Cenobite, brought it back to kill his Lingering Souls and cracked back for lethal.
Game 2: [L] He grinded me out of this one, like most games with the deck, then dropped a Blood Moon. I managed to Unburial Rites a The Scarab God, but he Terminated it and swung for lethal.
Game 3: [W} We played back and forth, removing threats and I eventually found an Iona, Shield of Emeria, named red, and locked out most of his deck.
Match 4: Tron [L] (1-2)
Game 1: [L] He turn 3 troned me on the play. It was pretty typical. Karn into Ugin.
Game 2: [W] I dropped a Stony Silence on turn 2, he proceeded to play natural tron on turn 3, and play a Karn Liberated. I managed to grind through it, and drop a second stony. Eventually I got back a Griselbrand, drew 14, and locked him out.
Game 3: [L] I managed to Unmoored Ego to take him off tron forever, then drop a Stony Silence. Unfortunately, I just never found a clock. He eventually Nature's Claimed my Stony Silence, and proceeded to sweep the board 3 turns in a row and win with a Wurmcoil Engine.
Final Notes:
I didn't really get much good testing with the deck unfortunately because I played against Lantern twice. I also hit tron, which is probably one of the worst possible match-ups for the deck. The one real match I played, I mulled to 5 and still won the game, and got to utilize my engines to take over the game. Overall the deck seems sweet, but only playing 2 real matches means I need more testing.