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Death is not Eternal (Esper Reanimator)

Modern* Competitive GWUB Midrange Reanimator WUB (Esper)

Logics


Sideboard


Maybeboard

Enchantment (4)


Welcome to Esper Reanimator Deck

The deck plays out like most midrange shells, building up a board removing early threats, and eventually coming in with our own haymakers. The difference is our graveyard synergies allow us a more powerful endgame, and can potentially lock our opponent entirely out of the game. Unburial Rites give us access to cards like Iona, Shield of Emeria , Elesh Norn, Grand Cenobite , and Griselbrand which make a big impact and can usually all win a game on their own.

Hedron Crab , Stitcher's Supplier , and Ashiok, Dream Render all fill our graveyard quickly and efficiently, and allow us to cast very early Gurmag Angler s or just cast the second half of Lingering Souls for some added value. They also provide spells for Jace, Vryn's Prodigy   and Snapcaster Mage to flash back. Speaking of Jace, JVP, Collective Brutality , Chart a Course and Radical Idea are all ways to get a card that we want in the bin out of your hand.

Rounding out the deck is Fatal Push , Path to Exile and Liliana, the Last Hope , all providing powerful removal and Lili even can buyback Gurmag Angler and mill us a little deeper. The Scarab God provides a much needed slot in the deck. It's a card that isn't unreasonable to cast, at just 1 more than a flashbacked Unburial Rites , but it also provides a similar effect while in play so it doesn't feel like you're wasting reanimation to use it.

The latest addition to the deck is Noxious Revival . It's really flexible, as it can protect you from Surgical Extraction s, return a relevent spell on end step, or even help you make your land drops and dig deeper with Hedron Crab . It even helps us get our sideboard enchantments back, all at the low cost of 2 life.

So there you have it, a quick walkthrough of all the deck has to offer. If you have any questions or suggestions, please let me know below, and I'll try to respond. And if you like the deck feel free to give it a +1

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This was my first outting with the deck built. The only difference was that I had a 4th Gurmag Angler over the Liliana of the Veil because my friend who I was borrowing it off of had already lent it to someone else. Curious to test with it but I didn't feel like I was missing it.

Match One: Lantern Control [L] (0-2)

Game 1: [L] He assembled his lock early as I kept a greedy hand and got stuck on lands for long enough to have no hope of winning.

Game 2: [L] This time my deck got to do what it wanted to do. I Unburial Rites'd a Griselbrand and Turn 4, drew 14 cards off it, hit none of my hate. He dropped an Ensnaring Bridge and I lost because I couldn't attack. I got a Jace, Telepath Unbound  Flip Emblem online but was a turn too slow milling him out.

Match 2: Lantern Control [W] (2-0)

Game 1: [W] We both mulled down a lot and he just never found an Ensnaring Bridge to answer my 2 Gurmag Anglers.

Game 2: [W] He eventually got me under an Ensnaring Bridge, but fortunately, I just cast The Scarab God, and quickly killed him with the upkeep trigger. This seems like a key card in the match-up.

Match 3: Mardu Pyromancer [W] (2-1)

Game 1: [W] I mulled to 5 on the play, and kept a 1 lander, scryed to no land. Played a fetch and passed, he Inquisition of Kozilek'd me taking a Collective Brutality. Turn 2 I didn't draw a land and passed. He got greedy and dropped a Young Pyromancer. I top decked a land and cast the second Brutality in my hand and killed the pyromancer and took a Kolhagan's Command with it. We grinded back and forth until he attacked with a Hazoret the Fervant. I blocked with a Stitcher's Supplier and milled into an Elesh Norn, Grand Cenobite, brought it back to kill his Lingering Souls and cracked back for lethal.

Game 2: [L] He grinded me out of this one, like most games with the deck, then dropped a Blood Moon. I managed to Unburial Rites a The Scarab God, but he Terminated it and swung for lethal.

Game 3: [W} We played back and forth, removing threats and I eventually found an Iona, Shield of Emeria, named red, and locked out most of his deck.

Match 4: Tron [L] (1-2)

Game 1: [L] He turn 3 troned me on the play. It was pretty typical. Karn into Ugin.

Game 2: [W] I dropped a Stony Silence on turn 2, he proceeded to play natural tron on turn 3, and play a Karn Liberated. I managed to grind through it, and drop a second stony. Eventually I got back a Griselbrand, drew 14, and locked him out.

Game 3: [L] I managed to Unmoored Ego to take him off tron forever, then drop a Stony Silence. Unfortunately, I just never found a clock. He eventually Nature's Claimed my Stony Silence, and proceeded to sweep the board 3 turns in a row and win with a Wurmcoil Engine.

Final Notes:

I didn't really get much good testing with the deck unfortunately because I played against Lantern twice. I also hit tron, which is probably one of the worst possible match-ups for the deck. The one real match I played, I mulled to 5 and still won the game, and got to utilize my engines to take over the game. Overall the deck seems sweet, but only playing 2 real matches means I need more testing.

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Revision 29 See all

(4 years ago)

+3 Thought Scour main
Top Ranked
  • Achieved #15 position overall 6 years ago
Date added 6 years
Last updated 4 years
Exclude colors G
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 0 Mythic Rares

21 - 10 Rares

17 - 2 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 2.92
Tokens Copy Clone, Emblem Jace, Vryn's Prodigy, Emblem Liliana, the Last Hope, Zombie 2/2 B
Folders zzInspiration (not own), Modern, Interesting Modern Decks, MODERN, Favorites, Ideas, nice
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